Name Enchantment

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Name Enchantment
Uw2.magicrune.ORT.pngUw2.magicrune.WIS.pngUw2.magicrune.YLEM.png
Ultima Underworld II
Alttext:Uw2.cursor.touch.png

Alttext:Ort UW2.pngUltima Underworld II pixel art of a Wis runestone.Graphic of ylem runestone.

Incantation: Ort Wis Ylem
Circle: 5th
Mana: 15
Documented: yes
Ultima Underworld
Alttext:Uw1.cursor.touch.png
Alttext:Uw1psx.cursor.touch.png

Alttext:Uw1.runestone.Ort.pngAlttext:Uw1.runestone.Wis.pngGraphic of ylem runestone.

Incantation: Ort Wis Ylem
Circle: 5th
Mana: 15
Documented: yes

Name Enchantment is a runic spell that gives the caster insight into objects’ magical properties.

Spell Description[edit]

Name Enchantment allows its caster to determine the true nature of an object, revealing if it is enchanted or cursed and describing what kind of properties it possesses if magical. Such a spell is useful in correctly identifying potions, wands, rings, scrolls, magical armaments and other kinds of artifacts. Some artifacts have such complex enchantments woven into them, that only this spell or an expert may be able to identify them.

Name Enchantment cast on remains (bones, skulls, etc) can sometimes reveal the source of the remains. However it can't identify the individual whom the bones belonged to, only the species or group. For this reason it is not useful for finding the bones of a particular individual, for example Garamon in Ultima Underworld.

Lore[edit]

“ Reveals the true nature of the object on which you cast the spell.
– from Player’s Guide (Ultima Underworld)


“ This spell reveals the true nature of the object on which the spell is cast.
– from Player’s Guide (Ultima Underworld II)


Trivia[edit]

  • Items may be identified without use of this spell by characters possessing a high Lore skill, though some high-end items may not be identified even at the highest skill level. The spell can identify all items.
  • In Ultima Underworld the blacksmith, Shak, will also identify items, sometimes for free and sometimes for a few coins. He can tell the value of an item however he is unaware of magical enchantments. The mage Dominus will also identify items, usually for 10 coins, and can correctly identify their magical properties.
  • In Ultima Underworld II the merchant, Merzan, will also identify items and their magical enchantments, for about 25 coins.

See Also[edit]


Ultima Underworld Spells
1st Circle Create Food ☥ Leap ☥ Light ☥ Magic Arrow ☥ Resist Blows ☥ Stealth
2nd Circle Curse ☥ Cause Fear ☥ Detect Monster ☥ Lesser Heal ☥ Rune of Warding ☥ Slow Fall
3rd Circle Conceal ☥ Lightning ☥ Night Vision ☥ Speed ☥ Strengthen Door ☥ Thick Skin
4th Circle Resist Fire ☥ Heal ☥ Levitate ☥ Poison ☥ Remove Trap ☥ Water Walk
5th Circle Cure Poison ☥ Fireball ☥ Missile Protection ☥ Name Enchantment ☥ Open ☥ Smite Undead
6th Circle Daylight ☥ Gate Travel ☥ Greater Heal ☥ Paralyze ☥ Sheet Lightning ☥ Telekinesis
7th Circle Ally ☥ Fly ☥ Invisibility ☥ Confusion ☥ Reveal ☥ Summon Monster
8th Circle Armageddon ☥ Flame Wind ☥ Freeze Time ☥ Iron Flesh ☥ Roaming Sight ☥ Tremor
Ultima Underworld II Spells
1st Circle Bouncing ☥ Create Food ☥ Detect Trap ☥ Light ☥ Locate ☥ Luck ☥ Magic Arrow ☥ Resist Blows
2nd Circle Cause Fear ☥ Deadly Seeker ☥ Dispel Hunger ☥ Leap ☥ Lesser Heal ☥ Rune of Flame ☥ Slow Fall ☥ Valor
3rd Circle Bleeding ☥ Cure Poison ☥ Dispel Rune ☥ Electrical Bolt ☥ Night Vision ☥ Repel Undead ☥ Speed ☥ Water Walk
4th Circle Flameproof ☥ Frost ☥ Heal ☥ Missile Protection ☥ Poison Weapon ☥ Remove Trap ☥ Study Monster ☥ Thick Skin
5th Circle Fireball ☥ Levitate ☥ Mending ☥ Name Enchantment ☥ Open ☥ Rune of Stasis ☥ Smite Undead ☥ Telekinesis
6th Circle Charm ☥ Daylight ☥ Gate Travel ☥ Greater Heal ☥ Invisibility ☥ Map Area ☥ Paralyze ☥ Sheet Lightning
7th Circle Enchantment ☥ Magic Satellite ☥ Mass Confusion ☥ Portal ☥ Reveal ☥ Shockwave ☥ Summon Daemon ☥ Tremor
8th Circle Armageddon ☥ Flame Wind ☥ Fly ☥ Freeze Time ☥ Iron Flesh ☥ Restoration ☥ Roaming Sight ☥ Smite Foe