Open

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This article is about a post-Sosarian spell for opening chests. For other uses, see Open (disambiguation).


Open
Opening a chest
Ultima V
Name: An Sanct
Reagents: BM, SA
Circle: 2nd
Ultima Underworld II
Incantation: Ex Ylem
Circle: 5th
Ultima Underworld
Incantation: Ex Ylem
Circle: 5th
Ultima IV
Incantation: Appar Unem
Reagents: BM, SA
Mana: 5

If conventionally locked doors and chests are a problem, the Open spell can help.

Spell Description[edit]

Open safely bypasses locks on doors and traps on chests. This alleviates the magic user's need for a lockpick for mechanical locks. However, the more-powerful Unlock Magic is required for magically-locked doors. Perhaps most importantly, this spell is the only way to be completely sure one evades a trap successfully when opening a chest (basically adding the effects of the later Destroy Trap spell).

In Ultima IV, this spell only applies to locked or trapped treasure chests. In the time of Ultima V it can be used on non-magically locked doors as well.

Lore[edit]

There was once a time when all beings were fair and just. The principal vessel used for the transport of one’s worldly possessions in these times was the wooden chest, which is still the popular means. But since the coming of the evil ones and their lasting influence on the inhabitants of our fair land, the practice of placing obnoxious and sometimes lethal traps on the locks of chests has become quite commonplace. Virtually all folk use such devices, even the denizens of the underworld who guard naught but ill-gotten wealth. To bypass these sinister mechanisms the thaumaturge need but utter the chant “Appar Unem” and sprinkle a mix of Sulphurous Ash and Blood Moss on the offending lock. The flash of the Sulphurous Ash powers the movement potential of the Blood Moss and the lock will open itself safely, leaving the contents of the chest at the disposal of the spellcaster.
Many evil creatures carry chests full of treasure and useful items, often the result of thievery against some other good Britannian. No good person begrudges the vanquisher a monster’s gold and goods.
But evil creatures often arm their chests with deadly traps. Popular chest traps are acid sprays, poison fumes, bombs and gaseous atmospheres. The first two are designed with intent to destroy the individual tampering with the lock. The last two affect the entire area of the chest and injure anyone in that area.
An Sanct used blood moss and sulphurous ash to seep into hidden traps and render them impotent. The spell also negates any non-magical locks in the chest. The same spell may be used to unlock doors locked by mechanical keys.
Unlocks a locked door or chest.
– from Player’s Guide (Ultima Underworld)
This spell unlocks a locked door or chest.
– from Player’s Guide (Ultima Underworld II)

Trivia[edit]

See Also[edit]

Ultima IV Spells
AwakenBlinkCureDispelEnergy FieldFireballGate TravelHealIceballJinxKillLightMagic MissileNegateOpenProtectionQuicknessResurrectSleepTremorUndeadViewWind ChangeXitYZ
Ultima V Spells
1st Circle An NoxAn YlemAn ZuGrav PorIn LorMani
2nd Circle An SanctAn Xen CorpIn WisIn Xen ManiKal XenRel Hur
3rd Circle In Flam GravIn Nox GravIn PorIn Zu GravVas FlamVas Lor
4th Circle An GravDes PorIn SanctIn Sanct GravUus PorWis Quas
5th Circle An Ex PorIn Bet XenIn Ex PorIn ZuRel TymVas Mani
6th Circle An Xen ExIn AnIn Vas Por YlemQuas An WisRel Xen BetWis An Ylem
7th Circle In Nox HurIn Quas CorpIn Quas WisIn Quas XenSanct LorXen Corp
8th Circle An TymIn Flam HurIn Mani CorpIn Vas Grav CorpKal Xen CorpVas Rel Por
Ultima Underworld Spells
1st Circle Create FoodLightLocateMagic ArrowResist BlowsStealth
2nd Circle Cause FearDetect MonsterJumpLesser HealRune of WardingSlow Fall
3rd Circle ConcealLightningNight VisionSpeedStrengthen DoorWater Walk
4th Circle HealLevitatePoisonRemove TrapResist Fire
5th Circle Cure PoisonFireballMissile ProtectionName EnchantmentOpenSmite Undead
6th Circle DaylightGate TravelGreater HealParalyzeSheet LightningTelekinesis
7th Circle AllyConfusionFlyInvisibilityReveal
8th Circle ArmageddonFlame WindFreeze TimeIron FleshRoaming SightTremor
Ultima Underworld II Spells
1st Circle BounceCreate FoodDetect TrapLightLocateLuckMagic ArrowResist Blows
2nd Circle Cause FearDeadly SeekerJumpLesser HealFlame RuneSlow Fall
3rd Circle BleedingCure PoisonDispel RuneLightningNegate HungerNight VisionRepel UndeadSpeedValorWater Walk
4th Circle FlameproofFrostHealMissile ProtectionPoison WeaponRemove TrapStudy MonsterThick Skin
5th Circle FireballLevitateMendingName EnchantmentOpenParalysis RuneSmite UndeadTelekinesis
6th Circle CharmDaylightGate TravelGreater HealInvisibilityMap AreaParalyzeSheet Lightning
7th Circle Enchant ItemMagic SatelliteMass ConfusionPortalRevealShockwave
8th Circle ArmageddonFlame WindFlyFreeze TimeIron FleshRestorationRoaming SightSmite Foe