Lorum
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The Sosarian arcane spell Lorum provides illumination during dungeon exploration.
Spell Description[edit]
The darkness of the evil depths makes exploration next to impossible without a source of light. While torches are the common solution to this problem, this spell enables the caster to summon a magical light source. This saves gold and can be used during emergencies. Lorum, like its divine counterpart, Luminae, only lasts 10 rounds while Dag Lorum creates longer-lasting illumination.
The spell would later evolve into the Britannian spell, Light.
Lore[edit]
“ | Before entering any dungeon, cave, or even houses with unsteady lanterns, be sure that thou hast propertied a goodly supply of Lorum dust. This is easily done by collecting the fine dust from a spider's bath which has been warmed by strong sun for many hours. Gather the dust into a chamois bag and seal the sun's energy within it by singing these words: OBREY URICUM OBLA SUM To release the energy, chant these same words in reverse order and cast a small portion of dust into the air. A warm, soft, magical light of short duration will be produced. – from The Book of Amber Runes (Ultima III)
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“ | Light creates magical illumination and eliminates the need for a torch. – from The Second Age of Darkness (Ultima II)
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See Also[edit]
Ultima II Spells | |
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Arcane | Blink ☥ Kill ☥ Magic Missile |
Divine | Passwall ☥ Prayer ☥ Surface |
Both | Ladder Up ☥ Ladder Down ☥ Light |
Ultima III Spells | |
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Arcane | Repond ☥ Mittar ☥ Lorum ☥ Dor Acron ☥ Sur Acron ☥ Fulgar ☥ Dag Acron ☥ Mentar ☥ Dag Lorum ☥ Fal Divi ☥ Noxum ☥ Decorp ☥ Altair ☥ Dag Mentar ☥ Necorp ☥ P |
Divine | Pontori ☥ Appar Unem ☥ Sanctu ☥ Luminae ☥ Rec Su ☥ Rec Du ☥ Lib Rec ☥ Alcort ☥ Sequitu ☥ Sominae ☥ Sanctu Mani ☥ Vieda ☥ Excuun ☥ Surmandum ☥ Zxkuqyb ☥ Anju Sermani |