Day

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Day
U9-Day.png
Ultima IX
Incantation: Vas Lor
Reagents: MR, SA
Circle: 4th
Ultima Underworld II
Alttext:Uw2.spellicon.daylight.gif

Graphic of vas runestone.Alttext:In UW2.pngAlttext:Lor UW2.png

Name: Daylight
Incantation: Vas In Lor
Circle: 6th
Mana: 18
Documented: yes
Ultima Underworld
Alttext:Uw1.spellicon.daylight.gif
Alttext:Uw1psx.spellicon.daylight.png

Graphic of vas runstone.Alttext:Uw1.runestone.In.pngAlttext:Uw1.runestone.Lor.png

Name: Daylight
Incantation: Vas In Lor
Circle: 6th
Mana: 18
Documented: yes

Day – also known as Daylight – is the strongest illumination spell available in Ultima IX as well as Ultima Underworld and Ultima Underworld II.

Spell Description[edit]

This is a stronger version of the Light spell. Casting it creates a bright luminescent sphere which is much bigger than that of the lesser spell. More importantly, this sphere illuminates a greater area.

Enchantment[edit]

In Ultima Underworld and Ultima Underworld II, Daylight is not only a runic light-providing duration spell that could be cast but also a magical enchantment that could be attached to certain items.

Lore[edit]

Alttext:Uu1pg.cover.jpg

“ Provides bright illumination for extended periods of time.

Black and white cover of the "Ultima Underworld II Player's Guide", depicting an adventurer holding what appears to be a magic staff as monster at the edge of the view close in on him.

“ This spell provides bright illumination for extended periods of time.


“ In dark places, the Day spell has deterred many an ambush, for it calls upon the pure glow of the Elemental Plane of Fire and spreads it from the mage’s outstretched hand. Where walks the mage, so travels the cloud of day’s light. More than a single closed environ has been opened when the Day spell revealed a hidden exit.
– from Spellbook (Ultima IX)


Trivia[edit]

  • This spell uses the same Words of Power as the Great Light spell from previous games. However, Great Light creates a light source of equal strength compared to Light, but that light lasts longer. Day creates a stronger source of light compared to the Light spell.
  • The spell is bugged in Ultima IX as the sphere fizzles out after some moments, but still drains mana as if still being on. It has to be dismissed in order to stop the drain.
  • This is one of the four bugged spells in Ultima 9. Incidentally, these four spells belong to four different circles and they are associated to four different elements: Create Reagents (1st circle, Earth), Day (4th circle, Fire), Levitate (5th circle, Air), Underwater Breath (6th circle, Water),

See Also[edit]

Ultima Underworld Spells
1st Circle Create Food ☥ Leap ☥ Light ☥ Magic Arrow ☥ Resist Blows ☥ Stealth
2nd Circle Curse ☥ Cause Fear ☥ Detect Monster ☥ Lesser Heal ☥ Rune of Warding ☥ Slow Fall
3rd Circle Conceal ☥ Lightning ☥ Night Vision ☥ Speed ☥ Strengthen Door ☥ Thick Skin
4th Circle Resist Fire ☥ Heal ☥ Levitate ☥ Poison ☥ Remove Trap ☥ Water Walk
5th Circle Cure Poison ☥ Fireball ☥ Missile Protection ☥ Name Enchantment ☥ Open ☥ Smite Undead
6th Circle Daylight ☥ Gate Travel ☥ Greater Heal ☥ Paralyze ☥ Sheet Lightning ☥ Telekinesis
7th Circle Ally ☥ Fly ☥ Invisibility ☥ Confusion ☥ Reveal ☥ Summon Monster
8th Circle Armageddon ☥ Flame Wind ☥ Freeze Time ☥ Iron Flesh ☥ Roaming Sight ☥ Tremor
Ultima Underworld II Spells
1st Circle Bouncing ☥ Create Food ☥ Detect Trap ☥ Light ☥ Locate ☥ Luck ☥ Magic Arrow ☥ Resist Blows
2nd Circle Cause Fear ☥ Deadly Seeker ☥ Dispel Hunger ☥ Leap ☥ Lesser Heal ☥ Rune of Flame ☥ Slow Fall ☥ Valor
3rd Circle Bleeding ☥ Cure Poison ☥ Dispel Rune ☥ Electrical Bolt ☥ Night Vision ☥ Repel Undead ☥ Speed ☥ Water Walk
4th Circle Flameproof ☥ Frost ☥ Heal ☥ Missile Protection ☥ Poison Weapon ☥ Remove Trap ☥ Study Monster ☥ Thick Skin
5th Circle Fireball ☥ Levitate ☥ Mending ☥ Name Enchantment ☥ Open ☥ Rune of Stasis ☥ Smite Undead ☥ Telekinesis
6th Circle Charm ☥ Daylight ☥ Gate Travel ☥ Greater Heal ☥ Invisibility ☥ Map Area ☥ Paralyze ☥ Sheet Lightning
7th Circle Enchantment ☥ Magic Satellite ☥ Mass Confusion ☥ Portal ☥ Reveal ☥ Shockwave ☥ Summon Daemon ☥ Tremor
8th Circle Armageddon ☥ Flame Wind ☥ Fly ☥ Freeze Time ☥ Iron Flesh ☥ Restoration ☥ Roaming Sight ☥ Smite Foe
Ultima IX Spells
Linear Stone ☥ Gust ☥ Ignite ☥ Douse
1st Circle Create Reagents ☥ Lightning Bolt ☥ Light ☥ Light Heal
2nd Circle Crystal Barrier ☥ Ethereal Sight ☥ Infernal Armor ☥ Cure
3rd Circle Charm ☥ Telekinesis ☥ Fireball ☥ Fog
4th Circle Time Stop ☥ Wizard Eye ☥ Day ☥ Freeze
5th Circle Summon Undead ☥ Levitate ☥ Bolt of Flame ☥ Full Heal
6th Circle Meteorite ☥ Invisibility ☥ Ring of Fire ☥ Mana Breath
7th Circle Death ☥ Teleport ☥ Summon Demon ☥ Frost Storm
8th Circle Earthquake ☥ Lightning Storm ☥ Inferno ☥ Searing Rain