Fetch

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Fetch
Sifetch.gif
Ultima VII Part Two
Incantation: Por Ylem
Reagents: BP, BM, MR
Circle: 8th

Fetch is a spell that teleports items to the caster.

Spell Description[edit]

Fetch performs similarly to Telekinesis, except that it teleports items instead of moving them. Casting it on the desired item teleports said item in front of the caster's feet, even if obstacles like doors or walls are between them. This of course also makes this spell a very useful tool for thievery, but the mages of Moonshade are not bothered by such concerns.

Lore[edit]

This is the more advanced version of the First Circle spell Telekinesis, permitting the caster to reach any object in view, regardless of location or barriers.

Trivia[edit]

  • While most of the things that can be stolen are of little concern, the game can be broken with a few items. The spell however does not allow getting the hidden backpack at the Shrine of Balance, which holds plot-relevant items.

See Also[edit]

Ultima VII Part Two Spells
1st Circle Create FoodCureDetect TrapGreat DouseGreat IgniteLightLocateTelekinesis
2nd Circle AwakenDestroy TrapFalse CoinCold BlastGreat LightHealMass CureProtection
3rd Circle ChillColumna's IntuitionCurseEnchant MissilesParalyzeProtect AllSleepTranslation
4th Circle BlinkCreate Soul PrismDeterFlashMass CurseRevealTranscribeUnlock Magic
5th Circle ConjureDispel FieldExplosionGreat HealInvisibilityMass SleepSummon ShadeSurprise
6th Circle BetrayCause FearCold StrikeCreate AmmoCreate AutomatonDispel IllusionFire FieldFire Ring
7th Circle Energy FieldEnergy MistLightningMass AwakenMass MightPoison MistRestorationVibrate
8th Circle Create IceDelayed BlastFetchFiresnakeInvoke Snow SerpentMind BlastSerpent BondSwordstrike
9th Circle Death VortexImbalanceInvisibility AllMass DeathSpiral MissileStop StormSummonTime Stop