Weapons in Martian Dreams
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A multitude of items can be used as weapons in Martian Dreams; some originated on Earth, some on Mars, and some exist only in the Dream-World. These weapons are compiled here.
Weapon List[edit]
Note: Some Earthly items have martian equivalents that are functionally identical; both images are shown below.
KEY (damage/range ratings obtained from the Martian Dreams Clue Book)
- Damage (DMG): 1 = low, 2 = low moderate, 3 = moderate, 4 = high moderate, 5 = High
- Range (RNG): 1 = near, 3 = midrange, 5 = far, 0 = Not a ranged weapon
Weapon | Dmg | Rng | Notes |
---|---|---|---|
Elephant gun | 5 | 5 | Uses elephant gun ammo available from the Trading Post |
Belgian combine | 4 | 5 | u)se to select r)ifle, s)hotgun, or c)ombo setting |
Rifle | 4 | 5 | Uses rifle ammo available from the Trading Post; available from William Randolph Hearst in Olympus |
Shotgun | 3 | 1 | Uses shotgun shells available from the Trading Post; Area effect |
Heat raygun | 3 | 3 | Radium-powered; u)se to select r)ifle, s)hotgun, or c)ombo setting |
Freeze raygun | 2 | 3 | Radium-powered; u)se to select r)ifle, s)hotgun, or c)ombo setting |
Revolver | 2 | 3 | Uses pistol ammo available from the Trading Post; Available from William Randolph Hearst in Olympus |
Derringer | 2 | 1 | Uses pistol ammo available from the Trading Post |
Bow | 2 | 3 | Uses arrows available from the Trading Post |
Sling | 1 | 1 | Uses sling stones available from the Trading Post |
Special weapons | |||
M60 machine gun | 5 | 5 | Dream-World only; can kill Raxachk |
Cupid's bow & arrows | 0 | 5 | Dream-World only; can charm creatures |
Spraygun | 0 | 5 | Uses weedkiller; Extreme damage to plant-life |
Weed sprayer | 0 | 5 | Uses weedkiller; Amazing damage to plant-life |
Special tools | |||
Sledgehammer | 3 | 0 | Can open geodes and locked trunks/chests; can work on rails |
Balpeen hammer | 1 | 0 | Can open geodes and locked trunks/chests |
Hammer | 1 | 0 | Can open geodes, locked trunks/chests, nailed crates |
Prybar | 2 | 0 | Can open jammed hatch and nailed crates |
Axe | 3 | 0 | Can open martian pods |
Scythe | 3 | 0 | Can open martian pods |
Saw | 1 | 0 | Can open martian pods |
Pick | 2 | 0 | Can dig |
Shovel | 1 | 0 | Can dig, can carry/load ore and ground |
Hoe | 1 | 0 | Can dig |
Plain melee weapons | |||
Sabre | 3 | 0 | Available from William Randolph Hearst in Olympus; You didn't do it! |
Machete | 3 | 0 | |
Hatchet | 2 | 0 | |
Knife | 1 | 0 | |
Pitchfork | 2 | 0 | |
Cultivator | 2 | 0 | |
Pool cue | 2 | 0 | |
Rake | 1 | 0 |
Lore[edit]
“ | The Avatar was experienced with most of our weaponry, and was an excellent shot. Always at the fore in any battle, he was especially efficient when armed with a shotgun or combine, as he could swiftly dispose of more than one enemy at a time with those weapons. |
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