Summon

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This article is about a spell used in Britannia and Serpent Isle. For the Pagan spell, see Summon Daemon (U8).


Summon
U7summon.gif
Ultima IX
Name: Summon Demon
Incantation: Kal Vas Corp Xen
Reagents: BM, MR, NS, SS
Circle: 7th
Ultima VII Part Two
Incantation: Kal Vas Xen
Reagents: BM, GA, MR, SS
Circle: 9th
Ultima Underworld II
Incantation: Kal An Mani
Circle: 8th
Ultima VII
Incantation: Kal Vas Xen
Reagents: BM, GA, MR
Circle: 8th
Ultima VI
Incantation: Kal Xen Corp
Reagents: BM, GA, MR, SS
Circle: 8th
Ultima V
Name: Kal Xen Corp
Reagents: BM, GA, MR, SS
Circle: 8th

Summon is a spell that calls forth a powerful creature to aid the caster.

Spell Description[edit]

Similar to Conjure, this spell will call forth a single creature to fight for the mage, but nevertheless, a much more powerful creature than the sum of what is mustered by Conjure. However, it also has to be used with much caution. A caveat to the power of this spell is that once the caster's enemies have been eliminated, the creature will turn against the spellcaster.

History[edit]

Originally, casting this spell, devised in Ultima V, summoned a daemon to destroy the enemies of the spellcaster. However, in Ultima VII and Ultima VII Part Two, the spell summoned other powerful creatures like dragons. The reason for the change is unknown. By Ultima IX, the spell once more focused on specifically calling forth a daemon.

Lore[edit]

SummonDaeon.gif
Kal Xen Corp resembles Kal Xen, but its summons has far greater complexity and power. Kal Xen Corp calls forth a daemon. But only an experienced wizard is able to devote the concentration needed to bind the daemon’s allegiance and prevent it from turning on his party. Then, although the daemon cannot use its own powers of possession, it can hurl great balls of fire across long distance to smite foes.
Mandrake root, gathered as near as possible to an entrance to dungeons, pits, and other vile holes, is the base of this spell. Add garlic, blood moss and the strongest spider silk. Mix the lot together letting the moisture of the root act as a binding. Now shape the mixture into the form of the winged daemon. Raise the icon to the sky, into this spell and hear it calling its own.
Calls forth a daemon from the underworld who may assist you in combat.
This spell summons a powerful creature that will fight for the mage and his party.
This spell summons a daemon whose power depends on the casting skill of the summoner. Unfortunately, being a daemon, it will be hostile...
This spell brings into being a mighty, but never pre-determined, creature to side with the caster against any foes.
U9-SummonDemon.png
Among the more volatile control-forms of Fire, the Summon Demon invocation calls forth a Creature of the Pit to do the bidding of the caster. The key elements are sufficient blood moss to control the beast and a clear voice during the summoning. For a Demon can sense tremors in human disposition and has eternity to prey on it. Alas, in the joy of casting such a powerful spell, many a mage has forgotten that a summoned demon will turn on the caster when his mana runs dry and will feather the Pit with his robes.
– from Spellbook (Ultima IX)

Trivia[edit]

Gallery[edit]

See Also[edit]

Ultima V Spells
1st Circle An NoxAn YlemAn ZuGrav PorIn LorMani
2nd Circle An SanctAn Xen CorpIn WisIn Xen ManiKal XenRel Hur
3rd Circle In Flam GravIn Nox GravIn PorIn Zu GravVas FlamVas Lor
4th Circle An GravDes PorIn SanctIn Sanct GravUus PorWis Quas
5th Circle An Ex PorIn Bet XenIn Ex PorIn ZuRel TymVas Mani
6th Circle An Xen ExIn AnIn Vas Por YlemQuas An WisRel Xen BetWis An Ylem
7th Circle In Nox HurIn Quas CorpIn Quas WisIn Quas XenSanct LorXen Corp
8th Circle An TymIn Flam HurIn Mani CorpIn Vas Grav CorpKal Xen CorpVas Rel Por
Ultima VI Spells
1st Circle Create FoodDetect MagicDetect TrapDispel MagicDouseHarmHealHelpIgniteLight
2nd Circle InfravisionMagic ArrowPoisonReappearSleepTelekinesisTrapUnlock MagicUntrapVanish
3rd Circle CurseDispel FieldFireballGreat LightMagic LockMass AwakenMass SleepPeerProtectionRepel Undead
4th Circle AnimateConjureDisableFire FieldGreat HealLocateMass DispelPoison FieldSleep FieldWind Change
5th Circle Energy FieldExplosionInsect SwarmInvisibilityLightningParalyzePickpocketRevealSeanceX-Ray
6th Circle CharmCloneConfuseFlame WindHail StormMass ProtectNegate MagicPoison WindReplicateWeb
7th Circle Chain BoltEnchantEnergy WindFearGate TravelKillMass CurseMass InvisibilityWing StrikeWizard Eye
8th Circle ArmageddonDeath WindEclipseMass CharmMass KillResurrectSlimeSummonTime StopTremor
Ultima VII Spells
Linear AwakenDouseFireworksGlimmerHelpIgniteThunderWeather
1st Circle Awaken AllCreate FoodCureDetect TrapGreat DouseGreat IgniteLightLocate
2nd Circle Destroy TrapEnchantFire BlastGreat LightMass CureProtectionTelekinesisWizard Eye
3rd Circle CurseHealParalyzePeerPoisonProtect AllSleepSwarm
4th Circle ConjureLightningMarkMass CurseRecallRevealSeanceUnlock Magic
5th Circle CharmDanceDispel FieldExplosionFire FieldGreat HealInvisibilityMass Sleep
6th Circle Cause FearCloneFire RingFlame StrikeMagic StormPoison FieldSleep FieldTremor
7th Circle Create GoldDeath BoltDelayed BlastEnergy FieldEnergy MistMass CharmMass MightRestoration
8th Circle ArmageddonDeath VortexInvisibility AllMass DeathResurrectSummonSwordstrikeTime Stop
Ultima Underworld II Spells
1st Circle BounceCreate FoodDetect TrapLightLocateLuckMagic ArrowResist Blows
2nd Circle Cause FearDeadly SeekerJumpLesser HealFlame RuneSlow Fall
3rd Circle BleedingCure PoisonDispel RuneLightningNegate HungerNight VisionRepel UndeadSpeedValorWater Walk
4th Circle FlameproofFrostHealMissile ProtectionPoison WeaponRemove TrapStudy MonsterThick Skin
5th Circle FireballLevitateMendingName EnchantmentOpenParalysis RuneSmite UndeadTelekinesis
6th Circle CharmDaylightGate TravelGreater HealInvisibilityMap AreaParalyzeSheet Lightning
7th Circle Enchant ItemMagic SatelliteMass ConfusionPortalRevealShockwave
8th Circle ArmageddonFlame WindFlyFreeze TimeIron FleshRestorationRoaming SightSmite Foe
Ultima VII Part Two Spells
1st Circle Create FoodCureDetect TrapGreat DouseGreat IgniteLightLocateTelekinesis
2nd Circle AwakenDestroy TrapFalse CoinCold BlastGreat LightHealMass CureProtection
3rd Circle ChillColumna's IntuitionCurseEnchant MissilesParalyzeProtect AllSleepTranslation
4th Circle BlinkCreate Soul PrismDeterFlashMass CurseRevealTranscribeUnlock Magic
5th Circle ConjureDispel FieldExplosionGreat HealInvisibilityMass SleepSummon ShadeSurprise
6th Circle BetrayCause FearCold StrikeCreate AmmoCreate AutomatonDispel IllusionFire FieldFire Ring
7th Circle Energy FieldEnergy MistLightningMass AwakenMass MightPoison MistRestorationVibrate
8th Circle Create IceDelayed BlastFetchFiresnakeInvoke Snow SerpentMind BlastSerpent BondSwordstrike
9th Circle Death VortexImbalanceInvisibility AllMass DeathSpiral MissileStop StormSummonTime Stop
Ultima IX Spells
Linear StoneGustIgniteDouse
1st Circle Create ReagentsLightning BoltLightLight Heal
2nd Circle Crystal BarrierEthereal SightInfernal ArmorCure
3rd Circle CharmTelekinesisFireballFog
4th Circle Time StopWizard EyeDayFreeze
5th Circle Summon UndeadLevitateBolt of FlameFull Heal
6th Circle MeteoriteInvisibilityRing of FireMana Breath
7th Circle DeathTeleportSummon DemonFrost Storm
8th Circle EarthquakeLightning StormInfernoSearing Rain