Dag Acron
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Dag Acron | |||||||||||
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Dag Acron is a teleport spell.
Spell Description[edit]
The arcane spell Dag Acron is similar to the later Britannian spell Blink, but works via a different mechanism. While Blink allows the mage to teleport in a straight line towards a target, Dag Acron transports the party to a random location on Sosarian passable terrain.
Lore[edit]
“ | This incantation requires that a pattern of rays extending from a common origin be drawn on the ground whilst the following chant is recited:
DAG FULNUS ACRON FRIEDA ACRON BOONT As each ray is drawn a member of thy party will disappear and then with the final stroke thee too shall vanish. In the next moment at some random location on the terrestrial plane, each of the members of thy party and finally thyself will appear. This rune can only be used on the Sosarian surface. It will always take thee someplace, but thy destination is a matter of speculation. – from The Book of Amber Runes (Ultima III)
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Trivia[edit]
- In the IBM PC port, Dag Acron also works while sailing a frigate, teleporting to another water tile. This can actually be used to bypass the Great Earth Serpent.
See Also[edit]
Ultima III Spells | |
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Arcane | Repond ☥ Mittar ☥ Lorum ☥ Dor Acron ☥ Sur Acron ☥ Fulgar ☥ Dag Acron ☥ Mentar ☥ Dag Lorum ☥ Fal Divi ☥ Noxum ☥ Decorp ☥ Altair ☥ Dag Mentar ☥ Necorp ☥ P |
Divine | Pontori ☥ Appar Unem ☥ Sanctu ☥ Luminae ☥ Rec Su ☥ Rec Du ☥ Lib Rec ☥ Alcort ☥ Sequitu ☥ Sominae ☥ Sanctu Mani ☥ Vieda ☥ Excuun ☥ Surmandum ☥ Zxkuqyb ☥ Anju Sermani |