Runic magic/All spells
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The tables on this page list all the runic magic spells (both documented and undocumented) that can be cast in the games Ultima Underworld and Ultima Underworld II.
Notes[edit]
- Runic spells can be easier to remember if one knows the runestone meanings.
- For a list of the undocumented spells and their locations, see: Runic magic/Undocumented spells
Discrepancies[edit]
There are several discrepancies in the spells between UW1 and UW2:
- Some spells are in one game and not the other.
- Some spells are in both games but in different circles.
- Some spells are in both games but are cast with different rune combinations.
- Some rune combinations cast different spells in different games.
- Some spells are in both games but function differently in either game.
- Spell descriptions may differ between the two games's manuals.
- The two games's manuals have slightly different categories and different critera for categorizing a spell.
In the following tables:
- The Games column tells which game(s) a particular spell is in, and whether it is documented (known) or discovered (found).
- Spells in different circles are listed in both circles, the Games column refers to the other circle if the spell is not in that circle for that game.
- Spell descriptions come from whichever manual better decribes them. If the documented descriptions are inaccurate or ambigious, a user provided description is given. Undocumented spells have user provided descriptions.
- Spells that are different between games are noted in the description column.
- Spells are categorized similar to the UW2 system:
- Duration: A spell that stays active for a certain period of time. For those spells the icon in the spell shelf is shown as well for easy identification.
- Missile: A spell that launches a missle that will be fired from an aiming cursor.
- Targeted: A spell that needs the user to select a target by touch, either out in the 3d world or in the inventory. The target must be within arm's reach unless a telekinesis spell is active.
- Instantaneous: A spell that has an immediate effect, no duration, and no user targeting needed.
- Permanent: A spell that creates an effect that lasts until changed by something else.
Spells of the First Circle[edit]
Spell | Words of Power | Type | Description | Games | ||
---|---|---|---|---|---|---|
UW1 | UW2 | |||||
Bounce | Uus Des Por | Duration![]() |
Allows the caster to rebound into a jump at the end of a fall | found | ||
Create Food | In Mani Ylem | Instantaneous | Creates a piece of fresh food | known | known | |
Detect Trap | Wis Jux | Targeted | This spell informs the caster of any non-magical traps on an object | known | ||
Leap | Uus Por | Duration![]() |
This spell increases the height and distance of its caster’s jumping ability | found | 2nd Circle | |
Light | In Lor | Duration![]() |
Provides illumination greater than that of a torch but less than a lantern | known | known | |
Locate | Bet Wis Ex | Instantaneous | Reveals the mage's location on the map | found | ||
Luck | Bet Ort In | Duration![]() |
In combat, this spell improves the odds in the caster’s favor | known | ||
Magic Arrow | Ort Jux | Missile | This spell fires a magic arrow at an opponent. Can also be used to toggle switches. | known | known | |
Resist Blows | Bet In Sanct | Duration![]() |
Temporarily grants the caster the same protection as wearing head-to-toe armour | known | known | |
Stealth | Sanct Hur | Duration![]() |
Briefly prevents you from making any noise, making it less likely that creatures will notice you | known |
Spells of the Second Circle[edit]
Spell | Words of Power | Type | Description | Games | ||
---|---|---|---|---|---|---|
UW1 | UW2 | |||||
Curse | An Sanct | Duration![]() |
(unverified) decreases defense skills of opponents in combat | found | ||
Cause Fear | Quas Corp | Instantaneous
Targeted |
This spell can cause an opponent to lose heart and flee
UW1: Auto-targeted, UW2: User targeted |
known | known | |
Deadly Seeker | Ort Wis Jux | Missile | This spell releases a projectile that tracks down and strikes an opponent | known | ||
Detect Monster | Wis Mani | Instantaneous | Informs the caster as to the presence of nearby creatures | known | ||
Dispel Hunger | Quas Mani Ylem | Instantaneous | Causes the caster to feel "well fed" | found | ||
Jump | Uus Por | Duration![]() |
Increases height and distance of jumps.
Called "jump" in manual and "leap" in game. |
1st Circle | known | |
Lesser Heal | In Bet Mani | Instantaneous | Heals the caster's minor wounds | known | known | |
Rune of Flame | In Flam Jux | Permanent, until disturbed | Creates an enchantment on a fixed location which will burst into flames should anything disturb it | known | ||
Rune of Warding | In Jux | Permanent, until disturbed | Creates an enchantment on a fixed location which will report to the caster should anything disturb it | known | ||
Slow Fall | Rel Des Por | Duration![]() |
Allows the caster to fall slowly and to avoid injury when jumping from great heights | known | known | |
Valor | Quas An Corp | Duration![]() |
Improves a casters abilities in combat (20% weapon proficiency increase) | found |
Spells of the Third Circle[edit]
Spell | Words of Power | Type | Description | Games | ||
---|---|---|---|---|---|---|
UW1 | UW2 | |||||
Bleeding | Jux Mani | Targeted | Causes a targeted enemy to lose blood, causing it injury | known | ||
Conceal | Bet Sanct Lor | Duration![]() |
Obscures the caster to others | known | ||
Cure Poison | An Nox | Instantaneous | Removes any toxins in the caster's blood | 5th Circle | known | |
Dispel Rune | An Jux Ort | Targeted | Removes a magical rune such as a Rune of Flame or a Rune of Stasis | known | ||
Lightning | Ort Grav | Missile | Hurls a bolt of arcane electrical energy at a foe | known | known | |
Night Vision | Quas Lor | Duration![]() |
Allows the caster to see without the benefit of a light source, distance equivalent to lantern | known | known | |
Repel Undead | An Kal Corp | Instantaneous | Causes undead to flee in terror, unless being cornered | found | ||
Speed | Rel Tym Por | Duration![]() |
Decreases the speed of others thereby making the caster relatively faster | known | known | |
Strengthen Door | Sact Jux | Permanent | Spikes a door | known | ||
Thick Skin | In Sanct | Duration![]() |
Thickens the caster's skin to protect from blows. | found | 4th Circle | |
Water Walk | Ylem Por | Duration![]() |
Allows the caster to walk on water | 4th Circle | known |
Spells of the Fourth Circle[edit]
Spell | Words of Power | Type | Description | Games | ||
---|---|---|---|---|---|---|
UW1 | UW2 | |||||
Flameproof | Sanct Flam | Duration![]() |
This spell briefly grants a partial resistance to damage from flame. Called "Resist Fire" in UW1 manual, "Flameproof" everywhere else | known | known | |
Frost | In An Flam | Instantaneous | Throws multiple iceballs at the foes surrounding the caster | found | ||
Heal | In Mani | Instantaneous | This spell heals the caster of even grievous wounds | known | known | |
Levitate | Hur Por | Duration![]() |
Briefly allows you to rise vertically into the air | known | 5th Circle | |
Missile Protection | Grav Sanct Por | Duration![]() |
This spell renders the caster invulnerable to most missiles, and offers protection from others | 5th Circle | known | |
Poison | Nox Mani | Instantaneous | Poisons all nearby creatures, hostile or not. | known | ||
Poison Weapon | Nox Jux Ylem | Duration![]() |
This spell envenoms the caster’s weapons | known | ||
Remove Trap | An Jux | Targeted | This spell negates a non-magical trap | known | known | |
Study Monster | Wis Mani | Targeted | This spell gives the caster knowledge about a creature | known | ||
Thick Skin | In Sanct | Duration![]() |
Thickens the caster's skin to protect from blows. | 3rd Circle | found | |
Water Walk | Ylem Por | Duration![]() |
Allows the caster to walk on water | found | 3rd Circle |
Spells of the Fifth Circle[edit]
Spell | Words of Power | Type | Description | Games | ||
---|---|---|---|---|---|---|
UW1 | UW2 | |||||
Cure Poison | An Nox | Instantaneous | Removes any toxins in the caster's blood | known | 3rd Circle | |
Fireball | Por Flam | Missile | Hurls a flaming missile at a targeted creature | known | known | |
Levitate | Uus Hur Por | Duration![]() |
Allows the caster to move upward and downward in a fixed spot | 3rd Circle | known | |
Mending | Rel Sanct Ylem | Targeted | Repairs damaged equipment. Restores others, such as refilling a lantern | found | ||
Missile Protection | Grav Sanct Por | Duration![]() |
Renders the caster invulnerable to missile weapons | known | 4th Circle | |
Name Enchantment | Ort Wis Ylem | Targeted | This spell reveals the true nature of the object on which the spell is cast | known | known | |
Open | Ex Ylem | Targeted | This spell unlocks a locked door or chest | known | known | |
Rune of Stasis | In Tym Jux | Permanent, until disturbed | Creates a floating rune. Any foe touching it is immobilized | found | ||
Smite Undead | An Corp Mani | Instantaneous
Targeted |
Delivers a crushing blow to a single undead being
UW1: Auto-targets nearest, UW2: User targeted |
found | known | |
Telekinesis | Ort Por Ylem | Duration![]() |
Allows the caster to manipulate or pick up a single item at a distance | 6th Circle | known |
Spells of the Sixth Circle[edit]
Spell | Words of Power | Type | Description | Games | ||
---|---|---|---|---|---|---|
UW1 | UW2 | |||||
Charm | Quas Rel Wis | Targeted | Renders a hostile enemy friendly | known | ||
Daylight | Vas In Lor | Duration![]() |
This spell provides bright illumination for extended periods of time | known | known | |
Gate Travel | Vas Rel Por | Instantaneous
Targeted |
UW1: Allows you to travel instantly to a moonstone
UW2: When cast on one moonstone, this spell takes the caster instantaneously to another moonstone |
known | known | |
Greater Heal | Vas In Mani | Instantaneous | Restores the caster to full health | known | known | |
Invisibility | Vas Sanct Lor | Duration![]() |
Renders the caster invisible | 7th Circle | known | |
Map Area | Wis Ex | Instantaneous | Maps the area surrounding the mage. The scope of the mapping in proportion to the mage's experience | found | ||
Paralyze | An Ex Por | Instantaneous
Targeted |
Prevents a targeted creature from moving
UW1: Auto-Targeted, UW2: User targeted |
known | known | |
Sheet Lightning | Vas Ort Grav | Instantaneous | Summons an electrical storm to sweep the area | found | known | |
Telekinesis | Ort Por Ylem | Duration![]() |
Allows the caster to manipulate or pick up items at a distance | known | 5th Circle |
Spells of the Seventh Circle[edit]
Spell | Words of Power | Type | Description | Games | ||
---|---|---|---|---|---|---|
UW1 | UW2 | |||||
Ally | In Mani Rel | Permanent | Causes the targeted creature to attack the last enemy it saw the caster attack | known | ||
Enchant Item | Vas Ort Ylem | Permanent | Can enchant weapons and armor. Also improves an already existing enchantment. If it fails, the item is destroyed. | found | ||
Fly | Vas Hur Por | Duration![]() |
Allows the caster to fly | known | 8th Circle | |
Invisibility | Vas Sanct Lor | Duration![]() |
Renders the caster invisible | known | 6th Circle | |
Magic Satellite | Ort Por Grav | Permanent, until it attacks | Creates a magic satellite near the caster which attacks nearby foes | known | ||
Confusion | Vas An Wis | Instantaneous | Causes all foes to become befuddled
Called "Confusion" in UW1, "Mass Confusion" in UW2 |
known | known | |
Portal | Vas Ex Ylem | Instantaneous | Transports the caster seven feet forward | known | ||
Reveal | Ort An Quas | Instantaneous | Reveals hidden objects and concealed doors | known | known | |
Shockwave | Jux Hur | Instantaneous | Creates a wave of destruction around the caster | known | ||
Summon Daemon | Kal An Mani | Instantaneous | Summons a hostile daemon which immediately attacks the caster | found | ||
Summon Monster | Kal Mani | Instantaneous | Summons a random critter in front of the caster, usually in a mellow state | found | ||
Tremor | Vas Por Ylem | Instantaneous | Creates a vast upheaval, causing the ground to quake and rocks to fall | 8th Circle | found |
Spells of the Eighth Circle[edit]
Spell | Words of Power | Type | Description | Games | ||
---|---|---|---|---|---|---|
UW1 | UW2 | |||||
Armageddon | Vas Kal Corp | Permanent | Ends all life everywhere, trapping the caster in a dead and desolate world | found | found | |
Flame Wind | Flam Hur | Instantaneous | This spell unleashes a storm of fireballs in front of the caster | known | known | |
Fly | Vas Hur Por | Duration![]() |
This spell allows the caster to fly through air for a time, and then glide gently to the ground | 7th Circle | known | |
Freeze Time | An Tym | Duration![]() |
This spell stops the flow of time for all save the caster | known | known | |
Iron Flesh | In Vas Sanct | Duration![]() |
This spell greatly increases resistance to damage | known | known | |
Restoration | Vas Mani | Instantaneous | This spell restores the caster to full health, wakefulness and satiation | known | ||
Roaming Sight | Ort Por Wis | Duration![]() |
This spell allows the caster to move his or her point of view at will, regardless of physical constraints | known | known | |
Smite Foe | Vas Jux Mani | Instantaneous | Heavily damages the targeted foe. Only works on living creatures, not magical constructs or the undead. | found | ||
Tremor | Vas Por Ylem | Instantaneous | Creates a vast upheaval, causing the ground to quake and rocks to fall | known | 7th Circle |