Jump
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Jump is a runic spell that allows the caster to jump much farther than is naturally possible.
Spell Description[edit]
The Jump spell enables its caster to make great leaps over large distances, enabling a canny mage to reach otherwise difficult to reach ledges and surpass obstacles. The Avatar could first learn of this spell from a scrawled note left in the uppermost levels of the Stygian Abyss, although it would later make its way into common lexicons of runic magic
Lore[edit]
“ | This spell increases the height and distance of its caster’s jumping ability. – from Player’s Guide (Ultima Underworld II)
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Trivia[edit]
- The effect of this spell on gameplay is caused by a temporary increase in the Acrobat skill, which determines jumping height.
See Also[edit]
ExpandUltima Underworld Spells |
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ExpandUltima Underworld II Spells |
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