Vibrate

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Vibrate
Sivibrat.gif
Ultima VII Part Two
Incantation: An Grav Ex
Reagents: BP, BM, MR, SS
Circle: 7th

Vibrate is a spell that facilitates theft by causing subjects to drop their possessions.

Spell Description[edit]

Vibrate causes all of the target's possessions to drop onto the ground without the owner noticing, making them subject for recovery (or looting) by anyone.

This spell’s purpose is similar to that of the spell Pickpocket.

Lore[edit]

This unusual spell surrounds a specified target with intense physical energy, as if a giant troll were grasping the target and shaking it to find loose gold. The effect not only damages its subject, but also loosens any hold on possessions.

Trivia[edit]

  • The description in Beyond the Serpent Pillars of the spell is incorrect, in that it does not inflict any damage on the subject.
  • Usage of this spell can break the game, as the Avatar can gain possession of plot related items held by NPCs that the hero should not get until much later in the game.
  • Also, it makes mages drop their usecode spells, which would otherwise never become available.

See Also[edit]


Ultima VII Part Two Spells
1st Circle Create FoodCureDetect TrapGreat DouseGreat IgniteLightLocateTelekinesis
2nd Circle AwakenDestroy TrapFalse CoinCold BlastGreat LightHealMass CureProtection
3rd Circle ChillColumna's IntuitionCurseEnchant MissilesParalyzeProtect AllSleepTranslation
4th Circle BlinkCreate Soul PrismDeterFlashMass CurseRevealTranscribeUnlock Magic
5th Circle ConjureDispel FieldExplosionGreat HealInvisibilityMass SleepSummon ShadeSurprise
6th Circle BetrayCause FearCold StrikeCreate AmmoCreate AutomatonDispel IllusionFire FieldFire Ring
7th Circle Energy FieldEnergy MistLightningMass AwakenMass MightPoison MistRestorationVibrate
8th Circle Create IceDelayed BlastFetchFiresnakeInvoke Snow SerpentMind BlastSerpent BondSwordstrike
9th Circle Death VortexImbalanceInvisibility AllMass DeathSpiral MissileStop StormSummonTime Stop