Night Vision
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Night Vision is a runic spell that allows the caster to see in the dark.
Spell Description[edit]
Night Vision enables the caster to magically see his surroundings without actually providing illumination (which might attract nearby foes). Much like the traditional Britannian spell, Infravision, this incantation gives the mage an edge against foes who rely on their sense of sight to detect their prey, offering the spell-user the advantage of darkness. It should be noted, however, that this spell robs its caster of the ability to see colors.
When the spell is active the caster has a vision range greater than with a lantern but less than with a daylight spell. See the concept of light in the Ultima Underworld games for more information.
Lore[edit]
| “ | Allows you to see without benefit of torch or candle. – from Player’s Guide (Ultima Underworld)
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| “ | This spell allows the caster to see without benefit of torch or candle. – from Player’s Guide (Ultima Underworld II)
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Trivia[edit]
- The spell was not implemented without its quirks. Animated things like water, lava or sparkles do not lose their color as they should (as seen in the screenshots). For a technical explaination of why this is, see TECHNICALUltima Underworld color palettes
Gallery[edit]
Night Vision in Ultima Underworld
Night Vision in Ultima Underworld II
See Also[edit]
| Ultima Underworld Spells | |
|---|---|
| 1st Circle | Create Food ☥ Leap ☥ Light ☥ Magic Arrow ☥ Resist Blows ☥ Stealth |
| 2nd Circle | Curse ☥ Cause Fear ☥ Detect Monster ☥ Lesser Heal ☥ Rune of Warding ☥ Slow Fall |
| 3rd Circle | Conceal ☥ Lightning ☥ Night Vision ☥ Speed ☥ Strengthen Door ☥ Thick Skin |
| 4th Circle | Resist Fire ☥ Heal ☥ Levitate ☥ Poison ☥ Remove Trap ☥ Water Walk |
| 5th Circle | Cure Poison ☥ Fireball ☥ Missile Protection ☥ Name Enchantment ☥ Open ☥ Smite Undead |
| 6th Circle | Daylight ☥ Gate Travel ☥ Greater Heal ☥ Paralyze ☥ Sheet Lightning ☥ Telekinesis |
| 7th Circle | Ally ☥ Fly ☥ Invisibility ☥ Confusion ☥ Reveal ☥ Summon Monster |
| 8th Circle | Armageddon ☥ Flame Wind ☥ Freeze Time ☥ Iron Flesh ☥ Roaming Sight ☥ Tremor |
| Ultima Underworld II Spells | |
|---|---|
| 1st Circle | Bouncing ☥ Create Food ☥ Detect Trap ☥ Light ☥ Locate ☥ Luck ☥ Magic Arrow ☥ Resist Blows |
| 2nd Circle | Cause Fear ☥ Deadly Seeker ☥ Dispel Hunger ☥ Leap ☥ Lesser Heal ☥ Rune of Flame ☥ Slow Fall ☥ Valor |
| 3rd Circle | Bleeding ☥ Cure Poison ☥ Dispel Rune ☥ Electrical Bolt ☥ Night Vision ☥ Repel Undead ☥ Speed ☥ Water Walk |
| 4th Circle | Flameproof ☥ Frost ☥ Heal ☥ Missile Protection ☥ Poison Weapon ☥ Remove Trap ☥ Study Monster ☥ Thick Skin |
| 5th Circle | Fireball ☥ Levitate ☥ Mending ☥ Name Enchantment ☥ Open ☥ Rune of Stasis ☥ Smite Undead ☥ Telekinesis |
| 6th Circle | Charm ☥ Daylight ☥ Gate Travel ☥ Greater Heal ☥ Invisibility ☥ Map Area ☥ Paralyze ☥ Sheet Lightning |
| 7th Circle | Enchantment ☥ Magic Satellite ☥ Mass Confusion ☥ Portal ☥ Reveal ☥ Shockwave ☥ Summon Daemon ☥ Tremor |
| 8th Circle | Armageddon ☥ Flame Wind ☥ Fly ☥ Freeze Time ☥ Iron Flesh ☥ Restoration ☥ Roaming Sight ☥ Smite Foe |