Fly

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Fly
Uw2.magicrune.VAS.pngUw2.magicrune.HUR.pngUw2.magicrune.POR.png
Ultima Underworld II
Alttext:Uw2.spellicon.fly.png

Graphic of vas runestone.Graphic of hur runestone.Graphic of por runestone.

Incantation: Vas Hur Por
Circle: 8th
Mana: 24
Documented: yes
Ultima Underworld
Alttext:Uw1.spellicon.fly.png
Alttext:Uw1psx.spellicon.fly.png

Graphic of vas runstone.Graphic of hur runestone.Graphic of por runestone.

Incantation: Vas Hur Por
Circle: 7th
Mana: 21
Documented: yes

Fly is a runic spell that allows the caster to fly briefly.

Spell Description[edit]

This spell enables its caster to soar freely over the ground below, allowing the magician to evade most obstacles and earthbound enemies with ease. As the effects of the spell decay, it takes on the properties of the Slow Fall spell.[1] This makes the spell excellent to fly around obstacles that otherwise would have caused a long detour to the mage or additional dangers. It also is a great tool for exploration or to just get an overview of the situation.

Lore[edit]

FlyiconUW2.png
“ Allows you to fly through the air for a time, and then glide gently to the ground.
– from Player’s Guide (Ultima Underworld)
FlyiconUW2.png
“ This spell allows the caster to fly through air for a time, and then glide gently to the ground.
– from Player’s Guide (Ultima Underworld II)


Gallery[edit]

See Also[edit]

References[edit]

  1. ↑  "The Eight Circles of Runic Magic". Ultima Underworld: The Stygian Abyss Player's Guide (Ultima Underworld). Origin Systems Inc.: 1992. Page 29.
Ultima Underworld Spells
1st Circle Create Food ☥ Leap ☥ Light ☥ Magic Arrow ☥ Resist Blows ☥ Stealth
2nd Circle Curse ☥ Cause Fear ☥ Detect Monster ☥ Lesser Heal ☥ Rune of Warding ☥ Slow Fall
3rd Circle Conceal ☥ Lightning ☥ Night Vision ☥ Speed ☥ Strengthen Door ☥ Thick Skin
4th Circle Resist Fire ☥ Heal ☥ Levitate ☥ Poison ☥ Remove Trap ☥ Water Walk
5th Circle Cure Poison ☥ Fireball ☥ Missile Protection ☥ Name Enchantment ☥ Open ☥ Smite Undead
6th Circle Daylight ☥ Gate Travel ☥ Greater Heal ☥ Paralyze ☥ Sheet Lightning ☥ Telekinesis
7th Circle Ally ☥ Fly ☥ Invisibility ☥ Confusion ☥ Reveal ☥ Summon Monster
8th Circle Armageddon ☥ Flame Wind ☥ Freeze Time ☥ Iron Flesh ☥ Roaming Sight ☥ Tremor
Ultima Underworld II Spells
1st Circle Bouncing ☥ Create Food ☥ Detect Trap ☥ Light ☥ Locate ☥ Luck ☥ Magic Arrow ☥ Resist Blows
2nd Circle Cause Fear ☥ Deadly Seeker ☥ Dispel Hunger ☥ Leap ☥ Lesser Heal ☥ Rune of Flame ☥ Slow Fall ☥ Valor
3rd Circle Bleeding ☥ Cure Poison ☥ Dispel Rune ☥ Electrical Bolt ☥ Night Vision ☥ Repel Undead ☥ Speed ☥ Water Walk
4th Circle Flameproof ☥ Frost ☥ Heal ☥ Missile Protection ☥ Poison Weapon ☥ Remove Trap ☥ Study Monster ☥ Thick Skin
5th Circle Fireball ☥ Levitate ☥ Mending ☥ Name Enchantment ☥ Open ☥ Rune of Stasis ☥ Smite Undead ☥ Telekinesis
6th Circle Charm ☥ Daylight ☥ Gate Travel ☥ Greater Heal ☥ Invisibility ☥ Map Area ☥ Paralyze ☥ Sheet Lightning
7th Circle Enchantment ☥ Magic Satellite ☥ Mass Confusion ☥ Portal ☥ Reveal ☥ Shockwave ☥ Summon Daemon ☥ Tremor
8th Circle Armageddon ☥ Flame Wind ☥ Fly ☥ Freeze Time ☥ Iron Flesh ☥ Restoration ☥ Roaming Sight ☥ Smite Foe