Imbalance

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This article is about a spell. For for the Imbalance that wracked the Serpent Isle, see Time of Imbalance.


Imbalance
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Ultima VII Part Two
Incantation: Kal Vas An Grav
Reagents: NS, SC, SA, WH
Circle: 9th

Imbalance is a combat spell with random effects.

Spell Description[edit]

Casting Imbalance throws various attack spells at foes while creating all kind of magic fields in the surroundings of the mage and party. The results of the spell are unpredictable. The name is likely a reference to the concept of Balance between Order and Chaos, an important idea for the Ophidians of Serpent Isle.

Lore[edit]

“ This chaotic spell is difficult to control and should be cast only in dire emergencies. Its result is a wave of fire fields, explosions and streaks of lightning.


See Also[edit]


Ultima VII Part Two Spells
1st Circle Create Food ☥ Cure ☥ Detect Trap ☥ Great Douse ☥ Great Ignite ☥ Light ☥ Locate ☥ Telekinesis
2nd Circle Awaken ☥ Destroy Trap ☥ False Coin ☥ Cold Blast ☥ Great Light ☥ Heal ☥ Mass Cure ☥ Protection
3rd Circle Chill ☥ Columna's Intuition ☥ Curse ☥ Enchant Missiles ☥ Paralyze ☥ Protect All ☥ Sleep ☥ Translation
4th Circle Blink ☥ Create Soul Prism ☥ Deter ☥ Flash ☥ Mass Curse ☥ Reveal ☥ Transcribe ☥ Unlock Magic
5th Circle Conjure ☥ Dispel Field ☥ Explosion ☥ Great Heal ☥ Invisibility ☥ Mass Sleep ☥ Summon Shade ☥ Surprise
6th Circle Betray ☥ Cause Fear ☥ Cold Strike ☥ Create Ammo ☥ Create Automaton ☥ Dispel Illusion ☥ Fire Field ☥ Fire Ring
7th Circle Energy Field ☥ Energy Mist ☥ Lightning ☥ Mass Awaken ☥ Mass Might ☥ Poison Mist ☥ Restoration ☥ Vibrate
8th Circle Create Ice ☥ Delayed Blast ☥ Fetch ☥ Firesnake ☥ Invoke Snow Serpent ☥ Mind Blast ☥ Serpent Bond ☥ Swordstrike
9th Circle Death Vortex ☥ Imbalance ☥ Invisibility All ☥ Mass Death ☥ Spiral Missile ☥ Stop Storm ☥ Summon ☥ Time Stop