Gate Travel (Underworld)

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This article is about a runic spell. For the traditional Britannian spell, see Gate Travel.


Gate Travel
Uw2.magicrune.VAS.pngUw2.magicrune.REL.pngUw2.magicrune.POR.png
Ultima Underworld II
Alttext:Uw2.moonstone.png

Graphic of vas runestone.Graphic of rel runestone with gold lettering and a dark red/brown background.Graphic of por runestone.

Incantation: Vas Rel Por
Circle: 6th
Mana: 18
Documented: yes
Ultima Underworld
Alttext:Uw1.moonstone.png
Alttext:Uw1psx.moonstone.png

Graphic of vas runstone.Alttext:Uw1.runestone.Rel.pngGraphic of por runestone.

Incantation: Vas Rel Por
Circle: 6th
Mana: 18
Documented: yes

Gate Travel is a runic spell that allows the caster to teleport to places already visited.

Spell Description[edit]

Unlike the traditional Britannian variant of the spell, which teleports the caster to one of the eight major moongates of the realm, this runic spell transports its caster to a small moonstone associated with the enchantment itself. Once a magician possesses such a special moonstone, it may be positioned in locations of significance to which he wishes to return with ease. The workings of the spell evolved over time, actually making it more difficult to use due to the need for two instead of just one moonstone.

Lore[edit]

“ When cast on one moonstone, this spell takes the caster instantaneously to another moonstone.
– from Player’s Guide (Ultima Underworld II)


Trivia[edit]

  • In Ultima Underworld, this spell requires but one moonstone to function (which may be found on the second level of the Abyss). In Ultima Underworld II, it requires two: one which the mage leaves in a desired location and one which he must keep on his person in order to align the spell. These twin moonstones may be retrieved from the fifth level of the Scintillus Academy and a treasure room on the third level of the Britannian sewers.

See Also[edit]

Ultima Underworld Spells
1st Circle Create Food ☥ Leap ☥ Light ☥ Magic Arrow ☥ Resist Blows ☥ Stealth
2nd Circle Curse ☥ Cause Fear ☥ Detect Monster ☥ Lesser Heal ☥ Rune of Warding ☥ Slow Fall
3rd Circle Conceal ☥ Lightning ☥ Night Vision ☥ Speed ☥ Strengthen Door ☥ Thick Skin
4th Circle Resist Fire ☥ Heal ☥ Levitate ☥ Poison ☥ Remove Trap ☥ Water Walk
5th Circle Cure Poison ☥ Fireball ☥ Missile Protection ☥ Name Enchantment ☥ Open ☥ Smite Undead
6th Circle Daylight ☥ Gate Travel ☥ Greater Heal ☥ Paralyze ☥ Sheet Lightning ☥ Telekinesis
7th Circle Ally ☥ Fly ☥ Invisibility ☥ Confusion ☥ Reveal ☥ Summon Monster
8th Circle Armageddon ☥ Flame Wind ☥ Freeze Time ☥ Iron Flesh ☥ Roaming Sight ☥ Tremor
Ultima Underworld II Spells
1st Circle Bouncing ☥ Create Food ☥ Detect Trap ☥ Light ☥ Locate ☥ Luck ☥ Magic Arrow ☥ Resist Blows
2nd Circle Cause Fear ☥ Deadly Seeker ☥ Dispel Hunger ☥ Leap ☥ Lesser Heal ☥ Rune of Flame ☥ Slow Fall ☥ Valor
3rd Circle Bleeding ☥ Cure Poison ☥ Dispel Rune ☥ Electrical Bolt ☥ Night Vision ☥ Repel Undead ☥ Speed ☥ Water Walk
4th Circle Flameproof ☥ Frost ☥ Heal ☥ Missile Protection ☥ Poison Weapon ☥ Remove Trap ☥ Study Monster ☥ Thick Skin
5th Circle Fireball ☥ Levitate ☥ Mending ☥ Name Enchantment ☥ Open ☥ Rune of Stasis ☥ Smite Undead ☥ Telekinesis
6th Circle Charm ☥ Daylight ☥ Gate Travel ☥ Greater Heal ☥ Invisibility ☥ Map Area ☥ Paralyze ☥ Sheet Lightning
7th Circle Enchantment ☥ Magic Satellite ☥ Mass Confusion ☥ Portal ☥ Reveal ☥ Shockwave ☥ Summon Daemon ☥ Tremor
8th Circle Armageddon ☥ Flame Wind ☥ Fly ☥ Freeze Time ☥ Iron Flesh ☥ Restoration ☥ Roaming Sight ☥ Smite Foe