Lorum

From Ultima Codex
Jump to navigation Jump to search
Lorum
Light.jpg
Ultima III
Class: sorcery
Incantation: Obrey Uricum Obla Sum
Mana: 10
Command: C
Ultima II
Name: Light
Class: both

The Sosarian arcane spell Lorum provides illumination during dungeon exploration.

Spell Description[edit]

The darkness of the evil depths makes exploration next to impossible without a source of light. While torches are the common solution to this problem, this spell enables the caster to summon a magical light source. This saves gold and can be used during emergencies. Lorum, like its divine counterpart, Luminae, only lasts 10 rounds while Dag Lorum creates longer-lasting illumination.

The spell would later evolve into the Britannian spell, Light.

Lore[edit]

Before entering any dungeon, cave, or even houses with unsteady lanterns, be sure that thou hast propertied a goodly supply of Lorum dust. This is easily done by collecting the fine dust from a spider's bath which has been warmed by strong sun for many hours. Gather the dust into a chamois bag and seal the sun's energy within it by singing these words:

OBREY URICUM OBLA SUM

To release the energy, chant these same words in reverse order and cast a small portion of dust into the air. A warm, soft, magical light of short duration will be produced.
Light creates magical illumination and eliminates the need for a torch.

See Also[edit]

Ultima II Spells
Arcane BlinkKillMagic Missile
Divine PasswallPrayerSurface
Both Ladder UpLadder DownLight
Ultima III Spells
Arcane RepondMittarLorumDor AcronSur AcronFulgarDag AcronMentarDag LorumFal DiviNoxumDecorpAltairDag MentarNecorpP
Divine PontoriAppar UnemSanctuLuminaeRec SuRec DuLib RecAlcortSequituSominaeSanctu ManiViedaExcuunSurmandumZxkuqybAnju Sermani