Water Walk

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Water Walk
Uw2.magicrune.YLEM.pngUw2.magicrune.POR.png
Ultima Underworld II
Alttext:uw2.spellicon.waterwalk.gif

Ylem UW2.pngPor UW2.png

Incantation: Ylem Por
Circle: 3rd
Mana: 9
Ultima VII (SNES)
Circle: 6th
Mana: 5
Ultima Underworld
Alttext:Uw1.spellicon.waterwalk.png
Alttext:uw1psx.spellicon.waterwalk.png

Uw1.runestone.Ylem.pngUw1.runestone.Por.png

Incantation: Ylem Por
Circle: 4th
Mana: 12

Water Walk is a spell allows the caster to walk on water.

Spell Description[edit]

This spell appears to have been developed by the lizard men of Cabirus' abyssal colony, who inhabited a tier of the Abyss riddled with waterways. While imprisoned in the failed settlement, the Avatar could learn how to cast Water Walk from Iss'leek, who would offer the hero an instructive scroll prepared by Murgo in exchange for a red gem.[1] Using this incantation allows its caster to tread on the surface of water as though it were solid earth, negating many of the potential dangers of navigating lakes and streams by swimming, and even enabling the mage to overcome the push of directional currents. Users of Water Walk should be cautious, however, as they may find themselves stranded in a dangerous location should they not carefully gauge when the enchantment will wear off.

Lore[edit]

WaterwalkiconUW2.png
This spell allows the caster to walk on water.
– from Player’s Guide (Ultima Underworld II)
I have seen a trained Tempest walk upon the Water as if upon dry land, breathe Water as easily as Air, create and calm windy storms, still the turbulent seas, cause clouds to skid across the sky with preternatural agility, and send great bolts of lightning to strike those deemed unworthy of life.

Trivia[edit]

  • In the SNES-port of Ultima VII, Water Walk produces similar effects, albeit for a much shorter duration. It is used in this game primarily to cross small streams and swamplands.
  • Water walking also is known to the Tempests of Pagan, as the Avatar witnessed in Ultima VIII when Devon walked over water when leaving Tenebrae for some time.

Gallery[edit]

References[edit]

Ultima Underworld Spells
1st Circle Create FoodLeapLightMagic ArrowResist BlowsStealth
2nd Circle CurseCause FearDetect MonsterLesser HealRune of WardingSlow Fall
3rd Circle ConcealLightningNight VisionSpeedStrengthen DoorThick Skin
4th Circle Resist FireHealLevitatePoisonRemove TrapWater Walk
5th Circle Cure PoisonFireballMissile ProtectionName EnchantmentOpenSmite Undead
6th Circle DaylightGate TravelGreater HealParalyzeSheet LightningTelekinesis
7th Circle AllyFlyInvisibilityConfusionRevealSummon Monster
8th Circle ArmageddonFlame WindFreeze TimeIron FleshRoaming SightTremor
Ultima VII (SNES) Spells
1st Level Spells LocatingKal Lor
2nd Level Spells IlluminationHealing
3rd Level Spells Ring of FireUnlock Door
4th Level Spells LiftingExplosion
5th Level Spells LevitationUnlock Magic
6th Level Spells Great HealWater Walk
7th Level Spells InvisibilityTeleportation
8th Level Spells InvincibilityTremors
Ultima Underworld II Spells
1st Circle BouncingCreate FoodDetect TrapLightLocateLuckMagic ArrowResist Blows
2nd Circle Cause FearDeadly SeekerDispel HungerLeapLesser HealRune of FlameSlow FallValor
3rd Circle BleedingCure PoisonDispel RuneElectrical BoltNight VisionRepel UndeadSpeedWater Walk
4th Circle FlameproofFrostHealMissile ProtectionPoison WeaponRemove TrapStudy MonsterThick Skin
5th Circle FireballLevitateMendingName EnchantmentOpenRune of StasisSmite UndeadTelekinesis
6th Circle CharmDaylightGate TravelGreater HealInvisibilityMap AreaParalyzeSheet Lightning
7th Circle EnchantmentMagic SatelliteMass ConfusionPortalRevealShockwaveSummon DaemonTremor
8th Circle ArmageddonFlame WindFlyFreeze TimeIron FleshRestorationRoaming SightSmite Foe