Runic magic/All spells

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Spoiler Warning

While the encyclopedic nature of the codex means that many articles will have information that could spoil some minor aspects of the game for newer players, this article is known to contain information that provides major spoilers to elements of game plots, quests, and/or puzzles.

Specifically, here you will find informtaion about undocumented spells and spell mechanics.

Continue reading at your own discretion.

The tables in this article list all the runic magic spells (both documented and undocumented) that can be cast in the games Ultima Underworld and Ultima Underworld II.

Notes[edit]

Discrepancies[edit]

There are several discrepancies in the spells between UW1 and UW2:

  • Some spells are in one game and not the other.
  • Some spells are in both games but in different circles.
  • Some spells are in both games but are cast with different rune combinations.
  • Some rune combinations cast different spells in different games.
  • Some spells are in both games but function differently in either game.
  • Spell descriptions may differ between the two games's manuals.
  • The two games's manuals have slightly different categories and different critera for categorizing a spell.

In the following tables:

  • The Games column tells which game(s) a particular spell is in, and whether it is documented (known) or discovered (found).
  • Spells in different circles are listed in both circles, the Games column refers to the other circle if the spell is not in that circle for that game.
  • Spell descriptions come from whichever manual better decribes them. If the documented descriptions are inaccurate or ambigious, a user provided description is given. Undocumented spells have user provided descriptions.
  • Spells that are different between games are noted in the description column.
  • Spells are categorized similar to the UW2 system:
    • Duration: A spell that stays active for a certain period of time. For those spells the icon in the spell shelf is shown as well for easy identification.
    • Missile: A spell that launches a missle that will be fired from an aiming cursor.
    • Targeted: A spell that needs the user to select a target by touch, either out in the 3d world or in the inventory. The target must be within arm's reach unless a telekinesis spell is active.
    • Instantaneous: A spell that has an immediate effect, no duration, and no user targeting needed.
    • Permanent: A spell that creates an effect that lasts until changed by something else.

Spells of the First Circle

a black and white illustration of a ring
Spell Words of Power Type Description Icons Games
UW1 PSX UW2 UW1 UW2
Uw2.magicrune.UUS.pngUw2.magicrune.DES.pngUw2.magicrune.POR.png Bouncing Uus Des Por duration This spell keeps the caster from taking any damage from falls; in fact, the caster bounces right back up.
Alttext:uw2.spellicon.bouncing.png
Uw1.spellicon.nightvision.png
found
Uw2.magicrune.IN.pngUw2.magicrune.MANI.pngUw2.magicrune.YLEM.png Create Food In Mani Ylem instantaneous This spell causes a helping of fresh food to appear
Alttext:UW1Meat.png
Alttext:uw1psx.fish.png
Alttext:uw2.meat2.png
Uw2.book2.png
known
Uw2.book2.png
known
Uw2.magicrune.WIS.pngUw2.magicrune.JUX.png Detect Trap Wis Jux targeted This spell informs the caster of any non-magical traps on an object
Alttext:uw2.trap.png
Uw2.book2.png
known
Uw2.magicrune.UUS.pngUw2.magicrune.POR.png Leap
Jump
Uus Por duration This spell increases the height and distance of its caster’s jumping ability. It is called Jump in documentation but Leap in-game.
Alttext:Uw1.spellicon.leap.png
Alttext:uw1psx.spellicon.leap.png
Alttext:uw2.spellicon.leap.png
Uw1.spellicon.nightvision.png
found
a black and white illustration of a banner with two rings on it
2nd Circle
Uw2.magicrune.IN.pngUw2.magicrune.LOR.png Light In Lor duration Provides illumination greater than that of a torch but less than a lantern
Alttext:Uw1.spellicon.light.gif
Alttext:uw1psx.spellicon.light.png
Alttext:uw2.spellicon.light.gif
Uw2.book2.png
known
Uw2.book2.png
known
Uw2.magicrune.BET.pngUw2.magicrune.WIS.pngUw2.magicrune.EX.png Locate Bet Wis Ex instantaneous Reveals the a lost mage's location on the map
Alttext:uw2.objecticon.map.png
Uw1.spellicon.nightvision.png
found
Uw2.magicrune.BET.pngUw2.magicrune.ORT.pngUw2.magicrune.IN.png Luck Bet Ort In duration In combat, this spell improves the odds in the caster’s favor by reducing the opponent's attack skill. It reduces the attack skill of all opponents by 3, which is significant in lower-level combat, but should be replaced by Valor as soon as possible.
Alttext:uw2.spellicon.luck.png
Uw2.book2.png
known
Uw2.magicrune.ORT.pngUw2.magicrune.JUX.png Magic Arrow Ort Jux missile This spell fires a magic arrow at an opponent. Can also be used to toggle switches.
Alttext:Uw1.magicmissile.png
Alttext:uw1psx.magicmissile.png
Alttext:uw2.magicarrow.png
Uw2.book2.png
known
Uw2.book2.png
known
Uw2.magicrune.BET.pngUw2.magicrune.IN.pngUw2.magicrune.SANCT.png Resist Blows Bet In Sanct duration Temporarily grants the caster the same protection as wearing head-to-toe armour. Adds 2 points to all armor slots
Alttext:Uw1.spellicon.resistblows.png
Alttext:uw1psx.spellicon.resistblows.png
Alttext:uw2.spellicon.resistblows.png
Uw2.book2.png
known
Uw2.book2.png
known
Uw2.magicrune.SANCT.pngUw2.magicrune.HUR.png Stealth Sanct Hur duration Briefly prevents you from making any noise, making it less likely that creatures will notice you
Alttext:uw1.spellicon.stealth.png
Alttext:uw1psx.spellicon.stealth.png
Alttext:uw2.spellicon.stealth.png
Uw2.book2.png
known

Spells of the Second Circle

a black and white illustration of a banner with two rings on it
Spell Words of Power Type Description Icons Games
UW1 PSX UW2 UW1 UW2
Uw2.magicrune.AN.pngUw2.magicrune.SANCT.png Curse An Sanct duration seems to decreases defense skills of opponents in combat
Alttext:Uw1.spellicon.curse.png
Alttext:uw1psx.spellicon.curse.png
Uw1.spellicon.nightvision.png
found
Uw2.magicrune.QUAS.pngUw2.magicrune.CORP.png Cause Fear Quas Corp instantaneous
targeted
This spell can cause an opponent to lose heart and flee

UW1: Auto-targeted, UW2: User targeted

Alttext:uw2.cursor.touch.png
Uw2.book2.png
known
Uw2.book2.png
known
Uw2.magicrune.ORT.pngUw2.magicrune.WIS.pngUw2.magicrune.JUX.png Deadly Seeker Ort Wis Jux missile This spell releases a projectile that tracks down and strikes an opponent
Alttext:uw2.homingdart.png
Uw2.book2.png
known
Uw2.magicrune.WIS.pngUw2.magicrune.MANI.png Detect Monster Wis Mani instantaneous Informs the caster as to the presence of nearby creatures
Uw2.book2.png
known
Uw2.magicrune.WIS.pngUw2.magicrune.MANI.png Dispel Hunger Wis Mani instantaneous Causes the caster to feel "well fed"
Alttext:uw2.meat2.png
Uw1.spellicon.nightvision.png
found
Uw2.magicrune.UUS.pngUw2.magicrune.POR.png Leap
Jump
Uus Por duration This spell increases the height and distance of its caster’s jumping ability. It is called Jump in manual and Leap in the game.
Alttext:Uw1.spellicon.leap.png
Alttext:uw1psx.spellicon.leap.png
Alttext:uw2.spellicon.leap.png
a black and white illustration of a ring
1st Circle
Uw2.book2.png
known
Uw2.magicrune.IN.pngUw2.magicrune.BET.pngUw2.magicrune.MANI.png Lesser Heal In Bet Mani instantaneous Heals the caster's minor wounds. Restores 2d8 (2-16) vitality points
Alttext:Uw1.vitalityflask.gif
Alttext:uw1psx.vitalityflask.png
Alttext:uw2.vitalityflask.gif
Uw2.book2.png
known
Uw2.book2.png
known
Uw2.magicrune.IN.pngUw2.magicrune.FLAM.pngUw2.magicrune.JUX.png Rune of Flame In Flam Jux instantaneous Creates an enchantment on a fixed location which will burst into flames should anything disturb it
Alttext:uw2.flamrune.gif
Uw2.book2.png
known
Uw2.magicrune.IN.pngUw2.magicrune.JUX.png Rune of Warding In Jux instantaneous Creates an enchantment on a fixed location which will report to the caster should anything disturb it
Uw2.book2.png
known
Uw2.magicrune.REL.pngUw2.magicrune.DES.pngUw2.magicrune.POR.png Slow Fall Rel Des Por duration Allows the caster to fall slowly and to avoid injury when jumping from great heights. Levitate and Fly spells automatically decay into this one
Alttext:Uw1.spellicon.slowfall.png
Alttext:uw1psx.spellicon.slowfall.png
Alttext:uw2.spellicon.slowfall.png
Uw2.book2.png
known
Uw2.book2.png
known
Uw2.magicrune.QUAS.pngUw2.magicrune.AN.pngUw2.magicrune.CORP.png Valor Quas An Corp duration Improves a caster's abilities in combat (20% weapon proficiency increase)
Alttext:uw2.spellicon.valor.png
Uw1.spellicon.nightvision.png
found

Spells of the Third Circle

a black and white illustration of a closed book with three rings on its cover
Spell Words of Power Type Description Icons Games
UW1 PSX UW2 UW1 UW2
Uw2.magicrune.JUX.pngUw2.magicrune.MANI.png Bleeding Jux Mani targeted This spell drains blood from a selected creature. It does 10 points of damage, plus half the caster's casting skill. The target's armor value does not affect this.
Alttext:uw2.bloodsplat.loop.gif
Uw2.book2.png
known
Uw2.magicrune.BET.pngUw2.magicrune.SANCT.pngUw2.magicrune.LOR.png Conceal Bet Sanct Lor duration Briefly obscures the caster to might remain unseen
Alttext:Uw1.spellicon.conceal.png
Alttext:uw1psx.spellicon.conceal.png
Alttext:uw2.spellicon.conceal.gif
Uw2.book2.png
known
Uw2.magicrune.AN.pngUw2.magicrune.NOX.png Cure Poison An Nox instantaneous This spell acts as an antidote to any poison currently in the caster’s system.
Alttext:uw1.poisonflask.gif
Alttext:uw1psx.poisonflask.png
Alttext:uw2.poisonflask.gif
a black and white illustration of a necklace with a pendant of five interconnected rings
5th Circle
Uw2.book2.png
known
Uw2.magicrune.AN.pngUw2.magicrune.JUX.pngUw2.magicrune.ORT.png Dispel Rune An Jux Ort targeted Removes a magical rune such as a Rune of Flame or a Rune of Stasis. Note that you do not have to touch a magical rune to set it off. You can also Use the rune to fire it on purpose. This is occasionally useful.
Alttext:uw2.cursor.touch.png
Uw2.book2.png
known
Uw2.magicrune.ORT.pngUw2.magicrune.GRAV.png Lightning
Electrical Bolt
Ort Grav missile Hurls a bolt of arcane electrical energy at a foe. This spell is called Lightning in the manuals and Electrical Bolt in game. The projectile is called a lightning bolt.
Alttext:Uw1.lightningbolt.png
Alttext:uw1psx.lightningbolt.png
Alttext:uw2.lightningbolt.png
Uw2.book2.png
known
Uw2.book2.png
known
Uw2.magicrune.QUAS.pngUw2.magicrune.LOR.png Night Vision Quas Lor duration Allows the caster to see without the benefit of a light source at a distance equivalent to a lantern.
Alttext:Uw1.spellicon.nightvision.png
Alttext:uw1psx.spellicon.nightvision.png
Alttext:uw2.spellicon.nightvision.gif
Uw2.book2.png
known
Uw2.book2.png
known
Uw2.magicrune.AN.pngUw2.magicrune.KAL.pngUw2.magicrune.CORP.png Repel Undead An Kal Corp instantaneous This spell can cause numerous undead in front of the caster to attempt to flee (or attack, if backed into a corner). Already-fleeing creatures take a number of points of damage equal to the caster's casting skill
Alttext:uw2.spellicon.smiteundead.png
Uw1.spellicon.nightvision.png
found
Uw2.magicrune.REL.pngUw2.magicrune.TYM.pngUw2.magicrune.POR.png Speed Rel Tym Por duration Decreases the speed of others thereby making the caster relatively faster
Alttext:Uw1.spellicon.speed.png
Alttext:uw1psx.spellicon.speed.png
Alttext:uw2.spellicon.speed.png
Uw2.book2.png
known
Uw2.book2.png
known
Uw2.magicrune.SANCT.pngUw2.magicrune.JUX.png Strengthen Door Sanct Jux instantaneous Magically spikes a door
Alttext:Uw1.obj.spike.png
Alttext:uw1psx.spike.png
Uw2.book2.png
known
Uw2.magicrune.IN.pngUw2.magicrune.SANCT.png Thick Skin In Sanct duration Thickens the caster's skin to protect from blows.
Alttext:Uw1.spellicon.thickskin.png
Alttext:uw1psx.spellicon.thickskin.png
Alttext:uw2.spellicon.thickskin.png
Uw1.spellicon.nightvision.png
found
a black and white illustration of an arm bracer with four rings on it
4th Circle
Uw2.magicrune.YLEM.pngUw2.magicrune.POR.png Water Walk Ylem Por duration Allows the caster to walk on water
Alttext:Uw1.spellicon.waterwalk.png
Alttext:uw1psx.spellicon.waterwalk.png
Alttext:uw2.spellicon.waterwalk.gif
a black and white illustration of an arm bracer with four rings on it
4th Circle
Uw2.book2.png
known

Spells of the Fourth Circle

a black and white illustration of an arm bracer with four rings on it
Spell Words of Power Type Description Icons Games
UW1 PSX UW2 UW1 UW2
Uw2.magicrune.SANCT.pngUw2.magicrune.FLAM.png Flameproof
Resist Fire
Sanct Flam duration Briefly grants a partial resistance to damage from flame. Called Resist Fire in the UW1 Guide and Flameproof everywhere else.
Alttext:Uw1.spellicon.flameprooficon.png
Alttext:uw1psx.spellicon.flameprooficon.png
Alttext:uw2.spellicon.flameproof.gif
Uw2.book2.png
known
Uw2.book2.png
known
Uw2.magicrune.IN.pngUw2.magicrune.AN.pngUw2.magicrune.FLAM.png Frost In An Flam instantaneous This spell creates frost in an area in front of the caster. This frost will inflict about 10 points of damage to every creature in the area.
Alttext:uw2.spellicon.frost.png
Uw1.spellicon.nightvision.png
found
Uw2.magicrune.IN.pngUw2.magicrune.MANI.png Heal In Mani instantaneous This spell heals the caster of even grievous wounds. Restores 4d8 (4-32) vitality points
Alttext:Uw1.vitalityflask.gif
Alttext:uw1psx.vitalityflask.png
Alttext:uw2.vitalityflask.gif
Uw2.book2.png
known
Uw2.book2.png
known
Uw2.magicrune.HUR.pngUw2.magicrune.POR.png Levitate Hur Por duration Briefly allows you to rise vertically into the air. It grants control of vertical height at the cost of reduced horizontal velocity.
Alttext:Uw1.spellicon.levitate.png
Alttext:uw1psx.spellicon.levitate.png
Alttext:uw2.spellicon.levitate.png
Uw2.book2.png
known
a black and white illustration of a necklace with a pendant of five interconnected rings
5th Circle
Uw2.magicrune.GRAV.pngUw2.magicrune.SANCT.pngUw2.magicrune.POR.png Missile Protection Grav Sanct Por duration This spell renders the caster invulnerable to most missiles, and offers protection from others
Alttext:Uw1.spellicon.missileprotection.png
Alttext:uw1psx.spellicon.missileprotection.png
Alttext:uw2.spellicon.missileprotection.png
a black and white illustration of a necklace with a pendant of five interconnected rings
5th Circle
Uw2.book2.png
known
Uw2.magicrune.NOX.pngUw2.magicrune.MANI.png Poison Nox Mani instantaneous Poisons all nearby creatures, even through walls, regardless of their mood. If they weren't hostile before they will be now.
Alttext:UW1GreenPotion.png
Alttext:uw1psx.greenpotion.png
Uw2.book2.png
known
Uw2.magicrune.NOX.pngUw2.magicrune.JUX.pngUw2.magicrune.YLEM.png Poison Weapon Nox Jux Ylem duration This spell envenoms the caster’s weapons
Alttext:uw2.spellicon.poisonweapon.png
Uw2.book2.png
known
Uw2.magicrune.AN.pngUw2.magicrune.JUX.png Remove Trap An Jux targetd This spell negates a non-magical trap
Alttext:Uw1.trap.png
Alttext:uw1.trap.png
Alttext:uw2.trap.png
Uw2.book2.png
known
Uw2.book2.png
known
Uw2.magicrune.WIS.pngUw2.magicrune.MANI.png Study Monster Wis Mani targeted This spell gives the caster knowledge about a creature. It really comes into its own once you know just how much damage you can do with various combat spells. For example, with it you can tell just how many Bleeding spells you will need to cast to defeat your foe, and you can figure out whether that is within your current mana budget. In addition, you should consider casting it whenever you encounter an unfamiliar creature type.
Alttext:uw2.cursor.touch.png
Uw2.book2.png
known
Uw2.magicrune.IN.pngUw2.magicrune.SANCT.png Thick Skin In Sanct dueation This spell increases resistance to damage, more so than the First Circle spell Resist Blows, but less so than the Eighth Circle spell Iron Flesh. Adds 3 points to all armor slots.
Alttext:Uw1.spellicon.thickskin.png
Alttext:uw1psx.spellicon.thickskin.png
Alttext:uw2.spellicon.thickskin.png
a black and white illustration of a closed book with three rings on its cover
3rd Circle
Uw1.spellicon.nightvision.png
found
Uw2.magicrune.YLEM.pngUw2.magicrune.POR.png Water Walk Ylem Por duration Allows the caster to walk on water
Alttext:Uw1.spellicon.waterwalk.png
Alttext:uw1psx.spellicon.waterwalk.png
Alttext:uw2.spellicon.waterwalk.gif
Uw1.spellicon.nightvision.png
found
a black and white illustration of a closed book with three rings on its cover
3rd Circle

Spells of the Fifth Circle

a black and white illustration of a necklace with a pendant of five interconnected rings
Spell Words of Power Type Description Icons Games
UW1 PSX UW2 UW1 UW2
Uw2.magicrune.AN.pngUw2.magicrune.NOX.png Cure Poison An Nox instantaneous This spell acts as an antidote to any poison currently in the caster’s system.
Alttext:uw1.poisonflask.gif
Alttext:uw1psx.poisonflask.png
Alttext:uw2.poisonflask.gif
Uw2.book2.png
known
a black and white illustration of a closed book with three rings on its cover
3rd Circle
Uw2.magicrune.POR.pngUw2.magicrune.FLAM.png Fireball Por Flam missile This spell hurls a flaming missile at an opponent
Alttext:Uw1.fireball.png
Alttext:uw1psx.fireball.png
Alttext:uw2.fireball1.gif
Uw2.book2.png
known
Uw2.book2.png
known
Uw2.magicrune.UUS.pngUw2.magicrune.HUR.pngUw2.magicrune.POR.png Levitate Uus Hur Por duration This spell briefly allows the caster to rise vertically into the air. Horizontal movement speed is restricted while airborne. This spell decays into Slow Fall
Alttext:Uw1.spellicon.levitate.png
Alttext:uw1psx.spellicon.levitate.png
Alttext:uw2.spellicon.levitate.png
a black and white illustration of a closed book with three rings on its cover
3rd Circle
Uw2.book2.png
known
Uw2.magicrune.REL.pngUw2.magicrune.SANCT.pngUw2.magicrune.YLEM.png Mending Rel Sanct Ylem targeted When cast on a weapon, armor, a light source, food or a door, this spell brings it to top quality
Alttext:Uw1.anvil.png
Uw1.spellicon.nightvision.png
found
Uw2.magicrune.GRAV.pngUw2.magicrune.SANCT.pngUw2.magicrune.POR.png Missile Protection Grav Sanct Por duration This spell renders the caster invulnerable to most missiles, and offers protection from others
Alttext:Uw1.spellicon.missileprotection.png
Alttext:uw1psx.spellicon.missileprotection.png
Alttext:uw2.spellicon.missileprotection.png
Uw2.book2.png
known
a black and white illustration of an arm bracer with four rings on it
4th Circle
Uw2.magicrune.ORT.pngUw2.magicrune.WIS.pngUw2.magicrune.YLEM.png Name Enchantment Ort Wis Ylem targeted This spell reveals the true nature of the object on which the spell is cast. It identifies magical items and bones.
Alttext:Uw1.cursor.touch.png
Alttext:uw1psx.cursor.touch.png
Alttext:uw2.cursor.touch.png
Uw2.book2.png
known
Uw2.book2.png
known
Uw2.magicrune.EX.pngUw2.magicrune.YLEM.png Open Ex Ylem targeted This spell unlocks a locked door or chest
Alttext:Uw1.lockpick.png
Alttext:uw1psx.lockpick.png
Alttext:Uw2.lockpick.png
Uw2.book2.png
known
Uw2.book2.png
known
Uw2.magicrune.IN.pngUw2.magicrune.TYM.pngUw2.magicrune.JUX.png Rune of Stasis In Tym Jux instantaneous Similar to the Second Circle Rune of Flame spell, this spell creates a floating rune that paralyzes the first creature to touch it. The spell lasts until disturbed.
Alttext:uw2.tymrune.gif
Uw1.spellicon.nightvision.png
found
Uw2.magicrune.AN.pngUw2.magicrune.CORP.pngUw2.magicrune.MANI.png Smite Undead An Corp Mani instantaneous
targeted
Delivers a crushing blow to a single undead being

UW1: Auto-targets nearest, UW2: User targeted

Alttext:Uw1.spellicon.smiteundead.png
Alttext:uw1psx.skull1.png
Alttext:uw2.spellicon.smiteundead.png
Uw1.spellicon.nightvision.png
found
Uw2.book2.png
known
Uw2.magicrune.ORT.pngUw2.magicrune.POR.pngUw2.magicrune.YLEM.png Telekinesis Ort Por Ylem duration This spell allows the caster to pick up and/or manipulate items from a distance. Also extends the range of touch spells.
Alttext:Uw1.spellicon.telekinesis.png
Alttext:uw1psx.spellicon.telekinesis.png
Alttext:uw2.spellicon.telekinesis.png
a black and white illustration of a stone with the shape of six rings etched into it
6th Circle
Uw2.book2.png
known

Spells of the Sixth Circle

a black and white illustration of a stone with the shape of six rings etched into it
Spell Words of Power Type Description Icons Games
UW1 PSX UW2 UW1 UW2
Uw2.magicrune.QUAS.pngUw2.magicrune.REL.pngUw2.magicrune.WIS.png Charm Quas Rel Wis targeted This spell causes the target to become friendly toward the caster
Uw2.book2.png
known
Uw2.magicrune.VAS.pngUw2.magicrune.IN.pngUw2.magicrune.LOR.png Daylight Vas In Lor duration This spell provides bright illumination for extended periods of time
Alttext:Uw1.spellicon.daylight.gif
Alttext:uw1psx.spellicon.daylight.png
Alttext:uw2.spellicon.daylight.gif
Uw2.book2.png
known
Uw2.book2.png
known
Uw2.magicrune.VAS.pngUw2.magicrune.REL.pngUw2.magicrune.POR.png Gate Travel Vas Rel Por instantaneous
targeted
UW1: Allows you to travel instantly to a moonstone

UW2:When cast on one moonstone, this spell takes the caster instantaneously to another moonstone

Alttext:Uw1.moonstone.png
Alttext:uw1psx.moonstone.png
Alttext:uw2.moonstone.png
Uw2.book2.png
known
Uw2.book2.png
known
Uw2.magicrune.VAS.pngUw2.magicrune.IN.pngUw2.magicrune.MANI.png Greater Heal Vas In Mani instantaneous This spell brings the caster back to his or her original vigor (full Vitality)
Alttext:Uw1.vitalityflask.gif
Alttext:uw1psx.vitalityflask.png
Alttext:uw2.vitalityflask.gif
Uw2.book2.png
known
Uw2.book2.png
known
Uw2.magicrune.VAS.pngUw2.magicrune.SANCT.pngUw2.magicrune.LOR.png Invisibility Vas Sanct Lor duration This spell causes the caster to become nearly impossible to detect by normal means
Alttext:Uw1.spellicon.invisible.png
Alttext:uw1psx.spellicon.invisible.png
Alttext:uw2.spellicon.invisibility.gif
a black and white illustration of a ringed gem surround by six more interconnected rings
7th Circle
Uw2.book2.png
known
Uw2.magicrune.WIS.pngUw2.magicrune.EX.png Map Area Wis Ex instantaneous This spell reveals an area around the caster to the auto-map. The radius of this area varies from 15 feet (at casting skill 0) up to 165 feet (at casting skill 30)
Alttext:uw2.objecticon.map.png
Uw1.spellicon.nightvision.png
found
Uw2.magicrune.AN.pngUw2.magicrune.EX.pngUw2.magicrune.POR.png Paralyze An Ex Por instantaneous
targeted
This spell prevents the target from moving

UW1: auto-targeted, UW2: user targeted

Uw2.book2.png
known
Uw2.book2.png
known
Uw2.magicrune.VAS.pngUw2.magicrune.ORT.pngUw2.magicrune.GRAV.png Sheet Lightning Vas Ort Grav instantaneous This spell causes a cone of lightning bolts to erupt from the caster’s hands
Alttext:Uw1.lightningeffect.png
Alttext:uw1psx.lightningeffect.png
Alttext:uw2.lightningeffect.png
Uw1.spellicon.nightvision.png
found
Uw2.book2.png
known
Uw2.magicrune.ORT.pngUw2.magicrune.POR.pngUw2.magicrune.YLEM.png Telekinesis Ort Por Ylem duration This spell allows the caster to pick up and/or manipulate items from a distance. Also extends the range of touch spells.
Alttext:Uw1.spellicon.telekinesis.png
Alttext:uw1psx.spellicon.telekinesis.png
Alttext:uw2.spellicon.telekinesis.png
Uw2.book2.png
known
a black and white illustration of a necklace with a pendant of five interconnected rings
5th Circle

Spells of the Seventh Circle

a black and white illustration of a ringed gem surround by six more interconnected rings
Spell Words of Power Type Description Icons Games
UW1 PSX UW2 UW1 UW2
Uw2.magicrune.IN.pngUw2.magicrune.MANI.pngUw2.magicrune.REL.png Ally In Mani Rel instantaneous Causes the ensorcelled being to fight the last enemy he or she saw you attack
Uw2.book2.png
known
Uw2.magicrune.VAS.pngUw2.magicrune.ORT.pngUw2.magicrune.YLEM.png Enchantment Vas Ort Ylem instantaneous This spell can either be used to add charges to any magic item which can take charges, or to permanently enchant a weapon or armor.
Alttext:uw2.cursor.touch.png
Uw1.spellicon.nightvision.png
found
Uw2.magicrune.VAS.pngUw2.magicrune.HUR.pngUw2.magicrune.POR.png Fly Vas Hur Por duration This spell allows the caster to fly through air for a time, and then glide gently to the ground
Alttext:Uw1.spellicon.fly.png
Alttext:uw1psx.spellicon.fly.png
Alttext:uw2.spellicon.fly.png
Uw2.book2.png
known
a black and white illustration of an eye with a design of eight interconneted rings reflected in its pupil
8th Circle
Uw2.magicrune.VAS.pngUw2.magicrune.SANCT.pngUw2.magicrune.LOR.png Invisibility Vas Sanct Lor duration This spell causes the caster to become nearly impossible to detect by normal means
Alttext:Uw1.spellicon.invisible.png
Alttext:uw1psx.spellicon.invisible.png
Alttext:uw2.spellicon.invisibility.gif
Uw2.book2.png
known
a black and white illustration of a stone with the shape of six rings etched into it
6th Circle
Uw2.magicrune.ORT.pngUw2.magicrune.POR.pngUw2.magicrune.GRAV.png Magic Satellite Ort Por Grav instantaneous This spell creates an object that orbits the caster, and that explodes on contact with any creature
Alttext:uw2.satellite.png
Uw2.book2.png
known
Uw2.magicrune.VAS.pngUw2.magicrune.AN.pngUw2.magicrune.WIS.png Confusion
Mass Confusion
Vas An Wis instantaneous Sends all nearby creatures into an upset mood. Hostiles are no longer hostile and friendlies are no longer friendly. All are upset. Called Confusion in UW1, Mass Confusion in UW2
Alttext:uw1.confusion.gif
Alttext:uw1.confusion.gif
Alttext:uw1.confusion.gif
Uw2.book2.png
known
Uw2.book2.png
known
Uw2.magicrune.VAS.pngUw2.magicrune.EX.pngUw2.magicrune.YLEM.png Portal Vas Ex Ylem instantaneous This spell transports the caster forward some distance, regardless of intervening objects, as long as there is an open space to arrive at. Useful for passing through walls.
Uw2.book2.png
known
Uw2.magicrune.ORT.pngUw2.magicrune.AN.pngUw2.magicrune.QUAS.png Reveal Ort An Quas instantaneous This spell reveals hidden objects and concealed exits from the caster’s current location
Uw2.book2.png
known
Uw2.book2.png
known
Uw2.magicrune.JUX.pngUw2.magicrune.HUR.png Shockwave Jux Hur instantaneous This spell causes a devastating shockwave to expand outward from the caster’s body. It affects all creatures within 12 feet of you, and does 15+(casting/2) points of damage to each creature in the area.
Uw2.book2.png
known
Uw2.magicrune.KAL.pngUw2.magicrune.AN.pngUw2.magicrune.MANI.png Summon Daemon Kal An Mani instantaneous This spell summons a daemon whose power depends on the casting skill of the summoner. Unfortunately, being a daemon, it will be hostile.
Alttext:uw2.largepentagram.png
Uw1.spellicon.nightvision.png
found
Uw2.magicrune.KAL.pngUw2.magicrune.MANI.png Monster Summoning Kal Mani instantaneous Summons a random critter in front of the caster, usually in a mellow state
Alttext:uw1.banner.demon.png
Uw1.spellicon.nightvision.png
found
Uw2.magicrune.VAS.pngUw2.magicrune.POR.pngUw2.magicrune.YLEM.png Tremor Vas Por Ylem instantaneous Creates a vast upheaval, causing the ground to quake and rocks to fall
Alttext:Uw1.largeboulder.png
Alttext:uw1.largeboulder.png
Alttext:uw2.largeboulder.png
a black and white illustration of an eye with a design of eight interconneted rings reflected in its pupil
8th Circle
Uw1.spellicon.nightvision.png
found

Spells of the Eighth Circle

a black and white illustration of an eye with a design of eight interconneted rings reflected in its pupil
Spell Words of Power Type Description Icons Games
UW1 PSX UW2 UW1 UW2
Uw2.magicrune.VAS.pngUw2.magicrune.KAL.pngUw2.magicrune.CORP.png Armageddon Vas Kal Corp instantaneous Ends all life everywhere, and destroys all objects in the world and inventory, trapping the caster in a dead and desolate world
Uw1.spellicon.nightvision.png
found
Uw1.spellicon.nightvision.png
found
Uw2.magicrune.FLAM.pngUw2.magicrune.HUR.png Flame Wind Flam Hur instantaneous This spell unleashes a storm of fireballs in front of the caster
Alttext:Uw1.fireeffect1.png
Alttext:uw1psx.fireeffect1.png
Alttext:uw1.fireeffect1.png
Uw2.book2.png
known
Uw2.book2.png
known
Uw2.magicrune.VAS.pngUw2.magicrune.HUR.pngUw2.magicrune.POR.png Fly Vas Hur Por duration This spell allows the caster to fly through air for a time, and then glide gently to the ground. This spell decays into Slow Fall
Alttext:Uw1.spellicon.fly.png
Alttext:uw1psx.spellicon.fly.png
Alttext:uw2.spellicon.fly.png
a black and white illustration of a ringed gem surround by six more interconnected rings
7th Circle
Uw2.book2.png
known
Uw2.magicrune.AN.pngUw2.magicrune.TYM.png Freeze Time An Tym duration This spell stops the flow of time for all save the caster
Alttext:Uw1.spellicon.freezetime.png
Alttext:uw1psx.spellicon.freezetime.png
Alttext:uw2.spellicon.freezetime.gif
Uw2.book2.png
known
Uw2.book2.png
known
Uw2.magicrune.IN.pngUw2.magicrune.VAS.pngUw2.magicrune.SANCT.png Iron Flesh In Vas Sanct duration This spell greatly increases resistance to damage. Adds 5 points to all armor slots.
Alttext:Uw1.spellicon.ironflesh.png
Alttext:uw1psx.spellicon.ironflesh.png
Alttext:uw2.spellicon.ironflesh.png
Uw2.book2.png
known
Uw2.book2.png
known
Uw2.magicrune.VAS.pngUw2.magicrune.MANI.png Restoration Vas Mani instantaneous This spell restores the caster to full health, wakefulness and satiation
Alttext:uw2.vitalityflask.gif
Uw2.book2.png
known
Uw2.magicrune.ORT.pngUw2.magicrune.POR.pngUw2.magicrune.WIS.png Roaming Sight Ort Por Wis duration This spell allows the caster to move his or her point of view at will, regardless of physical constraints
Alttext:Uw1.spellicon.roamingsight.png
Alttext:uw1psx.spellicon.roamingsight.png
Alttext:uw2.spellicon.roamingsight.gif
Uw2.book2.png
known
Uw2.book2.png
known
Uw2.magicrune.VAS.pngUw2.magicrune.JUX.pngUw2.magicrune.MANI.png Smite Foe Vas Jux Mani targeted This spell is a more powerful version of the Third Circle Bleeding spell. It causes a single creature (which must be one that can bleed) to take 110 points of damage, plus 3 points per level of the caster's casting skill. It will kill almost any creature.
Alttext:uw2.bloodsplat.loop.gif
Uw1.spellicon.nightvision.png
found
Uw2.magicrune.VAS.pngUw2.magicrune.POR.pngUw2.magicrune.YLEM.png Tremor Vas Por Ylem instantaneous Creates a vast upheaval, causing the ground to quake and rocks to fall
Alttext:Uw1.largeboulder.png
Alttext:uw1.largeboulder.png
Alttext:uw2.largeboulder.png
Uw2.book2.png
known
a black and white illustration of a ringed gem surround by six more interconnected rings
7th Circle

References[edit]