Resist Blows

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Resist Blows
Uw2.magicrune.BET.pngUw2.magicrune.IN.pngUw2.magicrune.SANCT.png
Ultima Underworld II
Alttext:Uw2.spellicon.resistblows.png

Alttext:Bet UW2.pngAlttext:In UW2.pngGraphic of sanct runestone with gold lettering and a dark red/brown background.

Incantation: Bet In Sanct
Circle: 1st
Mana: 3
Documented: yes
Ultima Underworld
Alttext:Uw1.spellicon.resistblows.png
Alttext:Uw1psx.spellicon.resistblows.png

Alttext:Uw1.runestone.Bet.pngAlttext:Uw1.runestone.In.pngAlttext:Uw1.runestone.Sanct.png

Incantation: Bet In Sanct
Circle: 1st
Mana: 3
Documented: yes

Resist Blows is a runic spell that protects the caster.

Spell Description[edit]

Resist Blows grants its caster magical protection roughly equivalent to wearing a full suit of armour, and can be a valuable means of defense for a magician with limited access to equipment. While not offering nearly as much protection as the related spells, Thick Skin and Iron Flesh, this enchantment is generally workable by even the most inexperienced of spell casters and requires comparatively little mana to invoke.

Lore[edit]

Alttext:Uu1pg.cover.jpg

“ Has the same effect as wearing a suit of head-to-toe armor.

Black and white cover of the "Ultima Underworld II Player's Guide", depicting an adventurer holding what appears to be a magic staff as monster at the edge of the view close in on him.

“ This spell offers the same protection as a suit of head-to-toe armor.

Alttext:Uw2clb.jpg

“ Resist Blows, Thick Skin and Iron Flesh essentially act as additional points of armor.
Their armor values are: Resist Blows — 2; Thick Skin — 3; Iron Flesh — 5

Trivia[edit]

See Also[edit]

Ultima Underworld Spells
1st Circle Create Food ☥ Leap ☥ Light ☥ Magic Arrow ☥ Resist Blows ☥ Stealth
2nd Circle Curse ☥ Cause Fear ☥ Detect Monster ☥ Lesser Heal ☥ Rune of Warding ☥ Slow Fall
3rd Circle Conceal ☥ Lightning ☥ Night Vision ☥ Speed ☥ Strengthen Door ☥ Thick Skin
4th Circle Resist Fire ☥ Heal ☥ Levitate ☥ Poison ☥ Remove Trap ☥ Water Walk
5th Circle Cure Poison ☥ Fireball ☥ Missile Protection ☥ Name Enchantment ☥ Open ☥ Smite Undead
6th Circle Daylight ☥ Gate Travel ☥ Greater Heal ☥ Paralyze ☥ Sheet Lightning ☥ Telekinesis
7th Circle Ally ☥ Fly ☥ Invisibility ☥ Confusion ☥ Reveal ☥ Summon Monster
8th Circle Armageddon ☥ Flame Wind ☥ Freeze Time ☥ Iron Flesh ☥ Roaming Sight ☥ Tremor
Ultima Underworld II Spells
1st Circle Bouncing ☥ Create Food ☥ Detect Trap ☥ Light ☥ Locate ☥ Luck ☥ Magic Arrow ☥ Resist Blows
2nd Circle Cause Fear ☥ Deadly Seeker ☥ Dispel Hunger ☥ Leap ☥ Lesser Heal ☥ Rune of Flame ☥ Slow Fall ☥ Valor
3rd Circle Bleeding ☥ Cure Poison ☥ Dispel Rune ☥ Electrical Bolt ☥ Night Vision ☥ Repel Undead ☥ Speed ☥ Water Walk
4th Circle Flameproof ☥ Frost ☥ Heal ☥ Missile Protection ☥ Poison Weapon ☥ Remove Trap ☥ Study Monster ☥ Thick Skin
5th Circle Fireball ☥ Levitate ☥ Mending ☥ Name Enchantment ☥ Open ☥ Rune of Stasis ☥ Smite Undead ☥ Telekinesis
6th Circle Charm ☥ Daylight ☥ Gate Travel ☥ Greater Heal ☥ Invisibility ☥ Map Area ☥ Paralyze ☥ Sheet Lightning
7th Circle Enchantment ☥ Magic Satellite ☥ Mass Confusion ☥ Portal ☥ Reveal ☥ Shockwave ☥ Summon Daemon ☥ Tremor
8th Circle Armageddon ☥ Flame Wind ☥ Fly ☥ Freeze Time ☥ Iron Flesh ☥ Restoration ☥ Roaming Sight ☥ Smite Foe