Flame Wind
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This article is about a spell sometimes called “Bolt of Flame”. For Flame Bolt, see Flame Bolt.
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Flame Wind is a devastating attack spell that can affect multiple targets.
Spell Description[edit]
Casting Flame Wind blasts a flame from the mage in a chosen direction against a host of enemies, severely burning if not outright killing them. However, the spell has to be used with caution, since it does not discriminate between friend and foe. In Ultima IX, the Flame Wind spell has returned as the Bolt of Flame spell. While the spell is still very potent, the caster cannot move while casting it.
Lore[edit]
“ | In Flam Hur causes the wind itself to catch fire and devastate all in its path. Those who intone this spell can direct the flaming wind in a deadly spreading wedge. All creatures in the path of this wedge are severely burned; few ever survive. Careless misdirection of In Flam Hur over one's own companions may result in their deaths as well. Sulphurous ash, blood moss and mandrake root combine best for this spell in an iron cauldron over great heat. – from The Book of Lore (Ultima V)
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“ | Sends a gale of flaming wind in the direction of your foes. – from Compendium (Ultima VI)
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“ | Casts multiple flaming missiles into the area. – from Player’s Guide (Ultima Underworld)
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“ | This spell unleashes a storm of fireballs in front of the caster. – from Player’s Guide (Ultima Underworld II)
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“ | This spell projects a bolt of fire from the hand of the mage and can be sustained until mana is depleted or the caster dispels it. Without control of ether to cast the Bolt of Flame, my life has been more settled. For, both Arduin and Grimwar continue to make mistakes in casting that would burn all of the verdant trees in the valley. For Arduin, it is cause for further study. For Grimwar, it is cause for further experimentation. |
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Gallery[edit]
See Also[edit]
ExpandUltima V Spells |
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ExpandUltima VI Spells |
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ExpandUltima Underworld Spells |
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ExpandUltima Underworld II Spells |
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ExpandUltima IX Spells |
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