Magic axes are axes that have been enchanted to produce desirable effects in combat, and may bear magics which enhance damage done to a foe or allow thrown axes to magically return to their wielder. Such weapons may be found in Ultima III, Ultima IV, Ultima V, Runes of Virtue, Ultima VII, Ultima Underworld, Ultima Underworld II and Ultima VII Part Two.
History[edit]
Simple magical axes could first be found for sale in Minoc during the quest of the Avatar. These powerful weapons were imbued with additional strength through their enchantments and were also capable of returning to a hand that threw them, making them potent devices for use against distant foes. During the reign of Lord Blackthorn, the standard magical throwing axe ranked amongst the best armaments a warrior could wield in battle.
Effectiveness of the Weapon[edit]
- In Ultima III +2 axes do 24-28 points of damage and +4 axes do 4-40 points of damage.
- In Ultima IV the magic axe does 96 points of damage and has a reach of ∞.
- In Ultima V the magic axe does 20 points of damage and has a reach of 15.
- In Ultima VII and Ultima VII Part Two the magic axe does 8 points of damage and has a reach of 16.[1]
Locations[edit]
- Sub article: Locations
Variants[edit]
+2 Axes +4 Axes[edit]
In archaic Sosaria, during Ultima III, specially enhanced axes could be procured from the mystic city of Dawn, where the weaponsmith offered a "+2 axe" and "+4 axe". These enchanted axes were not throwable weapons, however.[2]
Other Magical Axes[edit]
In addition to the standardized magical throwing axes common to Britannia, a number of unique magical axes have appeared throughout the Ultima series, such as the Axe of Erinon, the Axe of Firedoom, Axe of Life Stealing, and the Deceiver.
See Also[edit]
References[edit]