Necromancy
Necromancy is the magic of Earth and over Death itself, granted by Lithos, titan of Earth. Necromancy is practiced by the Necromancers, which live in the Cemetery east of Tenebrae, where they also do their duty to bury the dead of Pagan. All the spells deal exclusively either with earth itself, or in some manner with the dead. The Heart of Earth plays no role is this, but pacifies Lithos.
The Ritual to Gain Spells[edit]
The way spells for Necromancy are created is not too complicated. Once someone has decided to become a learner in the order of the Necromants, they are given a Key of the Caretaker. Once a spell is learned, the reagents needed for the spell are put into a bag, and then the Key is used on the closed bag with the right Words of Power. If everything was done correctly, a small talisman appears, holding the power of the spell for one use. The spell can then be used at any time the caster wishes. Once used, the talisman dissolves.
Warning: Should the combination of reagents be wrong, the reagents are lost. More than one apprentice has made this error.
Reagents[edit]
Reagent codes:
Executioner's Hood | (EX) | |
Wood | (WO) | |
Dirt | (DI) | |
Blackmoor | (BM) | |
Bone | (BO) | |
Blood | (BL) | |
Dead Man's Elbow | (DE) |
Note that Dead Man's Elbow is not used for any spells encountered.
For more information, see The Reagents of Necromancy
The Spells[edit]
The Following Spells are available for the Necromancer, the source is always conveyed as well, since the spells of Necromancy are learned from different sources:
Earth spells (word of power: Ylem) | ||||
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Spell | Words of Power | Reagents | Description | |
Open Ground | DES POR YLEM | BL BM | Opens a grave or a hollow rock wall for the caster. One of the two spells that are written down at the Tomb of Moriens. | |
Call Quake | KAL VAS YLEM POR | DI BO WO BM | Creates a earthquake to hurt one's foes. This spell is only conveyed by the current Necromancer. | |
Rock Flesh | REL SANCT YLEM | WO DI | Makes the caster invulnerable for some time. This spell is conveyed by the Ancient Necromancers. | |
Create Golem | IN ORT YLEM XEN | BL BO WO DI BM | Creates an Earth Golem from a patch of Earth, doing the casters bidding. This spell is conveyed by the Ancient Necromancers. | |
Death spells (word of power: Corp) | ||||
Spell | Words of Power | Reagents | Description | |
Death Speak | KAL WIS CORP | BL BO | Enable to caster to speak with the dead Necromancers. One of the two spells that are written down at the Tomb of Moriens. | |
Mask of Death | QUAS CORP | WO EX | Undead ignore the spellcaster, since they think him dead. This spell is conveyed by the Ancient Necromancers. | |
Summon Dead | KAL CORP XEN | BL BO WO | Summons Ghouls or Skeletons to aid the caster in battle. This spell is conveyed by the Ancient Necromancers. | |
Withstand Death | VAS AN CORP | WO DI BM | Should the caster die after this is casted, they return to life. This spell is conveyed by the Ancient Necromancers. | |
Grant Peace | IN VAS CORP | EX BM | Can destroy all Ghouls, or all Ghosts, or all Skeletons visible by the caster forever (only way to permanently kill Skeletons). This spell is conveyed by the Ancient Necromancers. |
Lore[edit]
“ | Within all living things is a magical energy or life-force. However, once the life has passed from a body, a byproduct of the life-force, emitted as etheric waves, remains inside. Lithos, the Titan of Earth, imbues those of his choice with the insight and fortitude to have some power over death and Earth.
The focus of a Necromantic spell is a small pouch filled with the reagents required to cast the spell. These reagents are easily obtainable as they are bits and pieces of the land and of those who once lived upon it. – from The Chronicle of Pagan (Ultima VIII)
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Trivia[edit]
- Despite the requirement that the Avatar first has to learn about a spell before being able to use it, this only goes for the spells learned at the Cemetery. The spells of the Ancient Necromancers are already known to the Avatar thanks to a flag bug, thus one can proceed straight to Stone Cove.
Magic Systems | |
---|---|
Sosaria | Sosarian magic |
Britannia | Britannian magic ☥ Britannian spells ☥ Ascension magic ☥ Rituals ☥ Ultima VII (SNES) |
Serpent Isle | Serpent Isle magic ☥ Serpent Isle spells |
Pagan | Pagan magic ☥ Pagan spells ☥ Necromancy ☥ Tempestry ☥ Theurgy ☥ Sorcery ☥ Thaumaturgy |
Other | Runic magic ☥ Runic spells ☥ Savage Empire magic |