Mace
An advancement of its poor cousin, the club, the mace is a bludgeoning weapon with a metal head outfitted with flanges, spikes or knobs. Used on numerous worlds, including Britannia, Earth and Serpent Isle, maces appear in Ultima I, Ultima II, Ultima III, Ultima IV, Ultima V, Ultima VI, Ultima VII, Ultima VII Part Two, and Ultima IX, as well as in Ultima Underworld and Ultima Underworld II.
Description[edit]
Maces and cudgels have been in service since before the coming of Mondain. Favored by priests and clerics, these heavy bludgeoning weapons can cause a foe's bones to splinter and break – thus making it particularly useful for creatures such as skeletons. Respected for its effectiveness and often affordability, a mace often provides a study defense for those not trained greatly in the arts of war, and has long been used by mages and druids.
Efficency[edit]
- In Ultima I, maces do 2 points of damage in the original and 16 in the remake.
- In Ultima II, maces do 4 points of damage.
- In Ultima III, maces do 4–10 points of damage.
- In Ultima IV, maces do 40 points of damage.
- In Ultima V, maces do 15 points of damage.
- In Ultima VI, maces do 15 points of damage.
- In Ultima Underworld II, light maces deal a minimum of 4 points of damage, and a maximum of 7. Standard maces inflict a minimum of 5 points of damage and a maximum of 12.
- In Ultima VII and Part Two, maces have a damage rating of "5" and a range of "2".[1]
- In Ultima VIII, they deal between 4–14 damage per strike.[2]
- In Ultima IX they deal between 5–11 damage per strike.[3]
Variants[edit]
Cudgels[edit]
In Ultima Underworld and Ultima Underworld II cudgels are the weakest weapons in the category of maces
Effectiveness of the Weapon[edit]
- In Ultima Underworld a cudgel has a base damage of 3 for slash, 6 for bash, and 2 for stab. See UW1 Melee Weapons for more stats.
Light Maces[edit]
In Ultima Underworld and Ultima Underworld II light maces are the intermediate weapons in the category of maces
Effectiveness of the Weapon[edit]
- In Ultima Underworld a cudgel has a base damage of 6 for slash, 10 for bash, and 4 for stab. See UW1 Melee Weapons for more stats.
Maces[edit]
In Ultima Underworld and Ultima Underworld II maces are strong weapons in the category of maces
Effectiveness of the Weapon[edit]
- In Ultima Underworld a cudgel has a base damage of 8 for slash, 16 for bash, and 5 for stab. See UW1 Melee Weapons for more stats.
Jeweled Maces[edit]
In Ultima Underworld and Ultima Underworld II jeweled maces are the strongest weapons in the category of maces
Effectiveness of the Weapon[edit]
- In Ultima Underworld a cudgel has a base damage of 3 for slash, 6 for bash, and 2 for stab. See UW1 Melee Weapons for more stats.
Magic Maces[edit]
Although not as common as magical swords, a number of enchanted maces are known to exist. Among these number the jeweled Mace of Unsurpassed Damage; the Mace of Undead Bane; the Cudgel of Entry, a utilitarian weapon with enhanced potency in knocking open doors; and the fearsome Slayer, which was said to have a grim sentience within it that thirsted for bloodshed.
See also: magical items in Ultima Underworld I & II
Lore[edit]
| “ | Upon the 1½ inch thick oaken stem of the Britannian mace rests a globe of iron studded with knobs. The impact of this weapon has been known to shatter the skulls of enemies outright. A favorite among the druids. |
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| “ | The mace is much more streamlined than the club. Its weight is balanced to derive the most possible effect with the most possible accuracy. |
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| “ | The mace is favored by many knights, whereas the two-handed hammer has been used by the mightiest of warriors to deal a crushing blow to the foe. – from Compendium (Ultima VI: The False Prophet)
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| “ | Blunt weapons such as maces, clubs and hammers enable the combatant to concentrate raw strength in the delivery of crushing blows to one’s opponent. The punishment of such mighty impacts has often been the key to achieving victory. |
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| “ | In contrast, blunt weapons such as maces and clubs deliver their punch, limited though it may be, based on the brute strength of the wielder, nearly ignoring the protection of the target. |
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Trivia[edit]
- The association with maces and clergy has a long running history in fantasy role-playing games, and may stem from historical Christian beliefs which forbade the use of weapons capable of spilling blood – an attribute which has been commonly been assigned to the famed warrior cleric Odo of Bayeux.
Gallery[edit]
Mace (Ultima VIII)
See Also[edit]
References[edit]
- ↑ Hobbs, Sherri G. Ultima VII Part Two Clue Book (Ultima VII Part Two: Serpent Isle). Origin Systems, Inc.: 1993. Page 63.
- ↑ Mead, Melissa. "Armor and Weapons". Ultima VIII Clue Book (Ultima VIII: Pagan). Origin Systems: 1994. Pages 28–33.
- ↑ McCubbin, Chris et al. "Weapons". Ultima IX Strategy Guide (Ultima IX: Ascension). Prima Publishing: 1999. Pages 56–61.
| Weapons |
|---|
| Melee Weapons | |
|---|---|
| Basic Melee Weapons | Axe ☥ Bladed staff ☥ Club ☥ Custom sword ☥ Cutlass ☥ Dagger ☥ Decorative sword ☥ Dum‑dum ☥ Halberd ☥ Hammer ☥ Jeweled weapons ☥ Knife ☥ Mace ☥ Main gauche ☥ Morning star ☥ Poison dagger ☥ Saber ☥ Scimitar ☥ Serpentine dagger ☥ Serpentine sword ☥ Silver sword ☥ Spear ☥ Spiked helm ☥ Spiked shield ☥ Staff ☥ Sword ☥ Two‑handed axe ☥ Two‑handed hammer ☥ Two‑handed sword |
| Enhanced Melee Weapons | Blackrock sword ☥ Exotic Weapons ☥ Fire sword ☥ Glass sword ☥ Great dagger ☥ Lightning sword ☥ Lightning whip ☥ Magic sword ☥ Mystic Weapons ☥ Sword of defense |
| Ranged Weapons | |
|---|---|
| Basic Ranged Weapons | Blowgun ☥ Boomerang ☥ Bow ☥ Crossbow ☥ Iolo’s bow ☥ Flaming oil ☥ Hawk ☥ Musket ☥ Siege bow ☥ Sling ☥ Throwing axe ☥ Triple crossbow |
| Enhanced Ranged Weapons | Anachronistic weapons ☥ Fire wand ☥ Infinity bow ☥ Lightning wand ☥ Lightning whip ☥ Magic axe ☥ Magic boomerang ☥ Magic bow ☥ Magician’s wand ☥ Starbursts |
| Ammunition | |
|---|---|
| Basic Ammuntion | Ammunition ☥ Arrows ☥ Bolts ☥ Cannonballs ☥ Sling stones |
| Enhanced Ammuntion | Burst arrows ☥ Fire arrows ☥ Love arrows ☥ Lucky arrows ☥ Magic arrows ☥ Magic bolts ☥ Mana arrows ☥ Serpent arrows ☥ Sleep arrows |
| Non-traditional Weapons | |
|---|---|
| Non-traditional Weapons | Cannon ☥ Cleaver ☥ Death scythe ☥ Fellowship staff ☥ Fishing rod ☥ Hammer ☥ Hoe ☥ Hoe of Destruction ☥ Pick ☥ Pitchfork ☥ Powder keg ☥ Rake ☥ Rock hammer ☥ Rolling pin ☥ Scythe ☥ Shears ☥ Shovel ☥ Tongs ☥ Torches ☥ Whip |
| Others | |
|---|---|
| Other Weapons | Weapons in Savage Empire ☥ Weapons in Martian Dreams ☥ Gloves ☥ Rope & spikes |
| Specific Weapons | |
|---|---|
| Specific Enchanted Weapons | Axe of Fire Doom ☥ Axe of Life Stealing ☥ Blade of Striking ☥ Bone Crusher ☥ Cudgel of Entry ☥ Crook of Charming ☥ Deceiver ☥ Erinon’s axe ☥ Firedoom staff ☥ Flame Sting ☥ Frost sword ☥ Gringolet ☥ Hammer of Dedication ☥ Juggernaut hammer ☥ Mace of Undead Bane ☥ Magebane ☥ Protector ☥ Korghin’s Fang ☥ Scimitar of Khumash‑Gor ☥ Slayer ☥ Sword of Poison Weapon ☥ Sword of Stone Strike ☥ Staff of the Dead ☥ War Bow of Blood |
| Other Items | Black sword ☥ Caliburn ☥ Ophidian sword ☥ Practice sword ☥ Quicksword ☥ Serpent artifacts ☥ Serpent Staff |
