Day
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Day – also known as Daylight – is the strongest illumination spell available in Ultima IX as well as Ultima Underworld and Ultima Underworld II.
Spell Description[edit]
This is a stronger version of the Light spell. Casting it creates a bright luminescent sphere which is much bigger than that of the lesser spell. More importantly, this sphere illuminates a greater area.
Lore[edit]
“ | Provides bright illumination for extended periods of time. – from Player’s Guide (Ultima Underworld)
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“ | This spell provides bright illumination for extended periods of time. – from Player’s Guide (Ultima Underworld II)
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“ | In dark places, the Day spell has deterred many an ambush, for it calls upon the pure glow of the Elemental Plane of Fire and spreads it from the mage’s outstretched hand. Where walks the mage, so travels the cloud of day’s light. More than a single closed environ has been opened when the Day spell revealed a hidden exit. |
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Trivia[edit]
- The spell is bugged in Ultima IX as the sphere fizzles out after some moments, but still drains mana as if still being on. It has to be dismissed in order to stop the drain.
- This spell uses the same Words of Power as the Great Light spell from previous games. However, Great Light creates a light source of equal strength compared to Light, but that light lasts longer. Day creates a stronger source of light compared to the Light spell.
See Also[edit]
Ultima Underworld Spells | |
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1st Circle | Create Food ☥ Light ☥ Locate ☥ Magic Arrow ☥ Resist Blows ☥ Stealth |
2nd Circle | Cause Fear ☥ Detect Monster ☥ Jump ☥ Lesser Heal ☥ Rune of Warding ☥ Slow Fall |
3rd Circle | Conceal ☥ Lightning ☥ Night Vision ☥ Speed ☥ Strengthen Door ☥ Water Walk |
4th Circle | Heal ☥ Levitate ☥ Poison ☥ Remove Trap ☥ Resist Fire |
5th Circle | Cure Poison ☥ Fireball ☥ Missile Protection ☥ Name Enchantment ☥ Open ☥ Smite Undead |
6th Circle | Daylight ☥ Gate Travel ☥ Greater Heal ☥ Paralyze ☥ Sheet Lightning ☥ Telekinesis |
7th Circle | Ally ☥ Confusion ☥ Fly ☥ Invisibility ☥ Reveal |
8th Circle | Armageddon ☥ Flame Wind ☥ Freeze Time ☥ Iron Flesh ☥ Roaming Sight ☥ Tremor |
Ultima Underworld II Spells | |
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1st Circle | Bounce ☥ Create Food ☥ Detect Trap ☥ Light ☥ Locate ☥ Luck ☥ Magic Arrow ☥ Resist Blows |
2nd Circle | Cause Fear ☥ Deadly Seeker ☥ Jump ☥ Lesser Heal ☥ Flame Rune ☥ Slow Fall |
3rd Circle | Bleeding ☥ Cure Poison ☥ Dispel Rune ☥ Lightning ☥ Negate Hunger ☥ Night Vision ☥ Repel Undead ☥ Speed ☥ Valor ☥ Water Walk |
4th Circle | Flameproof ☥ Frost ☥ Heal ☥ Missile Protection ☥ Poison Weapon ☥ Remove Trap ☥ Study Monster ☥ Thick Skin |
5th Circle | Fireball ☥ Levitate ☥ Mending ☥ Name Enchantment ☥ Open ☥ Paralysis Rune ☥ Smite Undead ☥ Telekinesis |
6th Circle | Charm ☥ Daylight ☥ Gate Travel ☥ Greater Heal ☥ Invisibility ☥ Map Area ☥ Paralyze ☥ Sheet Lightning |
7th Circle | Enchant Item ☥ Magic Satellite ☥ Mass Confusion ☥ Portal ☥ Reveal ☥ Shockwave |
8th Circle | Armageddon ☥ Flame Wind ☥ Fly ☥ Freeze Time ☥ Iron Flesh ☥ Restoration ☥ Roaming Sight ☥ Smite Foe |
Ultima IX Spells | |
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Linear | Stone ☥ Gust ☥ Ignite ☥ Douse |
1st Circle | Create Reagents ☥ Lightning Bolt ☥ Light ☥ Light Heal |
2nd Circle | Crystal Barrier ☥ Ethereal Sight ☥ Infernal Armor ☥ Cure |
3rd Circle | Charm ☥ Telekinesis ☥ Fireball ☥ Fog |
4th Circle | Time Stop ☥ Wizard Eye ☥ Day ☥ Freeze |
5th Circle | Summon Undead ☥ Levitate ☥ Bolt of Flame ☥ Full Heal |
6th Circle | Meteorite ☥ Invisibility ☥ Ring of Fire ☥ Mana Breath |
7th Circle | Death ☥ Teleport ☥ Summon Demon ☥ Frost Storm |
8th Circle | Earthquake ☥ Lightning Storm ☥ Inferno ☥ Searing Rain |