Help

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Help
U7help.gif
Ultima VII
Incantation: Kal Lor
Reagents: none
Circle: linear
Ultima VII (SNES)
Name: Kal Lor
Circle: 1st
Mana: 0
Ultima VI
Incantation: Kal Lor
Reagents: none
Circle: 1st

Help is a spell that will transport the caster’s party away from a battlefield to safety.

Spell Description[edit]

In a case where a group of adventurers is being overwhelmed by an insurmountable enemy, Help is the last resort. Once cast, the mage's party is completely healed, which will include resurrection, as necessary, and the hapless warriors will be transported to the safety of Castle Britannia. However, there is a cost. Although it is said to only work once, the spell can be used multiple times. After the first use, however, experience will be deducted from the caster, making this a painful choice.[Citation needed]

Lore[edit]

“ When all is lost and death seems certain, this spell quickens the user's demise and resurrects him and his party before the Throne of Britannia.


“ This spell resurrects the mage and his party and teleports them to Lord British's castle, where they will be fully healed. Remember that this spell is usable only once by any mage.


Trivia[edit]

  • If the Avatar dies in Ultima VI, then the spell Kal Lor (same as this spell) is cast by Lord British and carries a much smaller experience penalty.

See Also[edit]

Ultima VI Spells
1st Circle Create Food ☥ Detect Magic ☥ Detect Trap ☥ Dispel Magic ☥ Douse ☥ Harm ☥ Heal ☥ Help ☥ Ignite ☥ Light
2nd Circle Infravision ☥ Magic Arrow ☥ Poison ☥ Reappear ☥ Sleep ☥ Telekinesis ☥ Trap ☥ Unlock Magic ☥ Untrap ☥ Vanish
3rd Circle Curse ☥ Dispel Field ☥ Fireball ☥ Great Light ☥ Magic Lock ☥ Mass Awaken ☥ Mass Sleep ☥ Peer ☥ Protection ☥ Repel Undead
4th Circle Animate ☥ Conjure ☥ Disable ☥ Fire Field ☥ Great Heal ☥ Locate ☥ Mass Dispel ☥ Poison Field ☥ Sleep Field ☥ Wind Change
5th Circle Energy Field ☥ Explosion ☥ Insect Swarm ☥ Invisibility ☥ Lightning ☥ Paralyze ☥ Pickpocket ☥ Reveal ☥ Seance ☥ X-Ray
6th Circle Charm ☥ Clone ☥ Confuse ☥ Flame Wind ☥ Hail Storm ☥ Mass Protect ☥ Negate Magic ☥ Poison Wind ☥ Replicate ☥ Web
7th Circle Chain Bolt ☥ Enchant ☥ Energy Wind ☥ Fear ☥ Gate Travel ☥ Kill ☥ Mass Curse ☥ Mass Invisibility ☥ Wing Strike ☥ Wizard Eye
8th Circle Armageddon ☥ Death Wind ☥ Eclipse ☥ Mass Charm ☥ Mass Kill ☥ Resurrect ☥ Slime ☥ Summon ☥ Time Stop ☥ Tremor
Ultima VII Spells
Linear Awaken ☥ Douse ☥ Fireworks ☥ Glimmer ☥ Help ☥ Ignite ☥ Thunder ☥ Weather
1st Circle Awaken All ☥ Create Food ☥ Cure ☥ Detect Trap ☥ Great Douse ☥ Great Ignite ☥ Light ☥ Locate
2nd Circle Destroy Trap ☥ Enchant ☥ Fire Blast ☥ Great Light ☥ Mass Cure ☥ Protection ☥ Telekinesis ☥ Wizard Eye
3rd Circle Curse ☥ Heal ☥ Paralyze ☥ Peer ☥ Poison ☥ Protect All ☥ Sleep ☥ Swarm
4th Circle Conjure ☥ Lightning ☥ Mark ☥ Mass Curse ☥ Recall ☥ Reveal ☥ Seance ☥ Unlock Magic
5th Circle Charm ☥ Dance ☥ Dispel Field ☥ Explosion ☥ Fire Field ☥ Great Heal ☥ Invisibility ☥ Mass Sleep
6th Circle Cause Fear ☥ Clone ☥ Fire Ring ☥ Flame Strike ☥ Magic Storm ☥ Poison Field ☥ Sleep Field ☥ Tremor
7th Circle Create Gold ☥ Death Bolt ☥ Delayed Blast ☥ Energy Field ☥ Energy Mist ☥ Mass Charm ☥ Mass Might ☥ Restoration
8th Circle Armageddon ☥ Death Vortex ☥ Invisibility All ☥ Mass Death ☥ Resurrect ☥ Summon ☥ Swordstrike ☥ Time Stop
Ultima VII (SNES) Spells
1st Level Spells Locating ☥ Kal Lor
2nd Level Spells Illumination ☥ Healing
3rd Level Spells Ring of Fire ☥ Unlock Door
4th Level Spells Lifting ☥ Explosion
5th Level Spells Levitation ☥ Unlock Magic
6th Level Spells Great Heal ☥ Water Walk
7th Level Spells Invisibility ☥ Teleportation
8th Level Spells Invincibility ☥ Tremors