Detect Trap
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The Detect Trap spell reveals booby traps.
Description[edit]
The dungeons of Britannia are often littered with traps, especially on tempting chests that promise a rich reward. However, these traps are invisible until the unwary adventurer is close enough that they can snap shut. Corridors littered with human remains are suspicious, and chests can contain acid, poison, or bomb traps. However, defense against these traps is possible. Detect Trap allows the caster to see all the traps in the surroundings, be they traps in the corridor itself or in chests. However, it only detects them; to get rid of a trap, the Destroy Trap spell must be used.
The Ultima VI spell Trap can create a new trap.
Lore[edit]
| “ | Discovers concealed traps in suspicious chests and doors. – from Compendium (Ultima VI)
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| “ | This spell reveals the location of all traps within sight of the mage and his party. – from The Book of Fellowship (Ultima VII)
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“ This spell informs the caster of any non-magical traps on an object.
| “ | This spell locates all traps near the caster. |
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Trivia[edit]
- The spell was omitted from the C64-port of Ultima VI.
- On Pagan, there are spell scrolls with the same effect as this spell, though they only mark trapped chests, not other traps.
See Also[edit]
| Ultima VII Spells | |
|---|---|
| Linear | Awaken ☥ Douse ☥ Fireworks ☥ Glimmer ☥ Help ☥ Ignite ☥ Thunder ☥ Weather |
| 1st Circle | Awaken All ☥ Create Food ☥ Cure ☥ Detect Trap ☥ Great Douse ☥ Great Ignite ☥ Light ☥ Locate |
| 2nd Circle | Destroy Trap ☥ Enchant ☥ Fire Blast ☥ Great Light ☥ Mass Cure ☥ Protection ☥ Telekinesis ☥ Wizard Eye |
| 3rd Circle | Curse ☥ Heal ☥ Paralyze ☥ Peer ☥ Poison ☥ Protect All ☥ Sleep ☥ Swarm |
| 4th Circle | Conjure ☥ Lightning ☥ Mark ☥ Mass Curse ☥ Recall ☥ Reveal ☥ Seance ☥ Unlock Magic |
| 5th Circle | Charm ☥ Dance ☥ Dispel Field ☥ Explosion ☥ Fire Field ☥ Great Heal ☥ Invisibility ☥ Mass Sleep |
| 6th Circle | Cause Fear ☥ Clone ☥ Fire Ring ☥ Flame Strike ☥ Magic Storm ☥ Poison Field ☥ Sleep Field ☥ Tremor |
| 7th Circle | Create Gold ☥ Death Bolt ☥ Delayed Blast ☥ Energy Field ☥ Energy Mist ☥ Mass Charm ☥ Mass Might ☥ Restoration |
| 8th Circle | Armageddon ☥ Death Vortex ☥ Invisibility All ☥ Mass Death ☥ Resurrect ☥ Summon ☥ Swordstrike ☥ Time Stop |
| Ultima Underworld II Spells | |
|---|---|
| 1st Circle | Bouncing ☥ Create Food ☥ Detect Trap ☥ Light ☥ Locate ☥ Luck ☥ Magic Arrow ☥ Resist Blows |
| 2nd Circle | Cause Fear ☥ Deadly Seeker ☥ Dispel Hunger ☥ Leap ☥ Lesser Heal ☥ Rune of Flame ☥ Slow Fall ☥ Valor |
| 3rd Circle | Bleeding ☥ Cure Poison ☥ Dispel Rune ☥ Electrical Bolt ☥ Night Vision ☥ Repel Undead ☥ Speed ☥ Water Walk |
| 4th Circle | Flameproof ☥ Frost ☥ Heal ☥ Missile Protection ☥ Poison Weapon ☥ Remove Trap ☥ Study Monster ☥ Thick Skin |
| 5th Circle | Fireball ☥ Levitate ☥ Mending ☥ Name Enchantment ☥ Open ☥ Rune of Stasis ☥ Smite Undead ☥ Telekinesis |
| 6th Circle | Charm ☥ Daylight ☥ Gate Travel ☥ Greater Heal ☥ Invisibility ☥ Map Area ☥ Paralyze ☥ Sheet Lightning |
| 7th Circle | Enchantment ☥ Magic Satellite ☥ Mass Confusion ☥ Portal ☥ Reveal ☥ Shockwave ☥ Summon Daemon ☥ Tremor |
| 8th Circle | Armageddon ☥ Flame Wind ☥ Fly ☥ Freeze Time ☥ Iron Flesh ☥ Restoration ☥ Roaming Sight ☥ Smite Foe |