Night Vision

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Night Vision
Uw2.magicrune.QUAS.pngUw2.magicrune.LOR.png
Ultima Underworld II
Alttext:Uw2.spellicon.nightvision.gif

Alttext:Quas UW2.pngAlttext:Lor UW2.png

Incantation: Quas Lor
Circle: 3rd
Mana: 9
Documented: yes
Ultima Underworld
Alttext:Uw1.spellicon.nightvision.png
Alttext:Uw1psx.spellicon.nightvision.png

Alttext:Uw1.runestone.Quas.pngAlttext:Uw1.runestone.Lor.png

Incantation: Quas Lor
Circle: 3rd
Mana: 9
Documented: yes

Night Vision is a runic spell that allows the caster to see in the dark.

Spell Description[edit]

Night Vision enables the caster to magically see his surroundings without actually providing illumination (which might attract nearby foes). Much like the traditional Britannian spell, Infravision, this incantation gives the mage an edge against foes who rely on their sense of sight to detect their prey, offering the spell-user the advantage of darkness. It should be noted, however, that this spell robs its caster of the ability to see colors.

When the spell is active the caster has a vision range greater than with a lantern but less than with a daylight spell. See the concept of light in the Ultima Underworld games for more information.

Lore[edit]

Alttext:Uw1.spellicon.nightvision.png


“ Allows you to see without benefit of torch or candle.
– from Player’s Guide (Ultima Underworld)
Alttext:Uw2.spellicon.nightvision.gif


“ This spell allows the caster to see without benefit of torch or candle.
– from Player’s Guide (Ultima Underworld II)


Trivia[edit]

  • The spell was not implemented without its quirks. Animated things like water, lava or sparkles do not lose their color as they should (as seen in the screenshots). For a technical explaination of why this is, see TECHNICALUltima Underworld color palettes

Gallery[edit]

See Also[edit]

Ultima Underworld Spells
1st Circle Create Food ☥ Leap ☥ Light ☥ Magic Arrow ☥ Resist Blows ☥ Stealth
2nd Circle Curse ☥ Cause Fear ☥ Detect Monster ☥ Lesser Heal ☥ Rune of Warding ☥ Slow Fall
3rd Circle Conceal ☥ Lightning ☥ Night Vision ☥ Speed ☥ Strengthen Door ☥ Thick Skin
4th Circle Resist Fire ☥ Heal ☥ Levitate ☥ Poison ☥ Remove Trap ☥ Water Walk
5th Circle Cure Poison ☥ Fireball ☥ Missile Protection ☥ Name Enchantment ☥ Open ☥ Smite Undead
6th Circle Daylight ☥ Gate Travel ☥ Greater Heal ☥ Paralyze ☥ Sheet Lightning ☥ Telekinesis
7th Circle Ally ☥ Fly ☥ Invisibility ☥ Confusion ☥ Reveal ☥ Summon Monster
8th Circle Armageddon ☥ Flame Wind ☥ Freeze Time ☥ Iron Flesh ☥ Roaming Sight ☥ Tremor
Ultima Underworld II Spells
1st Circle Bouncing ☥ Create Food ☥ Detect Trap ☥ Light ☥ Locate ☥ Luck ☥ Magic Arrow ☥ Resist Blows
2nd Circle Cause Fear ☥ Deadly Seeker ☥ Dispel Hunger ☥ Leap ☥ Lesser Heal ☥ Rune of Flame ☥ Slow Fall ☥ Valor
3rd Circle Bleeding ☥ Cure Poison ☥ Dispel Rune ☥ Electrical Bolt ☥ Night Vision ☥ Repel Undead ☥ Speed ☥ Water Walk
4th Circle Flameproof ☥ Frost ☥ Heal ☥ Missile Protection ☥ Poison Weapon ☥ Remove Trap ☥ Study Monster ☥ Thick Skin
5th Circle Fireball ☥ Levitate ☥ Mending ☥ Name Enchantment ☥ Open ☥ Rune of Stasis ☥ Smite Undead ☥ Telekinesis
6th Circle Charm ☥ Daylight ☥ Gate Travel ☥ Greater Heal ☥ Invisibility ☥ Map Area ☥ Paralyze ☥ Sheet Lightning
7th Circle Enchantment ☥ Magic Satellite ☥ Mass Confusion ☥ Portal ☥ Reveal ☥ Shockwave ☥ Summon Daemon ☥ Tremor
8th Circle Armageddon ☥ Flame Wind ☥ Fly ☥ Freeze Time ☥ Iron Flesh ☥ Restoration ☥ Roaming Sight ☥ Smite Foe