Jhelom

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Jhelom
Lc-Jhelom.png
Location of Jhelom
Located in: Britannia
Type: town
Jhelom.jpg
The training field in Jhelom

Jhelom is the city situated on the Valorian Isles in the southwestern seas of Britannia.

Description[edit]

Jhelom is dedicated to the virtue of Valor, and as such has long been a stomping ground for fighters, warriors and mercenaries. Jhelom has often been a bit of a wild location as a result, with duels often undertaken as a means of conflict resolution. Due to its focus on the arts of war, Jhelom has long had a thriving arms and armour trade, in addition to hosting an array of trainers and a thriving hospitality industry, which caters to the often transient brawlers who are attracted to the town. The armouries of Jhelom, due to its focus on battle, are therefore well-stocked with the best weapons and armor. For a time, it was also home to the famous Library of Scars, a school of martial training renowned for the ruthlessness and skill of its students.

A moongate on the Jhelom's western isle has long ensured fast transportation to the mainland.

History[edit]

Jhelom was founded sometime after the destruction of Exodus, during Lord British's renaissance of arts and sciences that heralded in the beginning of the Age of Enlightenment.

Age of Enlightenment[edit]

In Ultima IV, with the development of the Quest of the Avatar and the spread of the Eight Virtues, the city became devoted to Valor. The city, or at least is walls, seemed to have been recently built during the time when the Stranger first visited Jhelom, as their architect Nostro was found still alive, albeit very near death, having been walled up within them.[1] It was during this age that Geoffrey first joined with the Stranger in the hero's quest for Avatarhood.

By the time of Ultima V, the city, like most of Britannia's major settlements, fell victim to the Shadowlords. When the Avatar came to the city, the hero found that Goeth, Jhelom's elected member of the Great Council had fallen to a strange madness, rendering him unable to communicate normally. The walls of Jhelom were used to enforce a strict curfew and closed at night, essentially turning the city into a massive fortress that no one could enter or leave – except though a secret passage.

Later, in the age of the Ultima VI, Jhelom had begun to earn its reputation as a rough town, with brawls breaking out frequently. The mayor at the time, Lord Zellivan, proposed a tournament of strength to determine who should carry the rune of Valor. Farcically, the contest ended with a rat stealing the unguarded rune, and it was only with the assistance of Sherry, an intelligent mouse, that the Avatar was able to reclaim the artifact. During that time, the walls had already been torn down, allowing the city to grow.

Age of Armageddon[edit]

Over the next two hundred years, the city expanded onto the western Valorian isle, and its cutthroat nature intensified. The Library of Scars was founded, and brought with it a sentiment of violence. Dueling became the official pastime of Jhelom, and Master De Snel, head of the Library, used his prowess to browbeat the city's inhabitants to his whims. By Ultima VII, even Joseph, the mayor of Jhelom, feared to act against De Snel.

The Avatar, when saving the life of unlucky tavern owner Sprellic, learned first-hand how uncivilized the fighters had become under the influence of the Library of Scars and eventually uncovered De Snel's past work as an assassin for the Fellowship, a seemingly benign philosophical society with clandestine inner workings. Upon confronting De Snel, the hero was attacked and was forced to slay the fighter. Syria, a warrior woman from the south, was eventually installed as De Snel's replacement, although her effect on the political arenas of Jhelom has been lost to history.

Later, Jhelom was lost to the world when the eight columns of the Guardian erupted from the Britannian earth, causing a great geological cataclysm. This upheaval was the font of volcanic eruptions which destroyed Jhelom, burying it under the sea. By Ultima IX, the fighters of Jhelom had largely resettled in the dangerous city of Valoria.

Lore[edit]

FighterUU.gif
The claws of the southern tip of Britannia embrace the Cape of Heroes. Slightly to the west lie the Valorian Isles. The walled town of Jhelom provides Lord British with the best fighters and also has the largest inn of the Realm, where the service is outstanding.
Far off the mainland, among the mountains on the central and largest of the Valorian Isles, the bustling towne of Jhelom provides food and lodging to visitors as well as to its fighters and students of Valor. A fine armoury and shipwright ensure safe access to the mainland.
Many of Britannia's most esteemed warriors have emerged from the town of Jhelom in the far southwestern region of the Kingdom on the main island of the Valorian Isles. Lodging, supplies, armaments and a prosperous shipbuilding industry are to be found in this bustling town by the sea.
Located in the Valorian Isles in southwest Britannia, Jhelom is a meeting place for fighters, paladins, and rangers. It is the birthplace of many an esteemed Britannian warrior. This City of Valor is also known for its well-stocked armoury, the hospitality of its barmaids and for its local fighting club, the Library of Scars.
Near the Shrine of Valor, this town is a favorite spot for fighters to congregate — probably second only to Serpent's Hold.
Though we have no formal brotherhood of knights, Jhelom is not without its share of good, hardy, solid fighters. Every day at noon, in fact, all of the townsfolk gather in the commons to spar and duel.
Jhelom is another tumultuous area, as civic leaders work hard to tame the town's violent spirit and harness it to make Britannia's dangerous landscape safer.
They with a wish to test themselves can find willing testers on the shores of Valoria. Jhelom, the old city of valor was destroyed by volcanic eruption, and Serpent's Hold, home to the Order of the Silver Serpent, was lost.
– from Journal (Ultima IX)


Inhabitants[edit]

Ultima IV[edit]

Map of Jhelom in Ultima IV

Shopkeepers:


Ultima V[edit]

Jhelom level 1
Jhelom level 2

Ultima V: Lazarus[edit]


This is an Ultima V: Lazarus-related article or section. The information within may not apply to Ultima V or other Ultima games.


Jhelom – Ultima V: Lazarus map


Ultima VI[edit]

Map of Jhelom in Ultima VI

The Ultima 6 Project[edit]

Jhelom – The Ultima 6 Project map


Ultima VII[edit]

Map of Jhelom in Ultima VII

Ultima VII (SNES-Port)[edit]

  • Byrne: provisioner
  • Gilmore: governor of Jhelom
  • Jenn: fighter; functionally similar to Syria


Services[edit]

Ultima IV[edit]

Ultima V[edit]

Ultima VI[edit]

  • Island Shipwrights: shipwright
  • Naughty Nomaan’s: armoury
  • The Sword and Keg: tavern
  • Warrior's Stead: inn

Ultima VII[edit]

Places of Interest[edit]

Trivia[edit]

  • There is a real city in Pakistan called Jhelum which is known as the "city of soldiers".

Gallery[edit]

References[edit]


Geography
Britannia
Cities YewMinocSkara BraeBritainNew MaginciaMoonglowJhelomTrinsicMagincia
Valoria
Castles Castle BritanniaEmpath AbbeyLycaeumSerpent's Hold
BordermarchFarthingWindemereStonegate
Towns BritannysBuccaneer's DenCoveDawnPawsTerfinVesper
Shrines CompassionHonestyHonorHumilityJusticeSacrificeValorSpirituality
Shrine of the Codex
Dungeons The AbyssCovetousDeceitDespiseDestardDoomHythlothShameWrong
Lighthouses FogsbaneGreyhavenStormcrowWaveguide
Caves Ant moundBee caveBuccaneer's CaveCyclops CaveDesert DungeonHeftimus Cave
Heroes' HoleMoonglow catacombsPirate CaveSpirit TunnelsSpider CaveSwamp Cave
Vesper mine
Islands AmbrosiaIsle of the AvatarDagger IsleDeadman's IslandIsle of Deeds
Isle of FireJanus IslandMarsor's IsleSpektranValarian IslandsValorian Isles
Verity Isle
Lakes Lake GenerosityLock LakeLost Lake
Major Areas Bloody PlainsBog of DesolationBritanny BayCape of HeroesChannel of Lost Hope
Deep ForestDrylandsFens of the DeadHigh SteppesLost Hope Bay
Realm of the GargoylesSerpent's SpineSpiritwoodUnderworld
Serpent Isle
Cities FawnMonitorMoonshade
Settlements Inn of the Sleeping BullIsles of the Mad MageMonk IsleNorthern Encampment
Dungeons SkullcrusherSpinebreakerFurnaceKnight's TestMountains of Freedom
Ruins Shamino's CastleCastle of the White DragonShrine of BalanceTemple of Discipline
Temple of EmotionTemple of EnthusiasmTemple of EthicalityTemple of Logic
Temple of Tolerance
Islands Isle of BeyondClawIsle of CryptsGwani Death TempleIce dragons’ lair
Isles of the Mad MageMonk IslePenguin IslandSunrise Isle
Interesting Areas Gorlab SwampGreat Northern ForestIce PlainsKnight's Forest
Serpent Isle Guard TowersWestern Forest
The Silver Seed Abandoned OutpostAram-Dol’s lairIssik's MazeSerpent's FangThe Fiend's Domain
Pagan
Settlements Argentrock IsleDaemon's CragTenebrae
Other Carthax LakeCatacombsCemeteryFishermen's ReefHall of the Mountain King
Herdsman's ValleyPlateauShrine of the Ancient OnesStone CoveTreasure Cove
Vengeance Bay