Club
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A club is a simple improvised bludgeoning weapon, usually made out of wood. They appear as weapons in Ultima V, Ultima VI, Ultima VII, Ultima VII Part Two and Ultima IX, as well as in Ultima Underworld and The Savage Empire.
Description[edit]
Popular amongst many humanoid monsters, such as trolls, ettins, cyclopes, orcs and goblins, clubs are easily constructed and simple to use. While markedly inferior to professionally made bludgeoning weapons such a maces or flails, a club can nevertheless be deadly when wielded by a combatant of significant strength. In some cases, to increase the damage wrought by such instruments, metal spikes would be driven into the head of a club, causing it to inflict traumatic wounds when it struck home.
Efficacy[edit]
- In Ultima V: club does 8 points of damage.
- In Ultima VI: club does 8 points of damage.
- In Savage Empire: club does "average" points of damage.
- In Ultima VII: club has effectiveness rating of "2".
- In Ultima VII Part Two: club does "3" points of damage and an effective reach of "2". [1]
- In Ultima IX: spiked club does between 3-7 points of damage.[2]
Lore[edit]
“ | Oldest of all bludgeons, and probably of all weapons, is the club. Clubs are crude weapons, but when a blow connects, it often does the trick. |
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“ | While the effectiveness of cutting and thrown weapons is determined by the dexterity of the user, bludgeoning weapons, like clubs, depend upon the strength of the wielder. – from Compendium (Ultima VI: The False Prophet)
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“ | Blunt weapons such as maces, clubs and hammers enable the combatant to concentrate raw strength in the delivery of crushing blows to one's opponent. The punishment of such mighty impacts has often been the key to achieving victory. |
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“ | In contrast, blunt weapons such as maces and clubs deliver their punch, limited though it may be, based on the brute strength of the wielder, nearly ignoring the protection of the target. |
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“ | Among the natives the Nahuatla obsidian-edged sword is considered the 'chief' of weapons, with the widely-used atl-atl, or spear-thrower, as the well-respected 'shaman'. Beyond that, in descending order of worth, we have the large, two-handed club favored by the strongest natives; the hand-thrown spear; the stone axe used by most native warriors; the primitive short-bow used by nearly every tribe for both warfare and hunting; the solid wood club; the rock hammer, a single-handed club; the scalpel — sharp Nahuatla obsidian knife, more practical as a tool than a weapon; and, finally the relatively rare boomerang. |
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See Also[edit]
References[edit]
- ↑ Hobbs, Sherri G. Ultima VII Part Two Clue Book (Ultima VII Part Two: Serpent Isle). Origin Systems, Inc.: 1993. Page 63.
- ↑ McCubbin, Chris et al. "Weapons". Ultima IX Strategy Guide (Ultima IX: Ascension). Prima Publishing: 1999. Pages 56-61.
Weapons |
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Melee Weapons | |
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Basic Melee Weapons | Axe ☥ Bladed staff ☥ Club ☥ Custom sword ☥ Cutlass ☥ Dagger ☥ Decorative sword ☥ Dum‑dum ☥ Halberd ☥ Hammer ☥ Jeweled weapons ☥ Knife ☥ Mace ☥ Main gauche ☥ Morning star ☥ Poison dagger ☥ Saber ☥ Scimitar ☥ Serpentine dagger ☥ Serpentine sword ☥ Silver sword ☥ Spear ☥ Spiked helm ☥ Spiked shield ☥ Staff ☥ Sword ☥ Two‑handed axe ☥ Two‑handed hammer ☥ Two‑handed sword |
Enhanced Melee Weapons | Blackrock sword ☥ Exotic Weapons ☥ Fire sword ☥ Glass sword ☥ Great dagger ☥ Lightning sword ☥ Lightning whip ☥ Magic sword ☥ Mystic Weapons ☥ Sword of defense |
Ranged Weapons | |
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Basic Ranged Weapons | Blowgun ☥ Boomerang ☥ Bow ☥ Crossbow ☥ Iolo’s bow ☥ Flaming oil ☥ Hawk ☥ Musket ☥ Siege bow ☥ Sling ☥ Throwing axe ☥ Triple crossbow |
Enhanced Ranged Weapons | Anachronistic weapons ☥ Fire wand ☥ Infinity bow ☥ Lightning wand ☥ Lightning whip ☥ Magic axe ☥ Magic boomerang ☥ Magic bow ☥ Magician’s wand ☥ Starbursts |
Ammunition | |
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Basic Ammuntion | Ammunition ☥ Arrows ☥ Bolts ☥ Cannonballs ☥ Sling stones |
Enhanced Ammuntion | Burst arrows ☥ Fire arrows ☥ Love arrows ☥ Lucky arrows ☥ Magic arrows ☥ Magic bolts ☥ Mana arrows ☥ Serpent arrows ☥ Sleep arrows |
Non-traditional Weapons | |
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Non-traditional Weapons | Cannon ☥ Cleaver ☥ Death scythe ☥ Fellowship staff ☥ Fishing rod ☥ Hammer ☥ Hoe ☥ Hoe of Destruction ☥ Pick ☥ Pitchfork ☥ Powder keg ☥ Rake ☥ Rock hammer ☥ Rolling pin ☥ Scythe ☥ Shears ☥ Shovel ☥ Tongs ☥ Torches ☥ Whip |
Others | |
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Other Weapons | Weapons in Savage Empire ☥ Weapons in Martian Dreams ☥ Gloves ☥ Rope & spikes |
Specific Weapons | |
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Specific Enchanted Weapons | Axe of Fire Doom ☥ Axe of Life Stealing ☥ Blade of Striking ☥ Bone Crusher ☥ Cudgel of Entry ☥ Crook of Charming ☥ Deceiver ☥ Erinon’s axe ☥ Firedoom staff ☥ Flame Sting ☥ Frost sword ☥ Gringolet ☥ Hammer of Dedication ☥ Juggernaut hammer ☥ Mace of Undead Bane ☥ Magebane ☥ Protector ☥ Korghin’s Fang ☥ Scimitar of Khumash‑Gor ☥ Slayer ☥ Sword of Poison Weapon ☥ Sword of Stone Strike ☥ Staff of the Dead ☥ War Bow of Blood |
Other Items | Black sword ☥ Caliburn ☥ Ophidian sword ☥ Practice sword ☥ Quicksword ☥ Serpent artifacts ☥ Serpent Staff |