Marsor's Isle
Marsor's Isle | |
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Location of Marsor's Isle | |
Located in: | Britannia |
Type: | island |
Marsor's Isle is a small uninhabited island which appeared during the time of Ultima IV and Ultima V. Initially home to the vineyards of the wine merchant Marsor, the island was otherwise unremarkable, and had disappeared from the Great Sea by the time of Ultima VI.[1]
Ultima V: Lazarus[edit]
This is an Ultima V: Lazarus-related article or section. The information within may not apply to Ultima V or other Ultima games.
In Ultima V: Lazarus, a large brood of dragons had taken up residence on the island, using it to rear there young and as a storehouse for the vast array of gold and magic equipment they had accumulated.
The Ultima 6 Project[edit]
This is an Ultima 6 Project-related article or section. The information within may not apply to Ultima VI or other Ultima games.
In The Ultima 6 Project, the island no longer is uninhabited. The evil mage Lorcan has made it his home, where he conducts the darkest of experiments, guarded by his faithful zombies. A huge pile of human remains sits as proof of his cruelty and his ambition is no less than creating the return of the dreaded Mondain himself. The Avatar has need to visit this dark place for two different spells, one for restoring hearing to the deaf (an accidental product of Lorcan's experiments) and the very dark Anju Sermani spell.
References[edit]
- ↑ Marsor. Underworld Dragon’s Ultima IV transcript. Ultima IV. "vintages".
Geography |
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Pagan | |
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Settlements | Argentrock Isle ☥ Daemon's Crag ☥ Tenebrae |
Other | Carthax Lake ☥ Catacombs ☥ Cemetery ☥ Fishermen's Reef ☥ Hall of the Mountain King Herdsman's Valley ☥ Plateau ☥ Shrine of the Ancient Ones ☥ Stone Cove ☥ Treasure Cove Vengeance Bay |