Moonshade

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Moonshade
Lc-Moonshade.png
Location of Moonshade
Located in: Serpent Isle
Type: town
Moonshad.jpg
In Moonshade

Moonshade is a city on Serpent Isle that appears in Ultima VII Part Two.

Description[edit]

Moonshade is located on the Isle of Beyond, which lies to the east of Serpent Isle's mainland. Seemingly harmonious with the city-state's philosophy of deception and dissemblance, the surrounding land is riddled with hidden secrets, including a magical dungeon concealed within the nearby mountains and an archaic series of subterranean tunnels connecting the island back to the Serpent Isle's eastern coast.

During the Avatar’s adventures on Serpent Isle, Moonshade was home to a stratified society split between mages and mundanes. The former comprised the ruling class of the city, dwelling in luxury and opulence, while those without talent in the mystic arts eked out existences as tradesmen and artificers. While limits on the powers of magicians were established by the ruling Council of Mages, the Moonshadian emphasis on the illusory seemed to be manifest in the ruling classes' behavior, with numerous mages flouting laws or engaging in clandestine projects.

History[edit]

The mages of Moonshade were descended from the people of the Old Sosarian city of Moon. During the early years of the Britannian Enlightenment, many of these magicians took umbrage with Lord British’s effort to instill society with his Eight Virtues, rejecting the ideals of Honesty that would prove foundational to Britannia's own city of Moonglow. Believing magic was inextricably tied to the illusory and phantasmal, these mages joined with Erstam in his voyage from the nascent Britannia on a ship known as the Osprey.[1] They eventually made landfall on what had formerly been the Sosarian Lands of Danger and Despair[2] and established a city in keeping with their own ethics concerning magic. Erstam, however, who had been both mentor and leader to Moon's spellcasters, grew increasingly impatient with his former students, and he eventually withdrew from Moonshadian society to live in isolation on a neighboring isle.

At the time of the Avatar's adventures on Serpent Isle, Moonshade was under the governance of the MageLord Filbercio, who was supported by a Council comprising of the weather magician Gustacio and the red sorceress Rotoluncia (who was shortly thereafter replaced by Mortegro following her death and by Fedabiblio following Mortegro's disappearance).[3] The hero's encounters with the constantly politicking magicians led to a number of harrowing experiences, but the Avatar's company was eventually able to leave the city relatively unharmed and in possession of a book of magical spells. After the release of the three Banes of Chaos, however, Moonshade was laid to waste by the Bane of Anarchy, who slew a large number of the city's inhabitants while in control of the body of the Avatar's companion Shamino.

Culture[edit]

The mages of Moon rejected the Oath of Honesty Lord British demanded of their profession, believing absolute honesty was both cruel and contrary to civil peace, as well as antithetical to the practice of magic. Moonshade's name derives from the deep Moonshadian appreciation for the indirect and ephemeral, with the "Moon" part of the name being indicative of the ascendant and mystical power of magic over mortals and the "Shade" part of the name symbolizing the shadow in which mages hide from the unrelenting light of Honesty.[4][1]

As a society, Moonshade organized itself into castes depending on individuals' proficiency in the magical arts. Adepts, who are capable of casting the highest levels of spells and who typically specialize in specific fields, formed the ruling class, and only adepts could serve as the ruling MageLord of the city or as one of the members of the supporting Council of Mages.[5] Below these were ranked the lesser mages, who were trained in the mystic arts but who possessed powers less extensive than the adepts. The lowest ranked citizens of Moonshade were the mundanes, those who have no capacity for spellcasting at all. While mundanes skilled in crafting goods or providing services useful to mages were allowed some measure of respect, to be a mundane in Moonshade was to be practically guaranteed second-class citizenship.[6]

Lore[edit]

Moonshade-mage.jpg
“ Both in Sosaria and here on the new continent, this town is dominated by members of my profession. In an attempt to rid ourselves of Lord British’s tyrannical rule, we set out, joined by the residents of Fawn and the twin cities of Montor, to find the Serpent Pillars. Upon discovering land, my fellows and I settled immediately upon the Isle of Beyond’s lake shores. So far, we have agreed upon government by a council of mages. Those who live in Moonshade trade with the Guilder.
Later note: As the surrounding area is filled with useful resources, Moonshade has attracted a great many artisans. They trade in wood-workings, glass, weaponry and wine, in addition to our own supply of reagents. I know the others are displeased, as am I. However, I find still less pleasure in the ridiculous propositions of my fellow enchanters. Beragdole even had the audacity to claim I was becoming paranoid! I have no need for their petty squabbles and inconsequential spells, for my research has taken me far beyond their capabilities.
Further note: I am forced to withdraw from Moonshade. Like the other two centers of population, the city has prospered and of that I am proud. But the incessant babbling of the Council of Mages, an organization I faulted from the beginning, reaches inside me, wearing at my sanity. There is now a Magelord who reigns over the Council; practically a king! Here, away from the others, I can pursue the true discipline of magic.


“ While we later learned that the snake symbol was tightly knit into the culture of the former inhabitants of the Serpent Isle, our ancestors were more concerned with establishing a new life in their new world. They divided themselves according to their Sosarian towns of origin. Those from Moon built what is now known as Moonshade. Here they established an environment where each could pursue his or her study of magic unmolested.
...
Moonshade. Home of sorcerers. Home of magic, both dark and light. It was with great trepidation that I approached this city. I wasn't sure what I'd find or how I would be received.
– from Balancing the Scales (Ultima VII Part Two)


Inhabitants[edit]

Map of Moonshade

Mages:

Mundanes:

Former Inhabitants[edit]

Services[edit]

Places of Interest[edit]

Trivia[edit]

  • The fountain in the center of Moonshade provides a healing effect.
  • While there is little information about Moonshadian holidays in the game, it is mentioned that the city celebrates a "Feast of Illusions," and it is at such an event that Filbercio made a gift of a fur cap to his mistress Frigidazzi.[7]
  • Original design documents for Ultima VII Part Two show that considerably more content was planned for Moonshade at one point in time. In these outlines, the Bane of Anarchy was supposed to seize control of the city and invert the social order within it, rather than simply slaughtering most of the populace.

Gallery[edit]

References[edit]


Geography
Britannia
Cities Yew ☥ Minoc ☥ Skara Brae ☥ Britain ☥ New Magincia ☥ Moonglow ☥ Jhelom ☥ Trinsic ☥ Magincia
Valoria
Castles Castle Britannia ☥ Empath Abbey ☥ Lycaeum ☥ Serpent's Hold
Bordermarch ☥ Farthing ☥ Windemere ☥ Stonegate
Towns Britannys ☥ Buccaneer's Den ☥ Cove ☥ Dawn ☥ Paws ☥ Terfin ☥ Vesper
Shrines Compassion ☥ Honesty ☥ Honor ☥ Humility ☥ Justice ☥ Sacrifice ☥ Valor ☥ Spirituality
Shrine of the Codex
Dungeons The Abyss ☥ Covetous ☥ Deceit ☥ Despise ☥ Destard ☥ Doom ☥ Hythloth ☥ Shame ☥ Wrong
Lighthouses Fogsbane ☥ Greyhaven ☥ Stormcrow ☥ Waveguide
Caves Ant mound ☥ Bee cave ☥ Buccaneer's Cave ☥ Cyclops Cave ☥ Desert Dungeon ☥ Heftimus Cave
Heroes' Hole ☥ Moonglow catacombs ☥ Pirate Cave ☥ Spirit Tunnels ☥ Spider Cave ☥ Swamp Cave
Vesper mine
Islands Ambrosia ☥ Isle of the Avatar ☥ Dagger Isle ☥ Deadman's Island ☥ Isle of Deeds
Isle of Fire ☥ Janus Island ☥ Marsor's Isle ☥ Spektran ☥ Valarian Islands ☥ Valorian Isles
Verity Isle
Lakes Lake Generosity ☥ Lock Lake ☥ Lost Lake
Major Areas Bloody Plains ☥ Bog of Desolation ☥ Britanny Bay ☥ Cape of Heroes ☥ Channel of Lost Hope
Deep Forest ☥ Drylands ☥ Fens of the Dead ☥ High Steppes ☥ Lost Hope Bay
Realm of the Gargoyles ☥ Serpent's Spine ☥ Spiritwood ☥ Underworld
Serpent Isle
Cities Fawn ☥ Monitor ☥ Moonshade
Settlements Inn of the Sleeping Bull ☥ Isles of the Mad Mage ☥ Monk Isle ☥ Northern Encampment
Dungeons Skullcrusher ☥ Spinebreaker ☥ Furnace ☥ Knight's Test ☥ Mountains of Freedom
Ruins Shamino's Castle ☥ Castle of the White Dragon ☥ Shrine of Balance ☥ Temple of Discipline
Temple of Emotion ☥ Temple of Enthusiasm ☥ Temple of Ethicality ☥ Temple of Logic
Temple of Tolerance
Islands Isle of Beyond ☥ Claw ☥ Isle of Crypts ☥ Gwani Death Temple ☥ Ice dragons’ lair
Isles of the Mad Mage ☥ Monk Isle ☥ Penguin Island ☥ Sunrise Isle
Interesting Areas Gorlab Swamp ☥ Great Northern Forest ☥ Ice Plains ☥ Knight's Forest
Serpent Isle Guard Towers ☥ Western Forest
The Silver Seed Abandoned Outpost ☥ Aram-Dol’s lair ☥ Issik's Maze ☥ Serpent's Fang ☥ The Fiend's Domain
Pagan
Settlements Argentrock Isle ☥ Daemon's Crag ☥ Tenebrae
Other Carthax Lake ☥ Catacombs ☥ Cemetery ☥ Fishermen's Reef ☥ Hall of the Mountain King
Herdsman's Valley ☥ Plateau ☥ Shrine of the Ancient Ones ☥ Stone Cove ☥ Treasure Cove
Vengeance Bay