Protect All
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Protect All – also known as Mass Protect – is the more potent version of the Protection spell.
Spell Description[edit]
The Protection spell only shields one person, which is sometimes not enough in a tough battle with a large number of foes. In Ultima VI it also has the added benefit of increase the party's mental abilities. Casting it, the added mandrake root causes the whole party, the caster included, to fall under the protection of the spell.
Lore[edit]
“ | Increases the effectiveness of armour, as well as the prowess and intelligence of nearby beings – from Compendium (Ultima VI)
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“ | This spell is the equivalent of casting the Second Circle spell Protection on every one in the mage’s party simultaneously. – from The Book of Fellowship (Ultima VII)
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“ | This spell is a more advanced version of Protection, affecting all members of the caster’s troupe. |
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Gallery[edit]
Protect All in Ultima VII
Protect All scroll found in Ultima VII Part Two
See Also[edit]
Ultima VII Spells | |
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Linear | Awaken ☥ Douse ☥ Fireworks ☥ Glimmer ☥ Help ☥ Ignite ☥ Thunder ☥ Weather |
1st Circle | Awaken All ☥ Create Food ☥ Cure ☥ Detect Trap ☥ Great Douse ☥ Great Ignite ☥ Light ☥ Locate |
2nd Circle | Destroy Trap ☥ Enchant ☥ Fire Blast ☥ Great Light ☥ Mass Cure ☥ Protection ☥ Telekinesis ☥ Wizard Eye |
3rd Circle | Curse ☥ Heal ☥ Paralyze ☥ Peer ☥ Poison ☥ Protect All ☥ Sleep ☥ Swarm |
4th Circle | Conjure ☥ Lightning ☥ Mark ☥ Mass Curse ☥ Recall ☥ Reveal ☥ Seance ☥ Unlock Magic |
5th Circle | Charm ☥ Dance ☥ Dispel Field ☥ Explosion ☥ Fire Field ☥ Great Heal ☥ Invisibility ☥ Mass Sleep |
6th Circle | Cause Fear ☥ Clone ☥ Fire Ring ☥ Flame Strike ☥ Magic Storm ☥ Poison Field ☥ Sleep Field ☥ Tremor |
7th Circle | Create Gold ☥ Death Bolt ☥ Delayed Blast ☥ Energy Field ☥ Energy Mist ☥ Mass Charm ☥ Mass Might ☥ Restoration |
8th Circle | Armageddon ☥ Death Vortex ☥ Invisibility All ☥ Mass Death ☥ Resurrect ☥ Summon ☥ Swordstrike ☥ Time Stop |