Rune of Warding

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This article is about a magical countermeasure against enemies in Ultima Underworld II. For other uses, see Runes (disambiguation).


Rune of Warding
Uw2.magicrune.IN.pngUw2.magicrune.JUX.png
Ultima Underworld
an icon representing a missing image
an icon representing a missing image

Alttext:Uw1.runestone.In.pngAlttext:Uw1.runestone.Jux.png

Incantation: In Jux
Circle: 2nd
Mana: 6
Documented: yes

The Rune of Warding is a runic spell that alerts the caster if the place where it is cast is disturbed by another creature.

Spell Description[edit]

This incantation places a mystical ward in an area, which takes the form of a floating runic character. Once placed, the spell will inform the caster if anything should make contact with it, allowing the magician to remain alert as to the movements of creatures in the area.

Lore[edit]

“ Places an enchantment in an area which will report if anything disturbs it.
– from Player’s Guide (Ultima Underworld)


See Also[edit]

Ultima Underworld Spells
1st Circle Create Food ☥ Leap ☥ Light ☥ Magic Arrow ☥ Resist Blows ☥ Stealth
2nd Circle Curse ☥ Cause Fear ☥ Detect Monster ☥ Lesser Heal ☥ Rune of Warding ☥ Slow Fall
3rd Circle Conceal ☥ Lightning ☥ Night Vision ☥ Speed ☥ Strengthen Door ☥ Thick Skin
4th Circle Resist Fire ☥ Heal ☥ Levitate ☥ Poison ☥ Remove Trap ☥ Water Walk
5th Circle Cure Poison ☥ Fireball ☥ Missile Protection ☥ Name Enchantment ☥ Open ☥ Smite Undead
6th Circle Daylight ☥ Gate Travel ☥ Greater Heal ☥ Paralyze ☥ Sheet Lightning ☥ Telekinesis
7th Circle Ally ☥ Fly ☥ Invisibility ☥ Confusion ☥ Reveal ☥ Summon Monster
8th Circle Armageddon ☥ Flame Wind ☥ Freeze Time ☥ Iron Flesh ☥ Roaming Sight ☥ Tremor