Resist Blows

From Ultima Codex
Jump to navigation Jump to search
Resist Blows
Uw2.magicrune.BET.pngUw2.magicrune.IN.pngUw2.magicrune.SANCT.png
Ultima Underworld II
Alttext:Uw2.spellicon.resistblows.png

Alttext:Bet UW2.pngAlttext:In UW2.pngGraphic of sanct runestone with gold lettering and a dark red/brown background.

Incantation: Bet In Sanct
Circle: 1st
Mana: 3
Documented: yes
Ultima Underworld
Alttext:Uw1.spellicon.resistblows.png
Alttext:Uw1psx.spellicon.resistblows.png

Alttext:Uw1.runestone.Bet.pngAlttext:Uw1.runestone.In.pngAlttext:Uw1.runestone.Sanct.png

Incantation: Bet In Sanct
Circle: 1st
Mana: 3
Documented: yes

Resist Blows is a runic spell that protects the caster.

Spell Description[edit]

Resist Blows grants its caster magical protection roughly equivalent to wearing a full suit of armour, and can be a valuable means of defense for a magician with limited access to equipment. While not offering nearly as much protection as the related spells, Thick Skin and Iron Flesh, this enchantment is generally workable by even the most inexperienced of spell casters and requires comparatively little mana to invoke.

Lore[edit]

Alttext:Uu1pg.cover.jpg

Has the same effect as wearing a suit of head-to-toe armor.

Black and white cover of the "Ultima Underworld II Player's Guide", depicting an adventurer holding what appears to be a magic staff as monster at the edge of the view close in on him.

This spell offers the same protection as a suit of head-to-toe armor.

Alttext:Uw2clb.jpg

Resist Blows, Thick Skin and Iron Flesh essentially act as additional points of armor.
Their armor values are: Resist Blows — 2; Thick Skin — 3; Iron Flesh — 5

Trivia[edit]

See Also[edit]

Ultima Underworld Spells
1st Circle Create FoodLeapLightMagic ArrowResist BlowsStealth
2nd Circle CurseCause FearDetect MonsterLesser HealRune of WardingSlow Fall
3rd Circle ConcealLightningNight VisionSpeedStrengthen DoorThick Skin
4th Circle Resist FireHealLevitatePoisonRemove TrapWater Walk
5th Circle Cure PoisonFireballMissile ProtectionName EnchantmentOpenSmite Undead
6th Circle DaylightGate TravelGreater HealParalyzeSheet LightningTelekinesis
7th Circle AllyFlyInvisibilityConfusionRevealSummon Monster
8th Circle ArmageddonFlame WindFreeze TimeIron FleshRoaming SightTremor
Ultima Underworld II Spells
1st Circle BouncingCreate FoodDetect TrapLightLocateLuckMagic ArrowResist Blows
2nd Circle Cause FearDeadly SeekerDispel HungerLeapLesser HealRune of FlameSlow FallValor
3rd Circle BleedingCure PoisonDispel RuneElectrical BoltNight VisionRepel UndeadSpeedWater Walk
4th Circle FlameproofFrostHealMissile ProtectionPoison WeaponRemove TrapStudy MonsterThick Skin
5th Circle FireballLevitateMendingName EnchantmentOpenRune of StasisSmite UndeadTelekinesis
6th Circle CharmDaylightGate TravelGreater HealInvisibilityMap AreaParalyzeSheet Lightning
7th Circle EnchantmentMagic SatelliteMass ConfusionPortalRevealShockwaveSummon DaemonTremor
8th Circle ArmageddonFlame WindFlyFreeze TimeIron FleshRestorationRoaming SightSmite Foe