Terfin

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Terfin
Lc-Terfin.png
Location of Terfin
Located in: Britannia
Type: village / island
Terfin.jpg
Terfin in Ultima V

Terfin is the Gargish name given to a volcanic island in southern Britannia, east of the Isle of Deeds and west of the Isle of the Avatar.

Description[edit]

Rising from the site which once housed the Skull of Mondain, this desolate island has had a checkered history, and saw both Blackthorn and the Guardian erect their strongholds upon it. For a time, however, it proved the peaceful home of gargoyle immigrants, who lent it its somewhat foreboding appellation – a word which means "The Place of the End". The less-than-ideal situation of the gargoyles living on the island gives a hint why such a name was chosen for the new home of their species.

History[edit]

Age of Enlightenment[edit]

The isle which would become Terfin arose from the Britannian sea as the Great Council removed the Codex of Ultimate Wisdom from its shrine in the Abyss, growing from the activity of the three volcanoes which once overlooked the resting place of Mondain's skull. It was here, some time before Ultima V, that Lord Blackthorn would choose to erect his castle, and the dark legacy of long dead Sosarian evil would be complimented by the injustices that the corrupt reagent would enact here.

After the eventual return of Lord British and Blackthorn's subsequent exile, the island laid abandoned for many years, with many Britannians reluctant to tread upon land with so dark a history. Eventually, the mad mage Sutek would venture to the ruins of Blackthorn's keep and would build upon them – contracting a number of brilliant engineers to expand the castle's basement into an elaborate series of catacombs that might house his perverse experiments. This company of men and women, however, soon fell victim to the magician's insanity, and at the end of their work they found themselves rewarded with the dubious honor of being the crypts first inhabitants.

Age of Armageddon[edit]

Following the end to hostilities between gargoyles and men and the eventual destruction of the gargoyle homelands, the Gargish race found themselves in need of living space within the bounds of Britannia. With racial tensions running high in most human dominated cities, the people of Draxinusom eventually came to settle on the desolate isle they would call Terfin, where they could be found in Ultima VII. Here, they lived a life similar to that they had traditionally enjoyed upon their home world, continuing to pay reverence to their unique cosmology at a reconstructed shrine of the Three Principles.

Unfortunately, Terfin was dramatically affected by the Great Cataclysm, with its once dormant volcanoes reactivating as it transformed again into a barren and inhospitable rock. The gargoyles, their numbers already dwindling after the plagues of the Imbalance, eventually fled the island, seeking refuge in their grandiose underwater city of Ambrosia. While some wingless few remained, they soon fell under the sway of Terfin's new inhabitant: the Guardian. After having at last traveled to Britannia during the Avatar's exile on Pagan, the Red Titan had erected a fortress upon the barren island, where he awaited the final confrontation he would have with the hero before their mutual ascension.

Lore[edit]

“ Few nowadays venture near this monument to evil, but rumors abound that the mad wizard Sutek has taken refuge in the former abode of Blackthorn, the defamed ally of the vanquished Shadowlords. What Sutek might be doing there, none can say.


“ Terfin is the home of the gargoyles, built upon the island once occupied by Sutek the Mad. Most gargoyles travel daily to Minoc in order to work in the mines. In Terfin one may find the gargoyle Hall of Knowledge and an active Fellowship branch. Not far from Terfin are the ancient ruins that were once the palace of the traitorous Blackthorn.


“ Grafted to Britannia by forces of black magic, this volcanic isle grew from the sea as if in complaint at the removal of the Codex of Ultimate Wisdom from the gargoyle people. While no science has explained its formation, here it remains: barren, inhospitable, and forbidden to Britannians royal to the crown. From the rutted cliffsides, evil whispers its old and provocative message. These lands were first poisoned by Lord Blackthorn and his insurgents. Terfin became the residence of the gargoyles after the underworld collapsed. Yet since the coming of the columns, the gargoyles numbers have mysteriously dwindled. Thought the evil from these soils has been banished long ago, sailors passing nearby have detected a growing sense of malice floating across the waves from Terfin. While Terfin is now reputed to be abandoned, someone or something has begun a demon's work deep in its womb.
– from Journal (Ultima IX)

Inhabitants[edit]

Ultima V[edit]


Ultima VI[edit]


Ultima VII[edit]

Map of Terfin in Ultima VII

SNES-Port[edit]


Ultima IX[edit]

Services[edit]

Ultima VII[edit]

Places of Interest[edit]

Trivia[edit]

  • An earlier development sketch of Terfin for Ultima VII - seen in the gallery below - has turned up, giving some interesting insights in the early wordbuilding process. The sketch is very interesting in that while the basic structure is already in place, the buildings are in different positions compared to the final game. The sketch also holds short notes about the inhabitats, listing several gargoyles which did not make the cut for the final game.

Gallery[edit]


Geography
Britannia
Cities Yew ☥ Minoc ☥ Skara Brae ☥ Britain ☥ New Magincia ☥ Moonglow ☥ Jhelom ☥ Trinsic ☥ Magincia
Valoria
Castles Castle Britannia ☥ Empath Abbey ☥ Lycaeum ☥ Serpent's Hold
Bordermarch ☥ Farthing ☥ Windemere ☥ Stonegate
Towns Britannys ☥ Buccaneer's Den ☥ Cove ☥ Dawn ☥ Paws ☥ Terfin ☥ Vesper
Shrines Compassion ☥ Honesty ☥ Honor ☥ Humility ☥ Justice ☥ Sacrifice ☥ Valor ☥ Spirituality
Shrine of the Codex
Dungeons The Abyss ☥ Covetous ☥ Deceit ☥ Despise ☥ Destard ☥ Doom ☥ Hythloth ☥ Shame ☥ Wrong
Lighthouses Fogsbane ☥ Greyhaven ☥ Stormcrow ☥ Waveguide
Caves Ant mound ☥ Bee cave ☥ Buccaneer's Cave ☥ Cyclops Cave ☥ Desert Dungeon ☥ Heftimus Cave
Heroes' Hole ☥ Moonglow catacombs ☥ Pirate Cave ☥ Spirit Tunnels ☥ Spider Cave ☥ Swamp Cave
Vesper mine
Islands Ambrosia ☥ Isle of the Avatar ☥ Dagger Isle ☥ Deadman's Island ☥ Isle of Deeds
Isle of Fire ☥ Janus Island ☥ Marsor's Isle ☥ Spektran ☥ Valarian Islands ☥ Valorian Isles
Verity Isle
Lakes Lake Generosity ☥ Lock Lake ☥ Lost Lake
Major Areas Bloody Plains ☥ Bog of Desolation ☥ Britanny Bay ☥ Cape of Heroes ☥ Channel of Lost Hope
Deep Forest ☥ Drylands ☥ Fens of the Dead ☥ High Steppes ☥ Lost Hope Bay
Realm of the Gargoyles ☥ Serpent's Spine ☥ Spiritwood ☥ Underworld
Serpent Isle
Cities Fawn ☥ Monitor ☥ Moonshade
Settlements Inn of the Sleeping Bull ☥ Isles of the Mad Mage ☥ Monk Isle ☥ Northern Encampment
Dungeons Skullcrusher ☥ Spinebreaker ☥ Furnace ☥ Knight's Test ☥ Mountains of Freedom
Ruins Shamino's Castle ☥ Castle of the White Dragon ☥ Shrine of Balance ☥ Temple of Discipline
Temple of Emotion ☥ Temple of Enthusiasm ☥ Temple of Ethicality ☥ Temple of Logic
Temple of Tolerance
Islands Isle of Beyond ☥ Claw ☥ Isle of Crypts ☥ Gwani Death Temple ☥ Ice dragons’ lair
Isles of the Mad Mage ☥ Monk Isle ☥ Penguin Island ☥ Sunrise Isle
Interesting Areas Gorlab Swamp ☥ Great Northern Forest ☥ Ice Plains ☥ Knight's Forest
Serpent Isle Guard Towers ☥ Western Forest
The Silver Seed Abandoned Outpost ☥ Aram-Dol’s lair ☥ Issik's Maze ☥ Serpent's Fang ☥ The Fiend's Domain
Pagan
Settlements Argentrock Isle ☥ Daemon's Crag ☥ Tenebrae
Other Carthax Lake ☥ Catacombs ☥ Cemetery ☥ Fishermen's Reef ☥ Hall of the Mountain King
Herdsman's Valley ☥ Plateau ☥ Shrine of the Ancient Ones ☥ Stone Cove ☥ Treasure Cove
Vengeance Bay