Fetch

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Fetch
Sifetch.gif
Ultima VII Part Two
Incantation: Por Ylem
Reagents: BP, BM, MR
Circle: 8th

Fetch is a spell that teleports items to the caster.

Spell Description[edit]

Fetch performs similarly to Telekinesis, except that it teleports items instead of moving them. Casting it on the desired item teleports said item in front of the caster's feet, even if obstacles like doors or walls are between them. This of course also makes this spell a very useful tool for thievery, but the mages of Moonshade are not bothered by such concerns.

Lore[edit]

“ This is the more advanced version of the First Circle spell Telekinesis, permitting the caster to reach any object in view, regardless of location or barriers.


Trivia[edit]

  • While most of the things that can be stolen are of little concern, the game can be broken with a few items. The spell however does not allow getting the hidden backpack at the Shrine of Balance, which holds plot-relevant items.

See Also[edit]

Ultima VII Part Two Spells
1st Circle Create Food ☥ Cure ☥ Detect Trap ☥ Great Douse ☥ Great Ignite ☥ Light ☥ Locate ☥ Telekinesis
2nd Circle Awaken ☥ Destroy Trap ☥ False Coin ☥ Cold Blast ☥ Great Light ☥ Heal ☥ Mass Cure ☥ Protection
3rd Circle Chill ☥ Columna's Intuition ☥ Curse ☥ Enchant Missiles ☥ Paralyze ☥ Protect All ☥ Sleep ☥ Translation
4th Circle Blink ☥ Create Soul Prism ☥ Deter ☥ Flash ☥ Mass Curse ☥ Reveal ☥ Transcribe ☥ Unlock Magic
5th Circle Conjure ☥ Dispel Field ☥ Explosion ☥ Great Heal ☥ Invisibility ☥ Mass Sleep ☥ Summon Shade ☥ Surprise
6th Circle Betray ☥ Cause Fear ☥ Cold Strike ☥ Create Ammo ☥ Create Automaton ☥ Dispel Illusion ☥ Fire Field ☥ Fire Ring
7th Circle Energy Field ☥ Energy Mist ☥ Lightning ☥ Mass Awaken ☥ Mass Might ☥ Poison Mist ☥ Restoration ☥ Vibrate
8th Circle Create Ice ☥ Delayed Blast ☥ Fetch ☥ Firesnake ☥ Invoke Snow Serpent ☥ Mind Blast ☥ Serpent Bond ☥ Swordstrike
9th Circle Death Vortex ☥ Imbalance ☥ Invisibility All ☥ Mass Death ☥ Spiral Missile ☥ Stop Storm ☥ Summon ☥ Time Stop