Flameproof

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Flameproof
Uw2.magicrune.SANCT.pngUw2.magicrune.FLAM.png
Ultima Underworld II
Alttext:Uw2.spellicon.flameproof.gif

Graphic of sanct runestone with gold lettering and a dark red/brown background.Graphic of flam runestone.

Incantation: Sanct Flam
Circle: 4th
Mana: 12
Documented: yes
Ultima Underworld
Alttext:Uw1.spellicon.flameprooficon.png
Alttext:Uw1psx.spellicon.flameprooficon.png

Alttext:Uw1.runestone.Sanct.pngGraphic of flam runestone.

Incantation: Sanct Flam
Circle: 4th
Mana: 12
Documented: yes

Flameproof (or Resist Fire) is a runic spell that affords the caster protection from fire.

Spell Description[edit]

This spell renders its caster immune to all forms of fire based damage, be they magical or mundane. So long as this enchantment is in effect, its user need not fear magical fireballs, and may even walk across molten lava unscathed. Of course, the danger is that the spell can expire at the worst possible moment. There also are items and potions that can fulfill the same function.

Lore[edit]

FlameprooficonUW1.png
“ Briefly grants a partial resistance to damage from flame.
– from Player’s Guide (Ultima Underworld)
FlameporooficonUW2.png
“ This spell briefly grants a partial resistance to damage from flame.
– from Player’s Guide (Ultima Underworld II)


Trivia[edit]

  • The runic spell sanct flam is called Resist Fire in the Ultima Underworld manual but it is called Flameproof in the game.
  • In Ultima Underworld, dragonskin boots are available which allow their wearer to walk safely across lava, although they do not convey the other benefits of Resist Fire. In Ultima Underworld II, however, an artifact known as the Leather Vest of Flameproof allows its wearer to experience all of the protections of this spell.
  • In Ultima Underworld II, purple potions of Flameproof may be acquired throughout the game. The Killorn merchant, Merzan, will also concoct such elixirs for a price, although he will require ten bottles of water in addition to his payment in gold.[1]

See Also[edit]

References[edit]

Ultima Underworld Spells
1st Circle Create Food ☥ Leap ☥ Light ☥ Magic Arrow ☥ Resist Blows ☥ Stealth
2nd Circle Curse ☥ Cause Fear ☥ Detect Monster ☥ Lesser Heal ☥ Rune of Warding ☥ Slow Fall
3rd Circle Conceal ☥ Lightning ☥ Night Vision ☥ Speed ☥ Strengthen Door ☥ Thick Skin
4th Circle Resist Fire ☥ Heal ☥ Levitate ☥ Poison ☥ Remove Trap ☥ Water Walk
5th Circle Cure Poison ☥ Fireball ☥ Missile Protection ☥ Name Enchantment ☥ Open ☥ Smite Undead
6th Circle Daylight ☥ Gate Travel ☥ Greater Heal ☥ Paralyze ☥ Sheet Lightning ☥ Telekinesis
7th Circle Ally ☥ Fly ☥ Invisibility ☥ Confusion ☥ Reveal ☥ Summon Monster
8th Circle Armageddon ☥ Flame Wind ☥ Freeze Time ☥ Iron Flesh ☥ Roaming Sight ☥ Tremor
Ultima Underworld II Spells
1st Circle Bouncing ☥ Create Food ☥ Detect Trap ☥ Light ☥ Locate ☥ Luck ☥ Magic Arrow ☥ Resist Blows
2nd Circle Cause Fear ☥ Deadly Seeker ☥ Dispel Hunger ☥ Leap ☥ Lesser Heal ☥ Rune of Flame ☥ Slow Fall ☥ Valor
3rd Circle Bleeding ☥ Cure Poison ☥ Dispel Rune ☥ Electrical Bolt ☥ Night Vision ☥ Repel Undead ☥ Speed ☥ Water Walk
4th Circle Flameproof ☥ Frost ☥ Heal ☥ Missile Protection ☥ Poison Weapon ☥ Remove Trap ☥ Study Monster ☥ Thick Skin
5th Circle Fireball ☥ Levitate ☥ Mending ☥ Name Enchantment ☥ Open ☥ Rune of Stasis ☥ Smite Undead ☥ Telekinesis
6th Circle Charm ☥ Daylight ☥ Gate Travel ☥ Greater Heal ☥ Invisibility ☥ Map Area ☥ Paralyze ☥ Sheet Lightning
7th Circle Enchantment ☥ Magic Satellite ☥ Mass Confusion ☥ Portal ☥ Reveal ☥ Shockwave ☥ Summon Daemon ☥ Tremor
8th Circle Armageddon ☥ Flame Wind ☥ Fly ☥ Freeze Time ☥ Iron Flesh ☥ Restoration ☥ Roaming Sight ☥ Smite Foe