Doom

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Doom
Lc-Doom.png
Dungeon Type: cave
Word of Power: veramocor

The caves of Dungeon Doom lie at the very center of the Underworld, surrounded by eternal darkness and rivers of molten lava. Rumors say that they lead to the center of the world. The cave dungeon of Doom is home to some of Britannia's fiercest creatures: dragons, sand traps, daemons and others. It is a difficult maze, where the seemingly easiest way forward is rarely the correct path to take.

History[edit]

Ultima V[edit]

In Ultima V, it was at the very heart of the dungeon that the Shadowlords had imprisoned Lord British, trapped inside a magical mirror on the lowest level. The entrance to the dungeon was veiled by magical darkness that only Lord British's Amulet could pierce, and force fields sealed off the many passages in the labyrinth itself, impenetrable to everything but the magic of the Sceptre of Lord British. In addition to these extensive security measures, the Shadowlords themselves would manifest and engage any intruders who managed to find and enter the sealed dungeon.

The Avatar and the Warriors of Destiny located and unsealed the dungeon before descending into its depths. After successfully navigating the labyrinth and emerging triumphant from many bloody battles, they reached the center of the world. Only to be trapped inside the same magic mirror as Lord British. Fortunately, the Avatar had brought the sovereign's sandalwood box, which contained an Orb of the Moons that enabled their escape to the surface.

The escape from the mirror caused a cataclysm in the Underworld, destroying Dungeon Doom and collapsing the vast cave system. This caused further upheaval in the Realm of the Gargoyles as dimensional rifts into the Ethereal Void begun tearing the world apart, thus fulfilling the second sign of The Book of Prophecies.

Lore[edit]

“ Then a great cave yawned in the stone, and the stranger ventured inside. In certain detail did the Lady describe this cave. Somehow she could she see its convoluted passages, and she knew of the stranger’s exploration of its every chamber and corner. Abominations of unliving Evil beset the stranger at every turn, but their relentless attacks were turned aside by the King's golden crown. Impassable barriers of a coarse violet light stood to block the stranger’s way, but they were dissolved into nothingness at the touch of the crystal-topped royal sceptre. Farther and farther downward did the stranger in the Lady’s story climb. I sketched a map as she spoke, drawing the labyrinth as well as I could from her words, until her voice faltered suddenly.


Trivia[edit]

Dungeon Doom, pit to Lord British
  • Although it uses the same game mechanics as the Words of Power for the other dungeons, veramocor (the word required to unseal Dungeon Doom) is technically not a Word of Power and consequently never actually referred to as such. In Ultima V, the Codex itself points the Avatar to Doom and commands the hero to call forth veramocor. The Great Council cannot possibly have sealed Doom like the other dungeons in Britannia as it lay beyond their reach, which means that the council did not create the "Word of Power" to unseal this dungeon. In fact, veramocor is the Word of Passage that was required in Ultima IV to gain access to the Codex from the lowest level of the Great Stygian Abyss.
  • While mystic/magical arms were required in the Abyss in Ultima IV (or Exotics for Exodus' castle in Ultima III), Mystic weapons are apparently not needed in Doom. The Up and Down spells are disabled, like in the Abyss. The Rel Por (Blink) teleport spell cannot be used in any dungeon rooms. Invisibility is completely ineffective in Doom.
  • Although the name is quite generic, Doom might be a nod to the dungeon from Akalabeth, which was called "World of Doom," or even simply "Doom"; in-game graphics from Akalabeth show a sign reading, "Doom" pointing at the entrance. It may also be related to the Dungeon of Doom from Ultima III.
  • In the cancelled Ultima Online 2 and the Technocrat War trilogy, Doom was to be included as a dungeon on the frigid northern waste of Glacia.

Solution and maps: See Dungeon Doom solution

External Links[edit]


Geography
Britannia
Cities Yew ☥ Minoc ☥ Skara Brae ☥ Britain ☥ New Magincia ☥ Moonglow ☥ Jhelom ☥ Trinsic ☥ Magincia
Valoria
Castles Castle Britannia ☥ Empath Abbey ☥ Lycaeum ☥ Serpent's Hold
Bordermarch ☥ Farthing ☥ Windemere ☥ Stonegate
Towns Britannys ☥ Buccaneer's Den ☥ Cove ☥ Dawn ☥ Paws ☥ Terfin ☥ Vesper
Shrines Compassion ☥ Honesty ☥ Honor ☥ Humility ☥ Justice ☥ Sacrifice ☥ Valor ☥ Spirituality
Shrine of the Codex
Dungeons The Abyss ☥ Covetous ☥ Deceit ☥ Despise ☥ Destard ☥ Doom ☥ Hythloth ☥ Shame ☥ Wrong
Lighthouses Fogsbane ☥ Greyhaven ☥ Stormcrow ☥ Waveguide
Caves Ant mound ☥ Bee cave ☥ Buccaneer's Cave ☥ Cyclops Cave ☥ Desert Dungeon ☥ Heftimus Cave
Heroes' Hole ☥ Moonglow catacombs ☥ Pirate Cave ☥ Spirit Tunnels ☥ Spider Cave ☥ Swamp Cave
Vesper mine
Islands Ambrosia ☥ Isle of the Avatar ☥ Dagger Isle ☥ Deadman's Island ☥ Isle of Deeds
Isle of Fire ☥ Janus Island ☥ Marsor's Isle ☥ Spektran ☥ Valarian Islands ☥ Valorian Isles
Verity Isle
Lakes Lake Generosity ☥ Lock Lake ☥ Lost Lake
Major Areas Bloody Plains ☥ Bog of Desolation ☥ Britanny Bay ☥ Cape of Heroes ☥ Channel of Lost Hope
Deep Forest ☥ Drylands ☥ Fens of the Dead ☥ High Steppes ☥ Lost Hope Bay
Realm of the Gargoyles ☥ Serpent's Spine ☥ Spiritwood ☥ Underworld
Serpent Isle
Cities Fawn ☥ Monitor ☥ Moonshade
Settlements Inn of the Sleeping Bull ☥ Isles of the Mad Mage ☥ Monk Isle ☥ Northern Encampment
Dungeons Skullcrusher ☥ Spinebreaker ☥ Furnace ☥ Knight's Test ☥ Mountains of Freedom
Ruins Shamino's Castle ☥ Castle of the White Dragon ☥ Shrine of Balance ☥ Temple of Discipline
Temple of Emotion ☥ Temple of Enthusiasm ☥ Temple of Ethicality ☥ Temple of Logic
Temple of Tolerance
Islands Isle of Beyond ☥ Claw ☥ Isle of Crypts ☥ Gwani Death Temple ☥ Ice dragons’ lair
Isles of the Mad Mage ☥ Monk Isle ☥ Penguin Island ☥ Sunrise Isle
Interesting Areas Gorlab Swamp ☥ Great Northern Forest ☥ Ice Plains ☥ Knight's Forest
Serpent Isle Guard Towers ☥ Western Forest
The Silver Seed Abandoned Outpost ☥ Aram-Dol’s lair ☥ Issik's Maze ☥ Serpent's Fang ☥ The Fiend's Domain
Pagan
Settlements Argentrock Isle ☥ Daemon's Crag ☥ Tenebrae
Other Carthax Lake ☥ Catacombs ☥ Cemetery ☥ Fishermen's Reef ☥ Hall of the Mountain King
Herdsman's Valley ☥ Plateau ☥ Shrine of the Ancient Ones ☥ Stone Cove ☥ Treasure Cove
Vengeance Bay