Wizard Eye
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Wizard Eye | |||||||||||||||||||||||||
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Wizard Eye is a magical means by which a mage can safely scout his surroundings.
Spell Description[edit]
The Peer spell grants an overview of the surrounding terrain, but it does not reveal the presence of enemies. Wizard Eye, on the other hand, offers this insight. It creates a magical eye that will scout out the surroundings for the caster, reporting all kinds of danger. This eye will not be revealed to anyone else so it can be cast without detection and may be worth the high reagent cost.
After a set amount of time, the eye will dissolve into nothing, leaving no trace. In Ultima IX, the spell lasts until dismissed or until mana runs out.
Lore[edit]
“ | Allows the caster to see otherwise obscured places up to 20 paces away. – from Compendium (Ultima VI)
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“ | This spell enables the mage to extend his sight out over great distances, passing through any barriers that exist between himself and anything he wishes to look at. – from The Book of Fellowship (Ultima VII)
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“ | By focusing the energy of the air into the incantation of this spell, the mage can project his vision forward to see without being seen. In my study, I once detected the Wizard Eye that Arduin had cast from a scroll to peer over my shoulder at my papers. Though thoroughly scolded, the boy will try again when another scroll is found. It is a signal of progress in the student and a warning to the master who must continue to learn and to seek with the same vigor as his charge. |
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Trivia[edit]
- Using a crystal ball in Ultima VI works the same as this spell.
- The spell was omitted from the C64-port of Ultima VI.
- The telescope of the Observatory in Ultima VII also works like this spell, but without a time limit.
Gallery[edit]
See Also[edit]
Ultima VII Spells | |
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Linear | Awaken ☥ Douse ☥ Fireworks ☥ Glimmer ☥ Help ☥ Ignite ☥ Thunder ☥ Weather |
1st Circle | Awaken All ☥ Create Food ☥ Cure ☥ Detect Trap ☥ Great Douse ☥ Great Ignite ☥ Light ☥ Locate |
2nd Circle | Destroy Trap ☥ Enchant ☥ Fire Blast ☥ Great Light ☥ Mass Cure ☥ Protection ☥ Telekinesis ☥ Wizard Eye |
3rd Circle | Curse ☥ Heal ☥ Paralyze ☥ Peer ☥ Poison ☥ Protect All ☥ Sleep ☥ Swarm |
4th Circle | Conjure ☥ Lightning ☥ Mark ☥ Mass Curse ☥ Recall ☥ Reveal ☥ Seance ☥ Unlock Magic |
5th Circle | Charm ☥ Dance ☥ Dispel Field ☥ Explosion ☥ Fire Field ☥ Great Heal ☥ Invisibility ☥ Mass Sleep |
6th Circle | Cause Fear ☥ Clone ☥ Fire Ring ☥ Flame Strike ☥ Magic Storm ☥ Poison Field ☥ Sleep Field ☥ Tremor |
7th Circle | Create Gold ☥ Death Bolt ☥ Delayed Blast ☥ Energy Field ☥ Energy Mist ☥ Mass Charm ☥ Mass Might ☥ Restoration |
8th Circle | Armageddon ☥ Death Vortex ☥ Invisibility All ☥ Mass Death ☥ Resurrect ☥ Summon ☥ Swordstrike ☥ Time Stop |
Ultima IX Spells | |
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Linear | Stone ☥ Gust ☥ Ignite ☥ Douse |
1st Circle | Create Reagents ☥ Lightning Bolt ☥ Light ☥ Light Heal |
2nd Circle | Crystal Barrier ☥ Ethereal Sight ☥ Infernal Armor ☥ Cure |
3rd Circle | Charm ☥ Telekinesis ☥ Fireball ☥ Fog |
4th Circle | Time Stop ☥ Wizard Eye ☥ Day ☥ Freeze |
5th Circle | Summon Undead ☥ Levitate ☥ Bolt of Flame ☥ Full Heal |
6th Circle | Meteorite ☥ Invisibility ☥ Ring of Fire ☥ Mana Breath |
7th Circle | Death ☥ Teleport ☥ Summon Demon ☥ Frost Storm |
8th Circle | Earthquake ☥ Lightning Storm ☥ Inferno ☥ Searing Rain |