Dawn
This article is about the magical city in Ultima III. For the village in Ultima IX, see Dawn (U9).
Dawn | |
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Location of Dawn | |
Located in: | Sosaria |
Type: | village |
The hidden city of Dawn, Ultima III |
Dawn is a magical city which appeared in the great forests of ancient Sosaria during Ultima III. Existing for but a brief moment during the darkness of a twin new moon, this place proved a haven for travelers seeking superior equipment and wise counsel.
Description[edit]
Prior to the rise of Exodus, Dupre made a sojourn to this strange and mystical city on behalf of Lord British, then king of Sosaria. Although sworn to secrecy as to the fantastical place's location, the knight made note in his contributions to the "Great Work" that questants seeking for the fading city could find clues as to how it might be discovered in both Moon and Britain.[1]
Should an adventurer learn of the site of Dawn's manifestation, some eight spans west of the Castle of Lord British and thirty-five spans south from there, he would discover a city filled with skilled artisans and merchants, who offered the finest weapons, armor and equipment available in the age – although the prices for such goods were high. In this place, one could find the services of an armourer, weaponsmith, horse dealer, Healer, grocer, and a guild dealer or even an oracle, whilst refreshment could be procured from a local tavern known as Ballyhoo.
The inhabitants of Dawn would eventually give the Stranger several clues as to how to obtain the Exotic Weapons and Armour, insisting that the hero had to "dig" carefully on several small northern isles in order to find them. Some of these gentle folk also mentioned that Ambrosia awaited, but gave no further information as to how to reach it.
Lore[edit]
“ | Through the deep mists of time, I searched for this — the most beautiful and sacred of cities in all the realm. Though the secrets of its location I am pledged not to reveal, I can guide thee in these ways: Carefully search the cities of Britain and Moon, and through the fair castle of Lord British. Thy reward will be the knowledge required to learn the secret to her mysterious reappearances.
Within the mighty walls of this great city are shops of all types where artisans, craftsmen, and traders sell their goods. 'Tis said, though I cannot attest to it myself, that magical weapons and armour are for sale here, and that the oracle here speaks true. Hidden well in a wooded corner are three wizards who can aid thee, for they know much of things exotic, and how best to find them. – from Secrets of Sosaria (Ultima III: Exodus)
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Services[edit]
- The Guild: guild shop
- Armour: armoury
- Weapons: arms dealer
- Stables: stables
- Ballyhoo: tavern
- Oracle: Oracle
- Healer: healer
Trivia[edit]
- In Ultima III, the three wizards mentioned in the Lore above give directions on how to find Exotics, but because they are stationary, and because the original game does not allow for diagonal movement or targeting, the only way to transact with the wizard in the corner is by killing one of the other two.
See Also[edit]
References[edit]
- ↑ Garriott, Richard. Secrets of Sosaria (Ultima III: Exodus). Origin Systems, Inc: 1983. Page 43.
Sosaria |
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Lands of Lord British (or "Sosaria" in Ultima III) | |
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Cities | Britain ☥ Dawn ☥ Death Gulch ☥ Devil Guard ☥ Grey ☥ Montor Moon ☥ Fawn ☥ Paws ☥ Tune ☥ Yew |
Castles | Castle of Lord British ☥ Castle of the Lost King |
Landmarks | The Pillars of Protection ☥ The Tower of Knowledge |
Dungeons (Ultima I) | Death's Awakening ☥ The Dungeon of Doubt ☥ The Dungeon of Montor ☥ The Dungeon of Perinia The Lost Caverns ☥ The Mines of Mt. Drash ☥ The Mines of Mt. Drash II ☥ Mondain's Gate to Hell ☥ The Unholy Hole |
Dungeons (Ultima III) | Dardin's Pit ☥ Dungeon of Doom ☥ Dungeon of Fire ☥ Dungeon of the Snake ☥ Dungeon of Time ☥ Mines of Morinia Perinian Depths |
Islands and Other Sites | Ambrosia ☥ Ambrosian Shrines ☥ Isle of Fire ☥ Mt. Drash |
Lands of Danger and Despair | |
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Cities | The Brother ☥ Bulldozer ☥ Dextron ☥ Gorlab ☥ Lost Friends ☥ Magic ☥ Turtle ☥ Wheeler |
Castles | Castle of the White Dragon ☥ Shamino's Castle |
Landmarks | Grave of the Lost Soul ☥ The Eastern Sign Post |
Dungeons | The Dead Cat's Life ☥ The Dead Cat's Life II ☥ Dead Man's Walk ☥ The Dungeon of Doom ☥ Free Death Hole The Hole to Hades ☥ The Morbid Adventure ☥ The Skull Smasher ☥ The Spine Breaker |
Lands of the Feudal Lords | |
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Cities | Arnold ☥ Gerry ☥ Helen ☥ John ☥ Linda ☥ Owen ☥ The Snake ☥ Wolf |
Castles | Castle Rondorin ☥ Castle Barataria |
Landmarks | The Pillars of the Argonauts ☥ The Pillar of Ozymandias |
Dungeons | Advari's Hole ☥ The Dead Warrior's Fight ☥ The Gorgon's Hole ☥ The Horror of the Harpies The Horror of the Harpies II ☥ The Labyrinth ☥ The Savage Place ☥ Scorpion Hole ☥ Where Hercules Died |
Lands of the Dark Unknown | |
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Cities | Clear Lagoon ☥ Gauntlet☥ Imagination ☥ Nassau ☥ Ponder ☥ Poor ☥ Stout ☥ Wealth |
Castles | Black Dragon's Castle ☥ Castle of Olympus |
Landmarks | The Sign Post ☥ The Southern Sign Post |
Dungeons | The End ☥ The Guild of Death ☥ The Long Death ☥ The Metal Twister ☥ The Slow Death ☥ The Tramp of Doom The Troll's Hole ☥ The Viper's Pit ☥ The Viper's Pit II |