Levitate (Underworld)

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Levitate
Uw2.magicrune.UUS.pngUw2.magicrune.HUR.pngUw2.magicrune.POR.png
Ultima Underworld II
Alttext:Uw2.spellicon.levitate.png

Alttext:Uus UW2.pngGraphic of hur runestone.Graphic of por runestone.

Incantation: Uus Hur Por
Circle: 5th
Mana: 15
Documented: yes
Ultima Underworld
Alttext:Uw1.spellicon.levitate.png
Alttext:Uw1psx.spellicon.levitate.png

Graphic of hur runestone.Graphic of por runestone.

Incantation: Hur Por
Circle: 4th
Mana: 12
Documented: yes

This article is about a runic spell. For the Britannian spell, see Levitate.


Levitate is a runic spell that causes a mage to levitate but horizontal motion is reduced.

Spell Description[edit]

Levitate allows a spellcaster to uplift his form vertically into the air, although only to hover over the fixed point on the ground where the spell was invoked. Such magic can help a canny mage to bypass otherwise insurmountable obstacles or to ascend to hard to reach ledges. The spell would later find entry into the normal Britannian spell system.

Lore[edit]

Alttext:Uu1pg.cover.jpg

Briefly allows you to rise vertically into the air.

Black and white cover of the "Ultima Underworld II Player's Guide", depicting an adventurer holding what appears to be a magic staff as monster at the edge of the view close in on him.

This spell briefly allows the caster to rise vertically into the air.

Trivia[edit]

  • The spell is cast two different ways from two different circles in Ultima Underworld and Ultima Underworld II. In UW1 it is a 4th circle spell cast as hur por and in UW2 it is a 3rd circle spell cast as uus hur por.

See Also[edit]

Ultima Underworld Spells
1st Circle Create FoodLeapLightMagic ArrowResist BlowsStealth
2nd Circle CurseCause FearDetect MonsterLesser HealRune of WardingSlow Fall
3rd Circle ConcealLightningNight VisionSpeedStrengthen DoorThick Skin
4th Circle Resist FireHealLevitatePoisonRemove TrapWater Walk
5th Circle Cure PoisonFireballMissile ProtectionName EnchantmentOpenSmite Undead
6th Circle DaylightGate TravelGreater HealParalyzeSheet LightningTelekinesis
7th Circle AllyFlyInvisibilityConfusionRevealSummon Monster
8th Circle ArmageddonFlame WindFreeze TimeIron FleshRoaming SightTremor
Ultima Underworld II Spells
1st Circle BouncingCreate FoodDetect TrapLightLocateLuckMagic ArrowResist Blows
2nd Circle Cause FearDeadly SeekerDispel HungerLeapLesser HealRune of FlameSlow FallValor
3rd Circle BleedingCure PoisonDispel RuneElectrical BoltNight VisionRepel UndeadSpeedWater Walk
4th Circle FlameproofFrostHealMissile ProtectionPoison WeaponRemove TrapStudy MonsterThick Skin
5th Circle FireballLevitateMendingName EnchantmentOpenRune of StasisSmite UndeadTelekinesis
6th Circle CharmDaylightGate TravelGreater HealInvisibilityMap AreaParalyzeSheet Lightning
7th Circle EnchantmentMagic SatelliteMass ConfusionPortalRevealShockwaveSummon DaemonTremor
8th Circle ArmageddonFlame WindFlyFreeze TimeIron FleshRestorationRoaming SightSmite Foe