Full Heal
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Full Heal | |||||||||
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Full Heal is the best available healing spell in Ultima IX.
Spell Description[edit]
One of the two healing spells, Full Heal is the superior to Light Heal and heals all of the caster's wounds at once. Note, however, that it does only heal wounds. Poison is not cured, despite claims to the contrary. For that the Cure spell is needed.
Lore[edit]
“ | A Full Heal spell bathes the recipient in the Waters of Life. It heals wounds, cures disease, and restores him to maximum health. In his quiet way, Arduin has pestered me for months to teach him this spell, yet he lacks the skill to cast it. For a warrior with sufficient mana, Full Heal should allow you to avoid the hospices so that you may continue to drub trolls and thrash gargoyles as your kind is wont to do. |
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See Also[edit]
Ultima IX Spells | |
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Linear | Stone ☥ Gust ☥ Ignite ☥ Douse |
1st Circle | Create Reagents ☥ Lightning Bolt ☥ Light ☥ Light Heal |
2nd Circle | Crystal Barrier ☥ Ethereal Sight ☥ Infernal Armor ☥ Cure |
3rd Circle | Charm ☥ Telekinesis ☥ Fireball ☥ Fog |
4th Circle | Time Stop ☥ Wizard Eye ☥ Day ☥ Freeze |
5th Circle | Summon Undead ☥ Levitate ☥ Bolt of Flame ☥ Full Heal |
6th Circle | Meteorite ☥ Invisibility ☥ Ring of Fire ☥ Mana Breath |
7th Circle | Death ☥ Teleport ☥ Summon Demon ☥ Frost Storm |
8th Circle | Earthquake ☥ Lightning Storm ☥ Inferno ☥ Searing Rain |