Worlds of Ultima: Martian Dreams
Ultima: Worlds of Adventure 2: Martian Dreams (most often referenced as Worlds of Ultima 2: Martian Dreams) was the eighth Ultima game to be released and the second of the two parts of the Worlds of Ultima saga. It was published and released in 1991 by Origin for the IBM PC.
The Story[edit]
Spoiler warning: Plot and/or ending details follow.
The Avatar is visited by a strange, red-haired woman that gives a book to him and his friend Dr. Spector. The book will eventually be written by Spector himself and explains how to use the Orb of the Moons to travel through time. Following instructions, the duo ends up in the Victorian Era, where Percival Lowell has set up a space cannon that will launch some volunteers to Mars.
Through an act of sabotage, the cannon is fired during the World's Columbian Exposition with several dozen famous people and leaders of the time on board. A second cannon is prepared to find and recover the people in the first, who are now stranded on Mars. It turns out that Mars had an extensive civilization based on plants. Mars has cities and canals, although the civilization is in ruins. What in fact happened was that after massive soil poisoning, the original martians had gone into dreamspace to preserve themselves.
The humans using the Dream Machine found themselves trapped in dreamspace, while the martians took over their bodies. A large part of the game is spent visiting various people's nightmares and clearing them up. Eventually, robotic bodies can be created for the martians, since their plantamal bodies will not grow. After a showdown with the evil Raxachk, who caused the soil pollution in the first place, the survivors return to Earth.
Spoilers end here.
Development[edit]
The Ultima VI engine is used for the game, with only small enhancements and longer cutscenes, again made possible by the Origin FX engine (this time with an introduction specially made for the game).
Differences between platforms[edit]
Martian Dreams was made only for the IBM PC. No known ports were made.
Release[edit]
Included with the game[edit]
- The book Time Travel.
- The book Mysteries of the Red Planet.
- A paper map of Mars.
- The Reference Guide.
- The Getting Started Guide.
Upgrades[edit]
There are no known upgrades or expansions available for Martian Dreams.
[edit]
- For bugs in this game, see Martian Dreams bugs.
- For easter eggs and real-life references in this game, see Martian Dreams real-life references and easter eggs.
- For a complete walkthrough, see Martian Dreams walkthrough.
- For party members, see Party members in Martian Dreams.
- For a map viewer, see Ultimatrix.
- For monster data, see Martian Dreams monster data.
- For copy protection, see Martian Dreams copy protection.
- For a complete transcript, see Martian Dreams transcript.
- For a complete listing of all books, see Martian Dreams books.
- For equipment information, see Armour in Martian Dreams and Weapons in Martian Dreams.
- For the cheat options in the game, see Cheating in Martian Dreams.
- For how the character creation works, see Character creation
Trivia[edit]
- In Ultima II, there is a solitary town located on Mars.
- The Avatar's personal nightmare is visited by the Shadowlords from Ultima V.
Gallery[edit]
External Links[edit]
- Ultima Aiera Martian Dreams resources
- The Notable Ultima – World of Ultima – includes some data of World of Ultima distributions
- The Other Codex – Martian Dreams
- Martian Dreams nitpicks
Martian Dreams introduction cinematic |