Valor (spell)
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This article is about a spell. For the Virtue, see Valor.
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Valor is a runic spell that increases the caster’s combat skill.
Spell Description[edit]
Valor can be used to mystically enhance a mage's prowess in combat, lending him proficiency in arms that he might not otherwise possess. It was developed by Zogith, a magically-inclined prisoner of the Pits of Carnage, who would gladly teach it to the Avatar, after providing assistance with the condemned man’s battle tactics and in locating a Flam rune stone.[1]
Lore[edit]
| “ | This spell increases the caster’s combat statistics significantly. Specifically, a weapon skill is increased by 10, plus one per 5 points of casting skill. |
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Trivia[edit]
- Mechanically, this spell increases weapon skills by 20%.
- A Cowl of Valor may be found in the sewers of Britannia which grants its user the effects of the Valor spell when worn.
References[edit]
| Ultima Underworld II Spells | |
|---|---|
| 1st Circle | Bouncing ☥ Create Food ☥ Detect Trap ☥ Light ☥ Locate ☥ Luck ☥ Magic Arrow ☥ Resist Blows |
| 2nd Circle | Cause Fear ☥ Deadly Seeker ☥ Dispel Hunger ☥ Leap ☥ Lesser Heal ☥ Rune of Flame ☥ Slow Fall ☥ Valor |
| 3rd Circle | Bleeding ☥ Cure Poison ☥ Dispel Rune ☥ Electrical Bolt ☥ Night Vision ☥ Repel Undead ☥ Speed ☥ Water Walk |
| 4th Circle | Flameproof ☥ Frost ☥ Heal ☥ Missile Protection ☥ Poison Weapon ☥ Remove Trap ☥ Study Monster ☥ Thick Skin |
| 5th Circle | Fireball ☥ Levitate ☥ Mending ☥ Name Enchantment ☥ Open ☥ Rune of Stasis ☥ Smite Undead ☥ Telekinesis |
| 6th Circle | Charm ☥ Daylight ☥ Gate Travel ☥ Greater Heal ☥ Invisibility ☥ Map Area ☥ Paralyze ☥ Sheet Lightning |
| 7th Circle | Enchantment ☥ Magic Satellite ☥ Mass Confusion ☥ Portal ☥ Reveal ☥ Shockwave ☥ Summon Daemon ☥ Tremor |
| 8th Circle | Armageddon ☥ Flame Wind ☥ Fly ☥ Freeze Time ☥ Iron Flesh ☥ Restoration ☥ Roaming Sight ☥ Smite Foe |