Gate Travel (Underworld)

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Gate Travel
Gatetraveluw.gif
Ultima Underworld
& Ultima Underworld II
Incantation: Vas Rel Por
Circle: 6th

This article is about a runic spell. For the traditional Britannian spell, see Gate Travel.


Gate Travel is a runic spell that allows the caster to teleport to places already visited.

Spell Description[edit]

Unlike the traditional Britannian variant of the spell, which teleports the caster to one of the eight major moongates of the realm, this runic spell transports its caster to a small moonstone associated with the enchantment itself. Once a magician possesses such a special moonstone, it may be positioned in locations of significance to which he wishes to return with ease. The workings of the spell evolved over time, actually making it more difficult to use due to the need for two instead of just one moonstone.

Lore[edit]

When cast on one moonstone, this spell takes the caster instantaneously to another moonstone.
– from Player’s Guide (Ultima Underworld II)

Trivia[edit]

  • In Ultima Underworld, this spell requires but one moonstone to function (which may be found on the second level of the Abyss). In Ultima Underworld II, it requires two: one which the mage leaves in a desired location and one which he must keep on his person in order to align the spell. These twin moonstones may be retrieved from the fifth level of the Scintillus Academy and a treasure room on the third level of the Britannian sewers.

See Also[edit]

Ultima Underworld Spells
1st Circle Create FoodLightLocateMagic ArrowResist BlowsStealth
2nd Circle Cause FearDetect MonsterJumpLesser HealRune of WardingSlow Fall
3rd Circle ConcealLightningNight VisionSpeedStrengthen DoorWater Walk
4th Circle HealLevitatePoisonRemove TrapResist Fire
5th Circle Cure PoisonFireballMissile ProtectionName EnchantmentOpenSmite Undead
6th Circle DaylightGate TravelGreater HealParalyzeSheet LightningTelekinesis
7th Circle AllyConfusionFlyInvisibilityReveal
8th Circle ArmageddonFlame WindFreeze TimeIron FleshRoaming SightTremor
Ultima Underworld II Spells
1st Circle BounceCreate FoodDetect TrapLightLocateLuckMagic ArrowResist Blows
2nd Circle Cause FearDeadly SeekerJumpLesser HealFlame RuneSlow Fall
3rd Circle BleedingCure PoisonDispel RuneLightningNegate HungerNight VisionRepel UndeadSpeedValorWater Walk
4th Circle FlameproofFrostHealMissile ProtectionPoison WeaponRemove TrapStudy MonsterThick Skin
5th Circle FireballLevitateMendingName EnchantmentOpenParalysis RuneSmite UndeadTelekinesis
6th Circle CharmDaylightGate TravelGreater HealInvisibilityMap AreaParalyzeSheet Lightning
7th Circle Enchant ItemMagic SatelliteMass ConfusionPortalRevealShockwave
8th Circle ArmageddonFlame WindFlyFreeze TimeIron FleshRestorationRoaming SightSmite Foe