Ranger

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This article is about the ranger profession. For other uses, see Ranger (disambiguation).


Ranger
Ranger
Ranger
Magic ability: 1/2
Bonus: low STR, DEX and INT

The rangers of Britannia are men and women often living outside in the forests.

The Way of the Ranger[edit]

Off the western shore of Britannia lies the fair island of the rangers. Venturing far from their retreat, they are found throughout the realm, though, the mystic forest of Spiritwood or the solemn keep of Empath Abbey, where they pray for enlightenment, are favored stomping grounds. Guided by the virtue of Spirituality, they seek to improve the conditions of all throughout the land. Rangers are well-versed in woods lore, and are known to fiercely protect whatever forest they call home, but also make an ideal companion in any excursion to the far off reaches of the land. Their Spirituality gives them mystical strength, which can often be turned into magical powers.

The solemn rangers of Britannia are skilled in the use of most kinds of weapons, and their familiarity in the ways of magic leave them unafraid of employing arms and armour bound with magical enchantment. Many choose to limit their protection to nothing heavier than leather armour, for the bright glean of sunlight off a polished helm, or the harsh clang of chain in a silent forest oft gives away their position. Despite these disadvantages, some rangers have chosen to employ hardier armour for protecting their bodies.

Rangers are among the older professions, and were actually encountered as enemies in Sosaria during Ultima I.

Statistics[edit]

In Ultima IV, rangers’ multiplier for their magic powers is "1" (formula: (INT × X = MP)). The best normal armour they can wear is leather and the best normal weapons they can wield are a sword and a crossbow. The best magical weapons they can wield is the magic sword and the magic bow.

In Ultima V, rangers can no longer use magic. There are no more restrictions on armor and weapons, though the needed strength for many of these of course limits the selection to the ranger, until developing STR further.

In Ultima VI, rangers can again use magic and the magic points are half of their INT rounded down.

In Ultima IX, the ranger receives level 2 STR, level 2 DEX, level 2 INT, a sextant and the key to a chest in Skara Brae as a starting bonus.

Examples[edit]

Dishonorable mentions:

  • The rangers of Moonshade under Julia and Ernesto are corrupt and the anti-example to the virtuous ranger.

Lore[edit]

RangerUU.gif
Off the western shore of the mainland lies the fair island of the Rangers. Venturing far from their retreat at Skara Brae, they strive to improve the conditions of people throughout the realm, guided by the virtue of Spirituality. Rangers are well-versed in woods lore and fight fiercely with most weapons, but shun all but leather armour. They are also proficient magic users and faultless trackers in any wilderness.
And paladins, shepherds, and rangers, long having fought valiantly at the side of the elite fighters from the Valorian Isles, are generally associated with fighters.
With the coming of the druids, should I be successful in recruiting them to establish a grove in the Abyss, we will of course also welcome woodsmen of all types. I have often thought that rangers would be useful here to track down intruding predators, and their training in woods lore might enlighten us about some of the odd creatures we find.
Rangers tend to be loners, solitary heroes schooled in woodcraft and natural lore. Experts in stealth and tracking, in the wilds they are deadly foes.


See Also[edit]


The Major Professions
The Professions MageBardFighterDruidTinkerPaladinRangerShepherdAvatar