Mass Awaken
Jump to navigation
Jump to search
Mass Awaken | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() | |||||||||||||
|
Mass Awaken (or Awaken All) has the same effect as the Awaken spell, save that it affects more individuals.
Spell Description[edit]
If hostile sleep spells are a serious problem, then this spell can awaken the entire party of the mage at once. At times, if the linear spell Awaken is available, it may be more cost-effective to rely in that, as it uses no mana or reagents.
Lore[edit]
“ | Awakens all nearby sleepers with an explosion. – from Compendium (Ultima VI)
|
---|
“ | This spell awakens all unconscious members of the mage’s party. – from The Book of Fellowship (Ultima VII)
|
---|
“ | This spell acts just like the Second Circle spell Awaken, except that it affects all nearby allies of the caster. |
---|
Trivia[edit]
- The spell was omitted from the C64-port of Ultima VI.
- In terms of gameplay, in Ultima VII casting Awaken several times while pausing the game achieves the same purpose, and as Awaken is a linear spell, this option would be free.
- In Ultima VI, Mass Dispel counts an able substitute for Mass Awaken among its more versatile effects. However, it also is much more resource-hungry.
See Also[edit]
ExpandUltima VI Spells |
---|
ExpandUltima VII Spells |
---|
ExpandUltima VII Part Two Spells |
---|