Detect Monster
Jump to navigation
Jump to search
| Detect Monster | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| |||||||||||||
Detect Monster is a runic spell that gives the caster insight into the presence of enemies.
Spell Description[edit]
This spell allows its caster to gain magical awareness of creatures in his immediate vicinity, allowing evasion of such beings. While it grants only a vague impression of what lurks nearby, it can prove an invaluable incantation for wounded mages attempting to navigate their way to safety.
Lore[edit]
“ Reveals the presence of hidden or unperceived enemies.
– from the Player's Guide (Ultima Underworld)
Trivia[edit]
- Detect Monster does not appear in Ultima Underworld II, although the spell Study Monster does employ the same runes.
| Ultima Underworld Spells | |
|---|---|
| 1st Circle | Create Food ☥ Leap ☥ Light ☥ Magic Arrow ☥ Resist Blows ☥ Stealth |
| 2nd Circle | Curse ☥ Cause Fear ☥ Detect Monster ☥ Lesser Heal ☥ Rune of Warding ☥ Slow Fall |
| 3rd Circle | Conceal ☥ Lightning ☥ Night Vision ☥ Speed ☥ Strengthen Door ☥ Thick Skin |
| 4th Circle | Resist Fire ☥ Heal ☥ Levitate ☥ Poison ☥ Remove Trap ☥ Water Walk |
| 5th Circle | Cure Poison ☥ Fireball ☥ Missile Protection ☥ Name Enchantment ☥ Open ☥ Smite Undead |
| 6th Circle | Daylight ☥ Gate Travel ☥ Greater Heal ☥ Paralyze ☥ Sheet Lightning ☥ Telekinesis |
| 7th Circle | Ally ☥ Fly ☥ Invisibility ☥ Confusion ☥ Reveal ☥ Summon Monster |
| 8th Circle | Armageddon ☥ Flame Wind ☥ Freeze Time ☥ Iron Flesh ☥ Roaming Sight ☥ Tremor |