Runic magic/Undocumented spells
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While the encyclopedic nature of the codex means that many articles will have information that could spoil some minor aspects of the game for newer players, this article is known to contain information that provides major spoilers to elements of game plots, quests, and/or puzzles.
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Most of the runic spells in Ultima Underworld: The Stygian Abyss and Ultima Underworld II: Labyrinth of Worlds are listed in the game documentation but a few must be discovered in-game. This page lists those spells and where to find them.
Usefulness[edit]
To cast runic spells in the Underworld games you only need to select the runes in the proper order. The runes can be obtained from Runic Magic for both documented and undocumented spells. The game doesn't track whether a player has found in the spell in game, so why do these locations matter? Mostly for a player doing an "in-character" or "no-meta" game where they don't want to use knowledge their character doesn't have access to. Also, in the PSX-port of Ultima Underworld, runes cannot be selected, spells are selected from a list of known and rune-available spells, and undocumented spells cannot be used until found.
Ultima Underworld[edit]
Circle | Runes | Spell | Words | Icon | Floor | Location |
---|---|---|---|---|---|---|
1st Circle | ![]() ![]() |
Jump | Uus Por | L1 Imp Room | On a scroll in the imp room Southwest of the green goblin settlement. | |
2nd Circle | ![]() ![]() |
Curse | An Sanct | L4 Pit | On a scroll in the bottom of the pit near Sethar Strongarm. | |
3rd Circle | ![]() ![]() |
Thick Skin | In Sanct | L2 Orb Room | On a scroll in a chest in the orb room with the skeletons. | |
4th Circle | ![]() ![]() |
Water Walk | Ylem Por | L3 Red Lizardmen | On a scroll held by Iss'leek. | |
5th Circle | ![]() ![]() ![]() |
Smite Undead | An Corp Mani | L5 | On a scroll on a ledge across the lava river, off the path to the mine dispatch chamber. | |
6th Circle | ![]() ![]() ![]() |
Sheet Lightning | Vas Ort Grav | L6 | Told by the Talking Door after asking about it. | |
7th Circle | ![]() ![]() |
Monster Summoning | Kal Mani | L6 Vilus Domain | On a scroll in a box in the Vilus domain, in the lava flow room. | |
8th Circle | ![]() ![]() ![]() |
Armageddon | Vas Kal Corp | L8 | Told by the Wisps after asking about it. |
Ultima Underworld II[edit]
Codes for the worlds:
- BR: Britannia
- TA: Tarna
- KK: Killorn Keep
- AD: Anodunos
- TS: Talorus
- SA: Scintillus Academy
- PC: Pits of Carnage
- RH: Rhiannon
- EV: Ethereal Void
The number behind it states, on which level in the world in question the spell is found. (BR3 = Britannia level 3)
Circle | Runes | Spell | Words | Icon | Floor | Location |
---|---|---|---|---|---|---|
1st Circle | ![]() ![]() ![]() |
Bouncing | Uus Des Por | BR2 | In a box inside Nystul's laboratory. | |
1st Circle | ![]() ![]() ![]() |
Locate | Bet Wis Ex | AD2 | Found inside the magic shop in the city itself. | |
2nd Circle | ![]() ![]() ![]() |
Dispel Hunger | Quas Mani Ylem | PC1 | Learned from Zaria when talking about how she no longer eats. | |
2nd Circle | ![]() ![]() ![]() |
Valor | Quas An Corp | PC1 | Learned from Zogith after giving him a FLAM rune stone. | |
3rd Circle | ![]() ![]() ![]() |
Repel Undead | An Kal Corp | KK1 | Learned from the merchant Merzan after giving him the agreed upon sum. | |
4th Circle | ![]() ![]() ![]() |
Frost | In An Flam | PC1 | In the remains of an unfortunate mage in the frozen eastern room. | |
4th Circle | ![]() ![]() |
Thick Skin | In Sanct | AD2 | Found inside the magic shop in the city itself. | |
5th Circle | ![]() ![]() ![]() |
Mending | Rel Sanct Ylem | TA5 | In the belongings of the Goblin Blacksmith after he's dead. | |
5th Circle | ![]() ![]() ![]() |
Rune of Stasis | In Tym Jux | KK1 | Learned from the merchant Merzan after giving him the agreed upon sum. | |
6th Circle | ![]() ![]() |
Map Area | Wis Ex | AD1 | In the remains of the failed expedition near the entrance. | |
7th Circle | ![]() ![]() ![]() |
Enchantment | Vas Ort Ylem | KK1 | Learned from Altara after killing the Listener. | |
7th Circle | ![]() ![]() ![]() |
Summon Daemon | Kal An Mani | PC2 | Deduced by the three rune stones lying around the summoning pentagram. | |
7th Circle | ![]() ![]() ![]() |
Tremor | Vas Por Ylem | This spell is nowhere documented. Instead, the player has to use knowledge from the previous game. | ||
8th Circle | ![]() ![]() ![]() |
Smite Foe | Vas Jux Mani | This spell is not learned, instead one has to deduce that the Bleeding spell can be enhanced with the VAS-rune. | ||
8th Circle | ![]() ![]() ![]() |
Armageddon | Vas Kal Corp | This spell is nowhere documented. Instead, the player has to use knowledge from the previous game. |
Trivia[edit]
- UW1 has exactly one undocumented spell in each circle.
- UW1 has exactly six spells in each circle, five documented and one not.
- UW1 has one undocumented spell found on each floor, except two on six and none on seven.
See Also[edit]
- For a list of all spells in UW1 and UW2 see Runic magic/All spells
- For a list of rune stone locations see Rune stones/Locations