Valor (spell)
Jump to navigation
Jump to search
This article is about a spell. For the Virtue, see Valor.
Valor | |||||||
---|---|---|---|---|---|---|---|
|
Valor is a runic spell that increases the caster’s combat skill.
Spell Description[edit]
Valor can be used to mystically enhance a mage's prowess in combat, lending him proficiency in arms that he might not otherwise possess. It was developed by Zogith, a magically-inclined prisoner of the Pits of Carnage, who would gladly teach it to the Avatar, after providing assistance with the condemned man’s battle tactics and in locating a Flam rune stone.[1]
Lore[edit]
“ | This spell increases the caster’s combat statistics significantly. Specifically, a weapon skill is increased by 10, plus one per 5 points of casting skill. |
---|
Trivia[edit]
- Mechanically, this spell increases weapon skills by 20%.
- A Cowl of Valor may be found in the sewers of Britannia which grants its user the effects of the Valor spell when worn.
References[edit]
Ultima Underworld II Spells | |
---|---|
1st Circle | Bounce ☥ Create Food ☥ Detect Trap ☥ Light ☥ Locate ☥ Luck ☥ Magic Arrow ☥ Resist Blows |
2nd Circle | Cause Fear ☥ Deadly Seeker ☥ Jump ☥ Lesser Heal ☥ Flame Rune ☥ Slow Fall |
3rd Circle | Bleeding ☥ Cure Poison ☥ Dispel Rune ☥ Lightning ☥ Negate Hunger ☥ Night Vision ☥ Repel Undead ☥ Speed ☥ Valor ☥ Water Walk |
4th Circle | Flameproof ☥ Frost ☥ Heal ☥ Missile Protection ☥ Poison Weapon ☥ Remove Trap ☥ Study Monster ☥ Thick Skin |
5th Circle | Fireball ☥ Levitate ☥ Mending ☥ Name Enchantment ☥ Open ☥ Paralysis Rune ☥ Smite Undead ☥ Telekinesis |
6th Circle | Charm ☥ Daylight ☥ Gate Travel ☥ Greater Heal ☥ Invisibility ☥ Map Area ☥ Paralyze ☥ Sheet Lightning |
7th Circle | Enchant Item ☥ Magic Satellite ☥ Mass Confusion ☥ Portal ☥ Reveal ☥ Shockwave |
8th Circle | Armageddon ☥ Flame Wind ☥ Fly ☥ Freeze Time ☥ Iron Flesh ☥ Restoration ☥ Roaming Sight ☥ Smite Foe |