Mass Death

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Mass Death
U7mssdth.gif
Ultima VII Part Two
Incantation: Vas Corp
Reagents: BM, BS, GA, GS, MR, NS
Circle: 9th
Ultima VII
Incantation: Vas Corp
Reagents: BM, GA, GS, MR, NS
Circle: 8th
Ultima VI
Name: Mass Kill
Incantation: Vas Corp
Reagents: BP, MR, NS, SA
Circle: 8th
The Forge of Virtue
Incantation: unknown
Reagents: unknown
Circle: 8th

Mass Death – also known as Mass Kill – is one of the most potent attack spells.

Spell Description[edit]

Should all other ways of dealing with the caster's foe fail, if the party is surrounded by enemies ready to strike them down, then – and only then – should Mass Death be used. Once cast, it leeches on the life force of the caster and his companions, to create a literal wave of death. The end result is as amazing as it is horrible. All the foes in sight are instantly slaughtered. The huge dangers involved in this spell should be a warning, since it could easily cause the caster's death if already weakened!

History[edit]

The spell worked somewhat differently in earlier ages. Such powerful magic was first developed during the Age of Darkness in Ultima III, where the spells P and Zxkuqyb killed multiple foes but had no drawbacks apart from high mana consumption. Research into such spell then was stopped and it was not until the time of Ultima VI in the late Age of Enlightenment that this type of spell resurfaced. In that time the spell was being cast towards a destination of choice, where it would explode outward, killing everything in its vicinity – even the caster if he were too close.

It was only at the dawn of the Age of Armageddon that the version of spell seen nowadays was developed.

Lore[edit]

Sends lethal bolts of energy toward all nearby beings.
This spell causes everyone in sight (except of the mage and his party) to instantly drop dead.
This very powerful spell instantly slays all enemies in view of the caster. However, the extreme amount of ether energy required to cast Mass Death leaves the caster near death as well.

Trivia[edit]

  • Balthan, in Lynn Abbey's Ultima Saga, illuminates scrolls for the wizard Felespar. The ones he was working on when Blackthorn kidnapped the councilman were Eighth Circle magic, including spells that can "slay a man wherever he stood".[1]
  • In the SNES-port of Ultima VI the spell name was changed to Mass Destroy.
  • In game mechanics, in Ultima VII the spell reduces the hit points of the party members to a minimum, the screen turns red for 1–2 seconds, then all foes die. During these seconds, the party is therefore vulnerable.
  • The spell is especially useful in Ultima VII Part Two in the park in the lower levels of Skullcrusher. While the huge horde of gremlins attacking the party can only seldomly land a hit, they in turn are difficult to hit and slow down the game. Running through the park and then casting this spell does take care of the problem quickly.

Gallery[edit]

See Also[edit]

References[edit]

  1. Abbey, Lynn. The Forge of Virtue. Questar Fantasy: 1991. Page 251.
Ultima VI Spells
1st Circle Create FoodDetect MagicDetect TrapDispel MagicDouseHarmHealHelpIgniteLight
2nd Circle InfravisionMagic ArrowPoisonReappearSleepTelekinesisTrapUnlock MagicUntrapVanish
3rd Circle CurseDispel FieldFireballGreat LightMagic LockMass AwakenMass SleepPeerProtectionRepel Undead
4th Circle AnimateConjureDisableFire FieldGreat HealLocateMass DispelPoison FieldSleep FieldWind Change
5th Circle Energy FieldExplosionInsect SwarmInvisibilityLightningParalyzePickpocketRevealSeanceX-Ray
6th Circle CharmCloneConfuseFlame WindHail StormMass ProtectNegate MagicPoison WindReplicateWeb
7th Circle Chain BoltEnchantEnergy WindFearGate TravelKillMass CurseMass InvisibilityWing StrikeWizard Eye
8th Circle ArmageddonDeath WindEclipseMass CharmMass KillResurrectSlimeSummonTime StopTremor
Ultima VII Spells
Linear AwakenDouseFireworksGlimmerHelpIgniteThunderWeather
1st Circle Awaken AllCreate FoodCureDetect TrapGreat DouseGreat IgniteLightLocate
2nd Circle Destroy TrapEnchantFire BlastGreat LightMass CureProtectionTelekinesisWizard Eye
3rd Circle CurseHealParalyzePeerPoisonProtect AllSleepSwarm
4th Circle ConjureLightningMarkMass CurseRecallRevealSeanceUnlock Magic
5th Circle CharmDanceDispel FieldExplosionFire FieldGreat HealInvisibilityMass Sleep
6th Circle Cause FearCloneFire RingFlame StrikeMagic StormPoison FieldSleep FieldTremor
7th Circle Create GoldDeath BoltDelayed BlastEnergy FieldEnergy MistMass CharmMass MightRestoration
8th Circle ArmageddonDeath VortexInvisibility AllMass DeathResurrectSummonSwordstrikeTime Stop
Ultima VII Part Two Spells
1st Circle Create FoodCureDetect TrapGreat DouseGreat IgniteLightLocateTelekinesis
2nd Circle AwakenDestroy TrapFalse CoinCold BlastGreat LightHealMass CureProtection
3rd Circle ChillColumna's IntuitionCurseEnchant MissilesParalyzeProtect AllSleepTranslation
4th Circle BlinkCreate Soul PrismDeterFlashMass CurseRevealTranscribeUnlock Magic
5th Circle ConjureDispel FieldExplosionGreat HealInvisibilityMass SleepSummon ShadeSurprise
6th Circle BetrayCause FearCold StrikeCreate AmmoCreate AutomatonDispel IllusionFire FieldFire Ring
7th Circle Energy FieldEnergy MistLightningMass AwakenMass MightPoison MistRestorationVibrate
8th Circle Create IceDelayed BlastFetchFiresnakeInvoke Snow SerpentMind BlastSerpent BondSwordstrike
9th Circle Death VortexImbalanceInvisibility AllMass DeathSpiral MissileStop StormSummonTime Stop
Spells of the Ultima Saga
Linear dust-be-gonehandfirehearthfiremother's-voicerust-proofsoothing handsstir-the-pot
1st Circle An NoxAn ZuIn LorMani
2nd Circle Rel Hur
3rd Circle Kal Wis Por ManiVas FlamVas Lor
4th Circle Des PorIn Sanct
5th Circle Rel TymVas Tym Sanct Grav
6th Circle An Xen ExDes Por VasIn Vas Sanct
7th Circle Sanct LorXen Corp
8th Circle An TymIn Mani CorpVas CorpVas Rel Por
Spellweaving Arcane StairwayTime Wall
Dark Magic EnthrallScryNightmareSummon GazerCreate MiasmaCall Shadowlord