Jump

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Jump
Uw2.magicrune.UUS.pngUw2.magicrune.POR.png
Ultima Underworld II
Alttext:Uw2.spellicon.leap.png

Alttext:Uus UW2.pngGraphic of por runestone.

Name: Leap
Incantation: Uus Por
Circle: 2nd
Mana: 6
Documented: yes
Ultima Underworld
Alttext:Uw1.spellicon.leap.png
Alttext:Uw1psx.spellicon.leap.png

Alttext:Uw1.runestone.Uus.pngGraphic of por runestone.

Name: Leap
Incantation: Uus Por
Circle: 1st
Mana: 3
Documented: no

Jump is a runic spell that allows the caster to jump much farther than is naturally possible. The spell is called Jump in the manuals and Leap in the game.

Spell Description[edit]

The Jump spell enables its caster to make great leaps over large distances, enabling a canny mage to reach otherwise difficult to reach ledges and surpass obstacles. The Avatar could first learn of this spell from a scrawled note left in the uppermost levels of the Stygian Abyss, although it would later make its way into common lexicons of runic magic

Lore[edit]

Graphical icon of a tattered sheet of brown paper.
“ Uus Por for large jumps
– from a scroll found in-game (Ultima Underworld)

Black and white cover of the "Ultima Underworld II Player's Guide", depicting an adventurer holding what appears to be a magic staff as monster at the edge of the view close in on him.

“ This spell increases the height and distance of its caster’s jumping ability.

Trivia[edit]

  • The effect of this spell on gameplay is caused by a temporary increase in the Acrobat skill, which determines jumping height.

See Also[edit]

Ultima Underworld Spells
1st Circle Create Food ☥ Leap ☥ Light ☥ Magic Arrow ☥ Resist Blows ☥ Stealth
2nd Circle Curse ☥ Cause Fear ☥ Detect Monster ☥ Lesser Heal ☥ Rune of Warding ☥ Slow Fall
3rd Circle Conceal ☥ Lightning ☥ Night Vision ☥ Speed ☥ Strengthen Door ☥ Thick Skin
4th Circle Resist Fire ☥ Heal ☥ Levitate ☥ Poison ☥ Remove Trap ☥ Water Walk
5th Circle Cure Poison ☥ Fireball ☥ Missile Protection ☥ Name Enchantment ☥ Open ☥ Smite Undead
6th Circle Daylight ☥ Gate Travel ☥ Greater Heal ☥ Paralyze ☥ Sheet Lightning ☥ Telekinesis
7th Circle Ally ☥ Fly ☥ Invisibility ☥ Confusion ☥ Reveal ☥ Summon Monster
8th Circle Armageddon ☥ Flame Wind ☥ Freeze Time ☥ Iron Flesh ☥ Roaming Sight ☥ Tremor
Ultima Underworld II Spells
1st Circle Bouncing ☥ Create Food ☥ Detect Trap ☥ Light ☥ Locate ☥ Luck ☥ Magic Arrow ☥ Resist Blows
2nd Circle Cause Fear ☥ Deadly Seeker ☥ Dispel Hunger ☥ Leap ☥ Lesser Heal ☥ Rune of Flame ☥ Slow Fall ☥ Valor
3rd Circle Bleeding ☥ Cure Poison ☥ Dispel Rune ☥ Electrical Bolt ☥ Night Vision ☥ Repel Undead ☥ Speed ☥ Water Walk
4th Circle Flameproof ☥ Frost ☥ Heal ☥ Missile Protection ☥ Poison Weapon ☥ Remove Trap ☥ Study Monster ☥ Thick Skin
5th Circle Fireball ☥ Levitate ☥ Mending ☥ Name Enchantment ☥ Open ☥ Rune of Stasis ☥ Smite Undead ☥ Telekinesis
6th Circle Charm ☥ Daylight ☥ Gate Travel ☥ Greater Heal ☥ Invisibility ☥ Map Area ☥ Paralyze ☥ Sheet Lightning
7th Circle Enchantment ☥ Magic Satellite ☥ Mass Confusion ☥ Portal ☥ Reveal ☥ Shockwave ☥ Summon Daemon ☥ Tremor
8th Circle Armageddon ☥ Flame Wind ☥ Fly ☥ Freeze Time ☥ Iron Flesh ☥ Restoration ☥ Roaming Sight ☥ Smite Foe