Rel Tym

From Ultima Codex
Jump to navigation Jump to search
Rel Tym
Massmight.jpg
Ultima Underworld II
Alttext:Uw2.spellicon.speed.png

Graphic of rel runestone with gold lettering and a dark red/brown background.Alttext:Tym UW2.pngGraphic of por runestone.

Name: Speed
Incantation: Rel Tym Por
Circle: 3rd
Mana: 9
Documented: yes
Ultima Underworld
Alttext:Uw1.spellicon.speed.png
Alttext:Uw1psx.spellicon.speed.png

Alttext:Uw1.runestone.Rel.pngAlttext:Uw1.runestone.Tym.pngGraphic of por runestone.

Name: Speed
Incantation: Rel Tym Por
Circle: 3rd
Mana: 9
Documented: yes
Ultima V
Reagents: BM, MR, SA
Circle: 5th
Ultima IV
Name: Quickness
Reagents: BM, GS, SA
Mana: 20
The Forge of Virtue
Incantation: Rel Tym
Reagents: BM, MR
Circle: unknown

The spell Rel Tym speeds up the physical motion of the caster's party.

Spell Description[edit]

Rel Tym (also called Quickness, Change Time, and Speed) causes the party to perform any tasks they wish faster than normal. Whether the caster's party needs to dispatch their foes with expedience, or simply flee the scene without fear of being caught, this spell is an invaluable tool. This spells effectively doubles the attack speed of the affected individuals.

In the system of runic magic, the spell would become known as Speed.

Lore[edit]

“ The spell of Quickness is one of the most unpredictable yet potent spells in the wizards collection of enchantments, and one of the most telling on his or her companions. When cast during battle, the Quickness spell will heighten the natural dexterity of one’s fellows to such a degree that they will move with twice their normal agility — at times they will be able to land two blows against their foes instead of the customary single strike during a round combat. The price is age, for the recipients of the extra speed incurred by the use of Quickness will age briefly while under the sway of the enchantment, yet most feel that an occasional gray hair is but a small price to pay for the advantage of dealing twice the number of blows that one might receive. The reagents for the Quickness spell are fiery Sulphurous Ash, Ginseng, and volatile Blood Moss. The Blood Moss portion is double the others, for movement is the critical aspect of the spell. The Sulphurous Ash lends the flashes of energy needed by the beneficiaries of the enchantment, while the healing powers of Ginseng prevent them from aging so rapidly as to become gray-beards after a single encounter. Throughout the course of the Quickness spell, the spellcaster will be reminded of its effects by the vision of a bright, glowing “Q”.


“ Rel Tym doubles a party’s speed, anytime, anywhere. It is especially effective in battle, when a party’s members can return two blows for each of the enemies blows. It is also effective in surveillance, when being caught could be disastrous.
Sulphurous ash provides energy, blood moss creates movement, and mandrake root provides the magical power required for this incantation.
SpeediconUW2.png
“ Slows down your enemies relative to your speed.
– from Player’s Guide (Ultima Underworld)
SpeediconUW2.png
“ This spell accelerates the caster’s thought and movement.
– from Player’s Guide (Ultima Underworld II)


Ultima Saga[edit]


This article or section is about the Ultima Saga series of novels. The information within may not apply to Ultima V or other Ultima games.


In Lynn Abbey's Ultima Saga, the magician Annon utilizes Rel Tym to gain time to escape when Britain guards break into his bolt hole.[1]

Quote[edit]

A coil of rope landed at the bottom of the shaft. Wisps of foul-smelling smoke rose from Annon's fingers when he rubbed them together. There was no time left, so Annon made time with the blood-moss powder and mandrake pellets.
"Rel Tym!
The first spell Annon cast quieted the noise within the boy's mind. The second spell made the room unnaturally quiet instead. Squirt looked at the open door of the bolthole: He'd never seen a rope, or anything else, move so slowly. It made no noise when it struck the wall.
"What did you do?" he demanded.

– from The Forge of Virtue (Ultima Saga)

Trivia[edit]

See Also[edit]

References[edit]

  1. ↑ Abbey, Lynn. The Forge of Virtue. Questar Fantasy: 1991. Page 228.
Ultima IV Spells
Awaken ☥ Blink ☥ Cure ☥ Dispel ☥ Energy Field ☥ Fireball ☥ Gate Travel ☥ Heal ☥ Iceball ☥ Jinx ☥ Kill ☥ Light ☥ Magic Missile ☥ Negate ☥ Open ☥ Protection ☥ Quickness ☥ Resurrect ☥ Sleep ☥ Tremor ☥ Undead ☥ View ☥ Wind Change ☥ Xit ☥ Y ☥ Z
Ultima V Spells
1st Circle An Nox ☥ An Ylem ☥ An Zu ☥ Grav Por ☥ In Lor ☥ Mani
2nd Circle An Sanct ☥ An Xen Corp ☥ In Wis ☥ In Xen Mani ☥ Kal Xen ☥ Rel Hur
3rd Circle In Flam Grav ☥ In Nox Grav ☥ In Por ☥ In Zu Grav ☥ Vas Flam ☥ Vas Lor
4th Circle An Grav ☥ Des Por ☥ In Sanct ☥ In Sanct Grav ☥ Uus Por ☥ Wis Quas
5th Circle An Ex Por ☥ In Bet Xen ☥ In Ex Por ☥ In Zu ☥ Rel Tym ☥ Vas Mani
6th Circle An Xen Ex ☥ In An ☥ In Vas Por Ylem ☥ Quas An Wis ☥ Rel Xen Bet ☥ Wis An Ylem
7th Circle In Nox Hur ☥ In Quas Corp ☥ In Quas Wis ☥ In Quas Xen ☥ Sanct Lor ☥ Xen Corp
8th Circle An Tym ☥ In Flam Hur ☥ In Mani Corp ☥ In Vas Grav Corp ☥ Kal Xen Corp ☥ Vas Rel Por
Ultima Underworld Spells
1st Circle Create Food ☥ Leap ☥ Light ☥ Magic Arrow ☥ Resist Blows ☥ Stealth
2nd Circle Curse ☥ Cause Fear ☥ Detect Monster ☥ Lesser Heal ☥ Rune of Warding ☥ Slow Fall
3rd Circle Conceal ☥ Lightning ☥ Night Vision ☥ Speed ☥ Strengthen Door ☥ Thick Skin
4th Circle Resist Fire ☥ Heal ☥ Levitate ☥ Poison ☥ Remove Trap ☥ Water Walk
5th Circle Cure Poison ☥ Fireball ☥ Missile Protection ☥ Name Enchantment ☥ Open ☥ Smite Undead
6th Circle Daylight ☥ Gate Travel ☥ Greater Heal ☥ Paralyze ☥ Sheet Lightning ☥ Telekinesis
7th Circle Ally ☥ Fly ☥ Invisibility ☥ Confusion ☥ Reveal ☥ Summon Monster
8th Circle Armageddon ☥ Flame Wind ☥ Freeze Time ☥ Iron Flesh ☥ Roaming Sight ☥ Tremor
Ultima Underworld II Spells
1st Circle Bouncing ☥ Create Food ☥ Detect Trap ☥ Light ☥ Locate ☥ Luck ☥ Magic Arrow ☥ Resist Blows
2nd Circle Cause Fear ☥ Deadly Seeker ☥ Dispel Hunger ☥ Leap ☥ Lesser Heal ☥ Rune of Flame ☥ Slow Fall ☥ Valor
3rd Circle Bleeding ☥ Cure Poison ☥ Dispel Rune ☥ Electrical Bolt ☥ Night Vision ☥ Repel Undead ☥ Speed ☥ Water Walk
4th Circle Flameproof ☥ Frost ☥ Heal ☥ Missile Protection ☥ Poison Weapon ☥ Remove Trap ☥ Study Monster ☥ Thick Skin
5th Circle Fireball ☥ Levitate ☥ Mending ☥ Name Enchantment ☥ Open ☥ Rune of Stasis ☥ Smite Undead ☥ Telekinesis
6th Circle Charm ☥ Daylight ☥ Gate Travel ☥ Greater Heal ☥ Invisibility ☥ Map Area ☥ Paralyze ☥ Sheet Lightning
7th Circle Enchantment ☥ Magic Satellite ☥ Mass Confusion ☥ Portal ☥ Reveal ☥ Shockwave ☥ Summon Daemon ☥ Tremor
8th Circle Armageddon ☥ Flame Wind ☥ Fly ☥ Freeze Time ☥ Iron Flesh ☥ Restoration ☥ Roaming Sight ☥ Smite Foe
Spells of the Ultima Saga
Linear dust-be-gone ☥ handfire ☥ hearthfire ☥ mother's-voice ☥ rust-proof ☥ soothing hands ☥ stir-the-pot
1st Circle An Nox ☥ An Zu ☥ In Lor ☥ Mani
2nd Circle Rel Hur
3rd Circle Kal Wis Por Mani ☥ Vas Flam ☥ Vas Lor
4th Circle Des Por ☥ In Sanct
5th Circle Rel Tym ☥ Vas Tym Sanct Grav
6th Circle An Xen Ex ☥ Des Por Vas ☥ In Vas Sanct
7th Circle Sanct Lor ☥ Xen Corp
8th Circle An Tym ☥ In Mani Corp ☥ Vas Corp ☥ Vas Rel Por
Spellweaving Arcane Stairway ☥ Time Wall
Dark Magic Enthrall ☥ Scry ☥ Nightmare ☥ Summon Gazer ☥ Create Miasma ☥ Call Shadowlord