Runic magic/All spells
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Spoiler Warning |
While the encyclopedic nature of the codex means that many articles will have information that could spoil some minor aspects of the game for newer players, this article is known to contain information that provides major spoilers to elements of game plots, quests, and/or puzzles.
Specifically, here you will find informtaion about undocumented spells and spell mechanics. Continue reading at your own discretion. |
The tables in this article list all the runic magic spells (both documented and undocumented) that can be cast in the games Ultima Underworld and Ultima Underworld II.
Notes[edit]
- Runic spells can be easier to remember if one knows the runestone meanings.
- For a list of the undocumented spells and their locations, see: Runic magic/Undocumented spells
Discrepancies[edit]
There are several discrepancies in the spells between UW1 and UW2:
- Some spells are in one game and not the other.
- Some spells are in both games but in different circles.
- Some spells are in both games but are cast with different rune combinations.
- Some rune combinations cast different spells in different games.
- Some spells are in both games but function differently in either game.
- Spell descriptions may differ between the two games's manuals.
- The two games's manuals have slightly different categories and different critera for categorizing a spell.
In the following tables:
- The Games column tells which game(s) a particular spell is in, and whether it is documented (known) or discovered (found).
- Spells in different circles are listed in both circles, the Games column refers to the other circle if the spell is not in that circle for that game.
- Spell descriptions come from whichever manual better decribes them. If the documented descriptions are inaccurate or ambigious, a user provided description is given. Undocumented spells have user provided descriptions.
- Spells that are different between games are noted in the description column.
- Spells are categorized similar to the UW2 system:
- Duration: A spell that stays active for a certain period of time. For those spells the icon in the spell shelf is shown as well for easy identification.
- Missile: A spell that launches a missle that will be fired from an aiming cursor.
- Targeted: A spell that needs the user to select a target by touch, either out in the 3d world or in the inventory. The target must be within arm's reach unless a telekinesis spell is active.
- Instantaneous: A spell that has an immediate effect, no duration, and no user targeting needed.
- Permanent: A spell that creates an effect that lasts until changed by something else.
Spells of the First Circle
Spell | Words of Power | Type | Description | Icons | Games | ||||
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UW1 | PSX | UW2 | UW1 | UW2 | |||||
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Bouncing | Uus Des Por | duration | This spell keeps the caster from taking any damage from falls; in fact, the caster bounces right back up. | found | ||||
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Create Food | In Mani Ylem | instantaneous | This spell causes a helping of fresh food to appear | known | known | |||
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Detect Trap | Wis Jux | targeted | This spell informs the caster of any non-magical traps on an object | known | ||||
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Leap Jump |
Uus Por | duration | This spell increases the height and distance of its caster’s jumping ability. It is called Jump in documentation but Leap in-game. | found | 2nd Circle | |||
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Light | In Lor | duration | Provides illumination greater than that of a torch but less than a lantern | known | known | |||
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Locate | Bet Wis Ex | instantaneous | Reveals the a lost mage's location on the map | found | ||||
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Luck | Bet Ort In | duration | In combat, this spell improves the odds in the caster’s favor by reducing the opponent's attack skill. It reduces the attack skill of all opponents by 3, which is significant in lower-level combat, but should be replaced by Valor as soon as possible. | known | ||||
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Magic Arrow | Ort Jux | missile | This spell fires a magic arrow at an opponent. Can also be used to toggle switches. | known | known | |||
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Resist Blows | Bet In Sanct | duration | Temporarily grants the caster the same protection as wearing head-to-toe armour. Adds 2 points to all armor slots | known | known | |||
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Stealth | Sanct Hur | duration | Briefly prevents you from making any noise, making it less likely that creatures will notice you | known |
Spells of the Second Circle
Spell | Words of Power | Type | Description | Icons | Games | ||||
---|---|---|---|---|---|---|---|---|---|
UW1 | PSX | UW2 | UW1 | UW2 | |||||
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Curse | An Sanct | duration | seems to decreases defense skills of opponents in combat | found | ||||
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Cause Fear | Quas Corp | instantaneous targeted |
This spell can cause an opponent to lose heart and flee
UW1: Auto-targeted, UW2: User targeted |
known | known | |||
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Deadly Seeker | Ort Wis Jux | missile | This spell releases a projectile that tracks down and strikes an opponent | known | ||||
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Detect Monster | Wis Mani | instantaneous | Informs the caster as to the presence of nearby creatures | known | ||||
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Dispel Hunger | Wis Mani | instantaneous | Causes the caster to feel "well fed" | found | ||||
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Leap Jump |
Uus Por | duration | This spell increases the height and distance of its caster’s jumping ability. It is called Jump in manual and Leap in the game. | 1st Circle | known | |||
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Lesser Heal | In Bet Mani | instantaneous | Heals the caster's minor wounds. Restores 2d8 (2-16) vitality points | known | known | |||
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Rune of Flame | In Flam Jux | instantaneous | Creates an enchantment on a fixed location which will burst into flames should anything disturb it | known | ||||
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Rune of Warding | In Jux | instantaneous | Creates an enchantment on a fixed location which will report to the caster should anything disturb it | known | ||||
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Slow Fall | Rel Des Por | duration | Allows the caster to fall slowly and to avoid injury when jumping from great heights. Levitate and Fly spells automatically decay into this one | known | known | |||
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Valor | Quas An Corp | duration | Improves a caster's abilities in combat (20% weapon proficiency increase) | found |
Spells of the Third Circle
Spell | Words of Power | Type | Description | Icons | Games | ||||
---|---|---|---|---|---|---|---|---|---|
UW1 | PSX | UW2 | UW1 | UW2 | |||||
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Bleeding | Jux Mani | targeted | This spell drains blood from a selected creature. It does 10 points of damage, plus half the caster's casting skill. The target's armor value does not affect this. | known | ||||
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Conceal | Bet Sanct Lor | duration | Briefly obscures the caster to might remain unseen | known | ||||
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Cure Poison | An Nox | instantaneous | This spell acts as an antidote to any poison currently in the caster’s system. | 5th Circle | known | |||
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Dispel Rune | An Jux Ort | targeted | Removes a magical rune such as a Rune of Flame or a Rune of Stasis. Note that you do not have to touch a magical rune to set it off. You can also Use the rune to fire it on purpose. This is occasionally useful. | known | ||||
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Lightning Electrical Bolt |
Ort Grav | missile | Hurls a bolt of arcane electrical energy at a foe. This spell is called Lightning in the manuals and Electrical Bolt in game. The projectile is called a lightning bolt. | known | known | |||
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Night Vision | Quas Lor | duration | Allows the caster to see without the benefit of a light source at a distance equivalent to a lantern. | known | known | |||
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Repel Undead | An Kal Corp | instantaneous | This spell can cause numerous undead in front of the caster to attempt to flee (or attack, if backed into a corner). Already-fleeing creatures take a number of points of damage equal to the caster's casting skill | found | ||||
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Speed | Rel Tym Por | duration | Decreases the speed of others thereby making the caster relatively faster | known | known | |||
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Strengthen Door | Sanct Jux | instantaneous | Magically spikes a door | known | ||||
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Thick Skin | In Sanct | duration | Thickens the caster's skin to protect from blows. | found | 4th Circle | |||
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Water Walk | Ylem Por | duration | Allows the caster to walk on water | 4th Circle | known |
Spells of the Fourth Circle
Spell | Words of Power | Type | Description | Icons | Games | ||||
---|---|---|---|---|---|---|---|---|---|
UW1 | PSX | UW2 | UW1 | UW2 | |||||
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Flameproof Resist Fire |
Sanct Flam | duration | Briefly grants a partial resistance to damage from flame. Called Resist Fire in the UW1 Guide and Flameproof everywhere else. | known | known | |||
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Frost | In An Flam | instantaneous | This spell creates frost in an area in front of the caster. This frost will inflict about 10 points of damage to every creature in the area. | found | ||||
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Heal | In Mani | instantaneous | This spell heals the caster of even grievous wounds. Restores 4d8 (4-32) vitality points | known | known | |||
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Levitate | Hur Por | duration | Briefly allows you to rise vertically into the air. It grants control of vertical height at the cost of reduced horizontal velocity. | known | 5th Circle | |||
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Missile Protection | Grav Sanct Por | duration | This spell renders the caster invulnerable to most missiles, and offers protection from others | 5th Circle | known | |||
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Poison | Nox Mani | instantaneous | Poisons all nearby creatures, even through walls, regardless of their mood. If they weren't hostile before they will be now. | known | ||||
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Poison Weapon | Nox Jux Ylem | duration | This spell envenoms the caster’s weapons | known | ||||
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Remove Trap | An Jux | targetd | This spell negates a non-magical trap | known | known | |||
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Study Monster | Wis Mani | targeted | This spell gives the caster knowledge about a creature. It really comes into its own once you know just how much damage you can do with various combat spells. For example, with it you can tell just how many Bleeding spells you will need to cast to defeat your foe, and you can figure out whether that is within your current mana budget. In addition, you should consider casting it whenever you encounter an unfamiliar creature type. | known | ||||
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Thick Skin | In Sanct | dueation | This spell increases resistance to damage, more so than the First Circle spell Resist Blows, but less so than the Eighth Circle spell Iron Flesh. Adds 3 points to all armor slots. | 3rd Circle | found | |||
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Water Walk | Ylem Por | duration | Allows the caster to walk on water | found | 3rd Circle |
Spells of the Fifth Circle
Spell | Words of Power | Type | Description | Icons | Games | ||||
---|---|---|---|---|---|---|---|---|---|
UW1 | PSX | UW2 | UW1 | UW2 | |||||
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Cure Poison | An Nox | instantaneous | This spell acts as an antidote to any poison currently in the caster’s system. | known | 3rd Circle | |||
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Fireball | Por Flam | missile | This spell hurls a flaming missile at an opponent | known | known | |||
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Levitate | Uus Hur Por | duration | This spell briefly allows the caster to rise vertically into the air. Horizontal movement speed is restricted while airborne. This spell decays into Slow Fall | 3rd Circle | known | |||
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Mending | Rel Sanct Ylem | targeted | When cast on a weapon, armor, a light source, food or a door, this spell brings it to top quality | found | ||||
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Missile Protection | Grav Sanct Por | duration | This spell renders the caster invulnerable to most missiles, and offers protection from others | known | 4th Circle | |||
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Name Enchantment | Ort Wis Ylem | targeted | This spell reveals the true nature of the object on which the spell is cast. It identifies magical items and bones. | known | known | |||
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Open | Ex Ylem | targeted | This spell unlocks a locked door or chest | known | known | |||
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Rune of Stasis | In Tym Jux | instantaneous | Similar to the Second Circle Rune of Flame spell, this spell creates a floating rune that paralyzes the first creature to touch it. The spell lasts until disturbed. | found | ||||
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Smite Undead | An Corp Mani | instantaneous targeted |
Delivers a crushing blow to a single undead being
UW1: Auto-targets nearest, UW2: User targeted |
found | known | |||
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Telekinesis | Ort Por Ylem | duration | This spell allows the caster to pick up and/or manipulate items from a distance. Also extends the range of touch spells. | 6th Circle | known |
Spells of the Sixth Circle
Spell | Words of Power | Type | Description | Icons | Games | ||||
---|---|---|---|---|---|---|---|---|---|
UW1 | PSX | UW2 | UW1 | UW2 | |||||
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Charm | Quas Rel Wis | targeted | This spell causes the target to become friendly toward the caster | known | ||||
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Daylight | Vas In Lor | duration | This spell provides bright illumination for extended periods of time | known | known | |||
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Gate Travel | Vas Rel Por | instantaneous targeted |
UW1: Allows you to travel instantly to a moonstone
UW2:When cast on one moonstone, this spell takes the caster instantaneously to another moonstone |
known | known | |||
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Greater Heal | Vas In Mani | instantaneous | This spell brings the caster back to his or her original vigor (full Vitality) | known | known | |||
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Invisibility | Vas Sanct Lor | duration | This spell causes the caster to become nearly impossible to detect by normal means | 7th Circle | known | |||
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Map Area | Wis Ex | instantaneous | This spell reveals an area around the caster to the auto-map. The radius of this area varies from 15 feet (at casting skill 0) up to 165 feet (at casting skill 30) | found | ||||
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Paralyze | An Ex Por | instantaneous targeted |
This spell prevents the target from moving
UW1: auto-targeted, UW2: user targeted |
known | known | |||
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Sheet Lightning | Vas Ort Grav | instantaneous | This spell causes a cone of lightning bolts to erupt from the caster’s hands | found | known | |||
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Telekinesis | Ort Por Ylem | duration | This spell allows the caster to pick up and/or manipulate items from a distance. Also extends the range of touch spells. | known | 5th Circle |
Spells of the Seventh Circle
Spell | Words of Power | Type | Description | Icons | Games | ||||
---|---|---|---|---|---|---|---|---|---|
UW1 | PSX | UW2 | UW1 | UW2 | |||||
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Ally | In Mani Rel | instantaneous | Causes the ensorcelled being to fight the last enemy he or she saw you attack | known | ||||
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Enchantment | Vas Ort Ylem | instantaneous | This spell can either be used to add charges to any magic item which can take charges, or to permanently enchant a weapon or armor. | found | ||||
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Fly | Vas Hur Por | duration | This spell allows the caster to fly through air for a time, and then glide gently to the ground | known | 8th Circle | |||
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Invisibility | Vas Sanct Lor | duration | This spell causes the caster to become nearly impossible to detect by normal means | known | 6th Circle | |||
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Magic Satellite | Ort Por Grav | instantaneous | This spell creates an object that orbits the caster, and that explodes on contact with any creature | known | ||||
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Confusion Mass Confusion |
Vas An Wis | instantaneous | Sends all nearby creatures into an upset mood. Hostiles are no longer hostile and friendlies are no longer friendly. All are upset. Called Confusion in UW1, Mass Confusion in UW2 | known | known | |||
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Portal | Vas Ex Ylem | instantaneous | This spell transports the caster forward some distance, regardless of intervening objects, as long as there is an open space to arrive at. Useful for passing through walls. | known | ||||
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Reveal | Ort An Quas | instantaneous | This spell reveals hidden objects and concealed exits from the caster’s current location | known | known | |||
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Shockwave | Jux Hur | instantaneous | This spell causes a devastating shockwave to expand outward from the caster’s body. It affects all creatures within 12 feet of you, and does 15+(casting/2) points of damage to each creature in the area. | known | ||||
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Summon Daemon | Kal An Mani | instantaneous | This spell summons a daemon whose power depends on the casting skill of the summoner. Unfortunately, being a daemon, it will be hostile. | found | ||||
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Monster Summoning | Kal Mani | instantaneous | Summons a random critter in front of the caster, usually in a mellow state | found | ||||
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Tremor | Vas Por Ylem | instantaneous | Creates a vast upheaval, causing the ground to quake and rocks to fall | 8th Circle | found |
Spells of the Eighth Circle
Spell | Words of Power | Type | Description | Icons | Games | ||||
---|---|---|---|---|---|---|---|---|---|
UW1 | PSX | UW2 | UW1 | UW2 | |||||
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Armageddon | Vas Kal Corp | instantaneous | Ends all life everywhere, and destroys all objects in the world and inventory, trapping the caster in a dead and desolate world | found | found | |||
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Flame Wind | Flam Hur | instantaneous | This spell unleashes a storm of fireballs in front of the caster | known | known | |||
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Fly | Vas Hur Por | duration | This spell allows the caster to fly through air for a time, and then glide gently to the ground. This spell decays into Slow Fall | 7th Circle | known | |||
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Freeze Time | An Tym | duration | This spell stops the flow of time for all save the caster | known | known | |||
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Iron Flesh | In Vas Sanct | duration | This spell greatly increases resistance to damage. Adds 5 points to all armor slots. | known | known | |||
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Restoration | Vas Mani | instantaneous | This spell restores the caster to full health, wakefulness and satiation | known | ||||
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Roaming Sight | Ort Por Wis | duration | This spell allows the caster to move his or her point of view at will, regardless of physical constraints | known | known | |||
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Smite Foe | Vas Jux Mani | targeted | This spell is a more powerful version of the Third Circle Bleeding spell. It causes a single creature (which must be one that can bleed) to take 110 points of damage, plus 3 points per level of the caster's casting skill. It will kill almost any creature. | found | ||||
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Tremor | Vas Por Ylem | instantaneous | Creates a vast upheaval, causing the ground to quake and rocks to fall | known | 7th Circle |
References[edit]
- Ultima Underworld The Stygian Abyss PLAYER'S GUIDE (Ultima Underworld). Origin Systems, Inc.: 1992. Pages 26-29.
- Aaron Allston. Ultima Underworld Clue Book: Mysteries of the Abyss (Ultima Underworld). Origin Systems, Inc.: 1992. Pages 58.
- Grossman, Austin et al. Ultima Underworld II Labyrinth of Worlds PLAYER'S GUIDE (Ultima Underworld II). Origin Systems, Inc.: 1992. Pages 13,28-32.
- Austin Grossman. "Undocumented Spells". Ultima Underworld II Clue Book: Gems of Enlightenment (Ultima Underworld II). Origin Systems, Inc.: 1993.
- Austin Grossman. "Spell Mechanics". Ultima Underworld II Clue Book: Gems of Enlightenment (Ultima Underworld II). Origin Systems, Inc.: 1993. Page 56.