Levitate (Underworld)

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Levitate
Uw2.magicrune.UUS.pngUw2.magicrune.HUR.pngUw2.magicrune.POR.png
Ultima Underworld II
Alttext:Uw2.spellicon.levitate.png

Alttext:Uus UW2.pngGraphic of hur runestone.Graphic of por runestone.

Incantation: Uus Hur Por
Circle: 5th
Mana: 15
Documented: yes
Ultima Underworld
Alttext:Uw1.spellicon.levitate.png
Alttext:Uw1psx.spellicon.levitate.png

Graphic of hur runestone.Graphic of por runestone.

Incantation: Hur Por
Circle: 4th
Mana: 12
Documented: yes

This article is about a runic spell. For the Britannian spell, see Levitate.


Levitate is a runic spell that causes a mage to levitate but horizontal motion is reduced.

Spell Description[edit]

Levitate allows a spellcaster to uplift his form vertically into the air, although only to hover over the fixed point on the ground where the spell was invoked. Such magic can help a canny mage to bypass otherwise insurmountable obstacles or to ascend to hard to reach ledges. The spell would later find entry into the normal Britannian spell system.

Lore[edit]

Alttext:Uu1pg.cover.jpg

“ Briefly allows you to rise vertically into the air.

Black and white cover of the "Ultima Underworld II Player's Guide", depicting an adventurer holding what appears to be a magic staff as monster at the edge of the view close in on him.

“ This spell briefly allows the caster to rise vertically into the air.

Trivia[edit]

  • The spell is cast two different ways from two different circles in Ultima Underworld and Ultima Underworld II. In UW1 it is a 4th circle spell cast as hur por and in UW2 it is a 3rd circle spell cast as uus hur por.

See Also[edit]

Ultima Underworld Spells
1st Circle Create Food ☥ Leap ☥ Light ☥ Magic Arrow ☥ Resist Blows ☥ Stealth
2nd Circle Curse ☥ Cause Fear ☥ Detect Monster ☥ Lesser Heal ☥ Rune of Warding ☥ Slow Fall
3rd Circle Conceal ☥ Lightning ☥ Night Vision ☥ Speed ☥ Strengthen Door ☥ Thick Skin
4th Circle Resist Fire ☥ Heal ☥ Levitate ☥ Poison ☥ Remove Trap ☥ Water Walk
5th Circle Cure Poison ☥ Fireball ☥ Missile Protection ☥ Name Enchantment ☥ Open ☥ Smite Undead
6th Circle Daylight ☥ Gate Travel ☥ Greater Heal ☥ Paralyze ☥ Sheet Lightning ☥ Telekinesis
7th Circle Ally ☥ Fly ☥ Invisibility ☥ Confusion ☥ Reveal ☥ Summon Monster
8th Circle Armageddon ☥ Flame Wind ☥ Freeze Time ☥ Iron Flesh ☥ Roaming Sight ☥ Tremor
Ultima Underworld II Spells
1st Circle Bouncing ☥ Create Food ☥ Detect Trap ☥ Light ☥ Locate ☥ Luck ☥ Magic Arrow ☥ Resist Blows
2nd Circle Cause Fear ☥ Deadly Seeker ☥ Dispel Hunger ☥ Leap ☥ Lesser Heal ☥ Rune of Flame ☥ Slow Fall ☥ Valor
3rd Circle Bleeding ☥ Cure Poison ☥ Dispel Rune ☥ Electrical Bolt ☥ Night Vision ☥ Repel Undead ☥ Speed ☥ Water Walk
4th Circle Flameproof ☥ Frost ☥ Heal ☥ Missile Protection ☥ Poison Weapon ☥ Remove Trap ☥ Study Monster ☥ Thick Skin
5th Circle Fireball ☥ Levitate ☥ Mending ☥ Name Enchantment ☥ Open ☥ Rune of Stasis ☥ Smite Undead ☥ Telekinesis
6th Circle Charm ☥ Daylight ☥ Gate Travel ☥ Greater Heal ☥ Invisibility ☥ Map Area ☥ Paralyze ☥ Sheet Lightning
7th Circle Enchantment ☥ Magic Satellite ☥ Mass Confusion ☥ Portal ☥ Reveal ☥ Shockwave ☥ Summon Daemon ☥ Tremor
8th Circle Armageddon ☥ Flame Wind ☥ Fly ☥ Freeze Time ☥ Iron Flesh ☥ Restoration ☥ Roaming Sight ☥ Smite Foe