Ultima: Runes of Virtue

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This article is about a game for the Game Boy. For other uses, see Runes (disambiguation).


Game box art

Ultima: Runes of Virtue was developed by Origin and published by Fujisankei Communications International, Inc. solely for the Nintendo Game Boy in 1991.

Gameplay[edit]

Select character
The wilderness

Unlike the other games of the Ultima universe, this is more of an action-adventure game, similar to games such as The Legend of Zelda, with a strong focus on solving multiple puzzles throughout dungeons. No party members are available, and the main character is one of the four companions of the Avatar, either Shamino, Dupre, Iolo, or Mariah

Interestingly, the game is capable of multi-player, making it the first Ultima to offer this option.

The Story[edit]


Spoiler warning: Plot and/or ending details follow.



The mysterious Black Knight has stolen all the runes of Virtue and threatens Britannia. The protagonist must travel to all eight dungeons of Britannia and retrieve the runes of Virtue in order to defeat the Black Knight.


Spoilers end here.



Release[edit]

Ultima: Runes of Virtue was poorly received when it was released, receiving a 3/5 from Nintendo Power and a 54% rating from the German magazine Power Play.[1]

Included with the Game[edit]

More game related information[edit]

Trivia[edit]

  • This is the first multiplayer Ultima game ever released (five years before Ultima Online).
  • The map of Britannia bears very little resemblance to the land seen in the core series of games.
  • Dupre is described as a "swordsman from Jhelom", instead of a paladin from Trinsic.
  • The 4th Legend of Zelda: Link's Awakening, released two years later for the same handheld console, uses the same control scheme (in particular, the possibility of assigning any item to the A and B buttons).

Gallery[edit]

External Links[edit]

References[edit]

  1.  “Ultima: Runes of Virtue for Game Boy (1991)”. MobyGames. Retrieved 2011‒01‒31.

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