Missile Protection

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Missile Protection
Uw2.magicrune.GRAV.pngUw2.magicrune.SANCT.pngUw2.magicrune.POR.png
Ultima Underworld II
Alttext:Uw2.spellicon.missileprotection.png

Alttext:Grav UW2.pngGraphic of sanct runestone with gold lettering and a dark red/brown background.Graphic of por runestone.

Incantation: Grav Sanct Por
Circle: 4th
Mana: 12
Documented: yes
Ultima Underworld
Alttext:Uw1.spellicon.missileprotection.png
Alttext:Uw1psx.spellicon.missileprotection.png

Alttext:Uw1.runestone.Grav.pngAlttext:Uw1.runestone.Sanct.pngGraphic of por runestone.

Incantation: Grav Sanct Por
Circle: 5th
Mana: 15
Documented: yes

Missile Protection is a runic spell that affords complete protection of certain projectile weapons.

Spell Description[edit]

This spell offers the caster complete immunity to any mundane missile weapons, such as arrows, crossbow bolts and sling stones. Although it does not guard against magical projectiles, Missile Protection allows its user to remain distant from many ranged fighters.

Lore[edit]

MissporoticonUW2.png
“ Renders you invulnerable to missiles.
– from Player’s Guide (Ultima Underworld)
MissporoticonUW2.png
“ This spell renders the caster invulnerable to most missiles, and offers protection from others.
– from Player’s Guide (Ultima Underworld II)


Trivia[edit]

  • In Ultima Underworld II, purple potions of Missile Protection may be found throughout the game world. A pair of gauntlets and a cap also exist that both convey the properties of this spell to their wearers.
  • Using this spell against Dorstag will ensure the Avatar’s victory in a duel.
Ultima Underworld Spells
1st Circle Create Food ☥ Leap ☥ Light ☥ Magic Arrow ☥ Resist Blows ☥ Stealth
2nd Circle Curse ☥ Cause Fear ☥ Detect Monster ☥ Lesser Heal ☥ Rune of Warding ☥ Slow Fall
3rd Circle Conceal ☥ Lightning ☥ Night Vision ☥ Speed ☥ Strengthen Door ☥ Thick Skin
4th Circle Resist Fire ☥ Heal ☥ Levitate ☥ Poison ☥ Remove Trap ☥ Water Walk
5th Circle Cure Poison ☥ Fireball ☥ Missile Protection ☥ Name Enchantment ☥ Open ☥ Smite Undead
6th Circle Daylight ☥ Gate Travel ☥ Greater Heal ☥ Paralyze ☥ Sheet Lightning ☥ Telekinesis
7th Circle Ally ☥ Fly ☥ Invisibility ☥ Confusion ☥ Reveal ☥ Summon Monster
8th Circle Armageddon ☥ Flame Wind ☥ Freeze Time ☥ Iron Flesh ☥ Roaming Sight ☥ Tremor
Ultima Underworld II Spells
1st Circle Bouncing ☥ Create Food ☥ Detect Trap ☥ Light ☥ Locate ☥ Luck ☥ Magic Arrow ☥ Resist Blows
2nd Circle Cause Fear ☥ Deadly Seeker ☥ Dispel Hunger ☥ Leap ☥ Lesser Heal ☥ Rune of Flame ☥ Slow Fall ☥ Valor
3rd Circle Bleeding ☥ Cure Poison ☥ Dispel Rune ☥ Electrical Bolt ☥ Night Vision ☥ Repel Undead ☥ Speed ☥ Water Walk
4th Circle Flameproof ☥ Frost ☥ Heal ☥ Missile Protection ☥ Poison Weapon ☥ Remove Trap ☥ Study Monster ☥ Thick Skin
5th Circle Fireball ☥ Levitate ☥ Mending ☥ Name Enchantment ☥ Open ☥ Rune of Stasis ☥ Smite Undead ☥ Telekinesis
6th Circle Charm ☥ Daylight ☥ Gate Travel ☥ Greater Heal ☥ Invisibility ☥ Map Area ☥ Paralyze ☥ Sheet Lightning
7th Circle Enchantment ☥ Magic Satellite ☥ Mass Confusion ☥ Portal ☥ Reveal ☥ Shockwave ☥ Summon Daemon ☥ Tremor
8th Circle Armageddon ☥ Flame Wind ☥ Fly ☥ Freeze Time ☥ Iron Flesh ☥ Restoration ☥ Roaming Sight ☥ Smite Foe