Doug the Eagle's Ultima Pages
Doug the Eagle's Ultima Pages is a website dedicated to "anti-walkthroughs", humor, and the more esoteric side of the Ultima series. The site is primarily humorous, exploiting the games’ weaknesses and oversights to create absurd situations that sometimes cause malfunctions or crashes.
The site was last updated on October, 2009.
The Various Sections[edit]
Ultima V: Lazarus – Six-score-and-ten oblations to a malefic Avatar[edit]
This section is devoted to doing humorous and nasty things in the remake of Ultima V, Ultima V: Lazarus.
This anti-walkthrough includes details on starving the party, humorous places to build a campfire (even inside buildings), and subversive uses for the Codex of Ultimate Wisdom. It also manages to crash the game at the end, during the rescue of Lord British, with the re-incarnation message and the end sequence mixed together.
Most of these oversights have been fixed in the latest version of Lazarus (though Doug has developed an "anti-patch").
Ultima VI: The False Prophet – Things your mother never told you about Ultima 6[edit]
For Ultima VI, the site includes an editor and patches, and some new places Doug had designed for the game, besides going into an actual description the game,
Some abuses of Ultima VI’s oddities and quirks include violating the strict rules against taking forks from Castle of Lord British, using the Clone spell to make two Lord Britishes fight, animating magic armour, and altering Dupre and his resurrection.
Ultima VII: The Black Gate – A fistful of Ultima 7[edit]
Ultima VII is arguably the game most thoroughly explored on the site, as its complexity offers numerous opportunities for experimentation. In this anti-walkthrough the game is still won, despite behaving so unvirtuously in Britannia. Exploited oversights include Iolo and Jaana undergoing drug experiments with silver serpent venom, looting the Royal Mint, generating so much money in the House of Games that the game crashes, using program errors to create absurd situations from the deaths of Alagner and Batlin, toying with Lord British and the Clone spell, and exploring alternative endings. Some contributions have also been added by readers of the site, including a duel between Lord British and a wisp inside the castle.
Ultima VII Part Two: Serpent Isle – Cosmic Balancing Act[edit]
Ultima VII Part Two is more linear than the previous Ultimas, which means that the carefully balanced plot is easier to get broken. This section describes how to break the plot by circumventing the release of the Banes, the improbable resurrection of Dupre after he burned himself to ashes, an illegal entry into Monitor, breaking the mint plot with a stack of bread, and Frigidazzi's really perverse sex habits.
Ultima VIII: Pagan – How to be a complete bastard in Pagan[edit]
Ultima VIII was where this site started its anti-walkthroughs. Besides pictures of absurd situations, this section details how to toy with Beren, including getting him to fall into the water, and includes fun with the hackmover. The anti-walkthrough includes other abuses, such as sacrificing while on drugs, resting in a lava field while balancing on a log, using Devon to gain Experience, and sleeping through the Zealan ceremony, thereby disrupting the game.
Ultima IX: Ascension – Whacked-Out Ultima 9[edit]
Ultima IX contained several bugs, which are exploited in creative ways in this site. These include "ocean travel without a boat" (creating a bridge of materials from Trinsic to Buccaneer's Den), demonstrating what the Oracle of Moonglow actually is, detailing the results of using a faulty DirectX emulator, showcasing seemingly impossible actions that the game permits, reaching Yew prematurely to break the plot, manipulating Blackthorn's programming, playing Wilhelm Tell with innocent people and observing the gruesome results, and replacing the Avatar’s head with a barrel.