Paladin
Paladin | |
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Paladin | |
Magic ability: | 1/2 |
Bonus: | middle STR light INT |
Paladins are warriors of Britannia that live by a strict code and are sometimes versed in the art of magic.
The Way of the Paladin[edit]
These noble warriors hail from Trinsic, in the warm southern reaches of Britannia. There, the sworn oath can be taken at great value, and none fear betrayal, for the paladins live the virtue of Honor. Their deep beliefs in the value of good lend strength to their magic, which they wield with a certain flair. Paladins have a very strict code which they live by. They value this code above all things, including their own life. Paladins never steal or start petty squabbles. Because a paladin is so skilled and trustworthy, they are respected by everyone, and doubted by no one. They are a powerful and trustworthy companion on even the most perilous journey.
Years of training in arms has allowed the paladins to become proficient in most forms of combat, and they can masterfully wield even the heaviest halberd or two-handed sword. As well, few classes of armour are too unwieldly for these honorable warriors. They are unafraid of trusting themselves to enchanted arms or armour
Paladins are among the older professions.
Statistics[edit]
In Ultima IV, paladins get a multiplier of 1 towards their magic powers (Formula: (INT × X = MP)). The best normal armour they can wear is plate and the best normal weapons they can wield are a halberd and a crossbow. The best magical weapons they can wield are the magic sword and the magic axe and their best magical armour is magic plate.
In Ultima V, paladins can no longer use magic. There are no more restrictions on armor and weapons, and with the maximum STR of the class, paladins can easily equip any kind of weapons and armour.
In Ultima VI, paladins still have not regained their magical powers.
In Ultima IX, the paladin receives level 2 STR, level 2 INT, +5 karma, a chain coif, and a map of Trinsic as a starting bonus.
Examples[edit]
Paladins of Britannia fight for the good and just cause, not for fame. Nonetheless, some did gain fame anyway:
- Dupre, one of the Companions of the Avatar.
- Lucero, who manages to regain his honor after losing it.
- Lucian, a long-dead paladin.
- Sir Caradon, a young paladin during the gargoyle war.
- Michelle, who knows all about Serpent's Hold.
Lore[edit]
“ | These great fighters live in the town of Trinsic in the southern part of Britannia. There, they live the way of the virtue of Honor. They are expert in all forms of combat and weapon use, and are one of the few professions that will make use of magical armour when it is available. Their deep beliefs in the value of good lend strength to their magic, which they wield with a certain flair. Paladins are thus very formidable opponents and highly valued allies. – from The History of Britannia (Ultima IV)
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“ | And paladins, shepherds, and rangers, long having fought valiantly at the side of the elite fighters from the Valorian Isles, are generally associated with fighters. – from Book of Lore (Ultima V)
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“ | I have lately regretted not encouraging immigration by members of this profession, as it might be useful to have colonists experienced in both magic and combat. It is well-known that paladins are formidable warriors and valued allies. – from Memoirs of Sir Cabirus (Ultima Underworld)
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“ | Paladins are a specialized group of fighters, devoted to physical fighting on behalf of the cause of virtue. The ideological basis of their combat training lends them a heroic charisma which often wins others to their cause. Their courage and perseverance in the face of evil often wins them the victory, where warriors of less firm conviction fail. |
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Gallery[edit]
Ultima IX paladin concept art
See Also[edit]
The Major Professions | |
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The Professions | Mage ☥ Bard ☥ Fighter ☥ Druid ☥ Tinker ☥ Paladin ☥ Ranger ☥ Shepherd ☥ Avatar |